Experimental Economics
Social Dilemmas
- Definition: Situations where self-interested individuals' actions can lead to suboptimal outcomes for the group.
- Key Examples:
- Invisible hand: Self-interest leading to beneficial outcomes.
- Tragedy of the commons: Resources are over-exploited when individuals act independently in their own interest.
- Prisoner's dilemma: Cooperation can be undermined when individuals pursue personal gain.
- Resolution Methods:
- Social preferences: Factors like altruism, reciprocity, and spite can influence outcomes.
- Repetition: Encourages cooperative behavior through reciprocal strategies.
- Institutions: Rules or systems that penalize self-interested behavior to promote cooperative outcomes.
Economic Experiments
- Limitations of Economists: Full experiments on economies are impractical.
- Field Experiments: Increasingly used to test economic theories in controlled environments.
- Types of Games Studied:
- Public goods game: Examines contributions to common resources.
- Ultimatum game: Analyzes negotiation and fairness in resource distribution.
Public Goods
- Characteristics:
- Non-excludable: No one can be effectively excluded from its benefits.
- Non-rivalrous: One person's consumption doesn't reduce availability for others.
- Challenges:
- Susceptible to free riding where self-interested individuals limit their contributions knowing they will benefit regardless.
Public Goods Game
- Scenario:
- Four farmers deciding on an irrigation project.
- Private Cost: $10 to contribute.
- Benefit of Contribution: $8 per farmer.
- Social Benefit: If all contribute, total is $32, leading to $22 each.
- Dominant Strategy: Not contributing is the dominant strategy, leading to Nash equilibrium of zero contributions, which is a social dilemma.
Elinor Ostrom
- Background: Political scientist and Nobel Prize winner in Economics (2009).
- Contributions: Researched community management of common resources, highlighting conditions for successful governance without succumbing to tragedies.
- Key Concepts:
- Difference between common-pool resources and common property resources.
- Principle: “A resource arrangement that works in practice can work in theory”.
One-shot Public Goods Game
- Procedure: Players receive $20 each.
- Dominant Strategy: Contribute $0; leads to a Nash equilibrium where average payoff is $20 per player versus a potential social optimum of $32 if all contribute.
Repeated Public Goods Games
- Incentives to Cooperate: Players may contribute initially to foster a culture of cooperation for future interactions.
- Tit-for-tat Strategy: Playing the strategy employed by opponents in the previous round may enhance contributions initially but may decline due to punishment for free-riding in later rounds.
Institutions and Punishments
- Peer Punishment: Allowing players to penalize low contributors raises average contributions.
- Social Norms: Motivation to punish can derive from social preferences and norms enforcement.
Sharing Economic Rents
- Cooperation Outcomes:
- Various cooperative scenarios: Invisible hand game, Prisoner’s dilemma, and Public goods game.
- Negotiations: Cooperative agreements often collapse over perceived unfairness in sharing gains (e.g., Kyoto Protocol).
Ultimatum Game
- Structure:
- Two players agree to split $100; proposer makes an offer, responder can accept or reject.
- Outcome Scenarios:
- Acceptance = allocation of shares; rejection = no earnings.
- Cultural Variations: Responses in ultimatum game vary across cultures; e.g., Kenyan farmers tend to reject lower offers compared to US students, due to differing expectations and social norms.
Field Experiments
- Example: Late pickup fines for parents at schools; introduction of a fine led to increased tardiness due to crowding out of social preferences.
Multiple Equilibria
- Concept:
- Games can have multiple equilibria depending on player actions;
- Nash Equilibrium: All players doing the best they can given other players' strategies.
- Driving Example: Both left and right-driving conventions can serve as Nash equilibria.
Conclusion on Social Interactions
- Game Theory Application: Helps model social interactions,
- Outcomes: Individual self-interests may yield mutual benefits or losses based on cooperation potential.
- Factors Influencing Outcomes:
- Social preferences
- Game repetition
- Institutional frameworks informing behaviors.
- Conflict of Interest: Can arise regarding equitable distribution of outcomes and chosen equilibria.