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Flashcards that define key terms and concepts from the lecture on experimental economics.
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Social Dilemmas
Situations where self-interested individuals may contribute to good or bad outcomes.
Invisible Hand
A metaphor suggesting that individuals' self-interested actions can lead to positive social outcomes.
Tragedy of the Commons
A situation in which individuals acting in their own self-interest deplete shared resources.
Prisoner's Dilemma
A scenario where individuals must choose between cooperation and defection, leading to a non-optimal outcome for both.
Public Goods
Goods that are non-excludable and non-rivalrous; everyone can benefit from them.
Free Riding
Benefit from a public good without contributing to its provision.
Nash Equilibrium
A situation where no player can benefit by changing their strategy while other players keep theirs unchanged.
Ultimatum Game
A game where one player proposes a division of a sum, and the second player can accept or reject it.
Elinor Ostrom
Political scientist known for her work on economic governance and the commons.
Repetition in Games
A mechanism where playing a game multiple times influences players to cooperate.
Peer Punishment
A strategy that allows individuals to penalize low contributors in a public goods game.
Shock Therapy
Rapid economic liberalization policies designed to transition economies.
Assurance Games
Games with two pure-strategy Nash equilibria, promoting cooperation or defection.
Coordination Game
A game where players benefit from coordinating their strategies.
Social Preferences
Individuals' motivations based not solely on self-interest, but also on others' welfare.
Tit-for-Tat Strategy
A strategy where a player replicates the opponent's last move, used in repeated games.