PSYCH207 Modules 1-9

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Last updated 9:07 PM on 8/5/26
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269 Terms

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Concept

mental representation of some object, event/pattern which has relevant knowledge stored in

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category

 a class of similar things that share either an essential core or a similarity in perceptual, biological/functional properties

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the classical view of concepts

necessary to share a sufficient set of features; concepts thought of as characteristics + not representations; black-or-white categories where concepts are seen as equal

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cons of the classical view of concepts

some categories have no defining features; people will judge members of a category based on goodness and stereotypes

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the prototype view

flexible concepts using average features based on individual + unique experiences; family resemblance structure - more features shared = concept seen as typical; uses hierarchical categorization (basic, superordinate, subordinate)

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Basic level of categorization

the compromise between grouping things together that are similar and groups that distinguish their important differences (piano and guitar)

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Superordinate level of categorization

groups that contain members that are dissimilar in several respects (musical instruments)

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Subordinate level of categorization

more specific categories that are less distinct than basic level ones (grand piano and upright piano)

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cons of the prototype view of concepts

hard to draw boundaries/constraints, typicality isn’t fixed + depends on context

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The Exemplar View of concepts

concepts draw from individual instances that act as examples used for comparison when categorizing new instances; no classifying features + atypical instances may be difficult to classify

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cons of exemplar view of concepts

unconstrained, fails to specify what gets stored as exemplars, Doesn’t explain how different exemplars are triggered/come to mind

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the schemata view of concepts

Concepts are frameworks of knowledge which embed themselves into each other hierarchically

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cons of schemata view of concepts

Doesn’t specify clear enough boundaries between schemata, Not able to be empirically testable

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knowledge-based view of concepts

Person uses their knowledge of how the concept is organized to justify the classification + explain why certain things go together in a certain category ; Categories become coherent when given a purpose

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Concept attainment strategies (Bruner et. al., 1956)

multiple strategies used to organize concepts depended on task conditions (simultaneous, successive, conservative; concepts defined w/ necessary + sufficient features cause people to form representations that include them

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acquiring concepts in the brain

early learning showed activation in frontal and parietal, as it progresses it spreads to left parietal and left dorsolateral prefrontal cortex; basal ganglia involved in processing of visual stimuli selecting appropriate actions based on it and processing of feedback to promote learning

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 implicit learning (Reber, 1967, 1976)

storing info about individual exemplars and representations of them in memory are better than guessing what the structure/grammar rules are; Later classification compares new things to representations

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5 factors that encourage storage of info about exemplars

Task requirements to learn info that distinguishes among individual instances; the original learning situation that houses the same instances repeatedly; instances vary in complicated ways + some stimuli is better for hypothesis testing; instances may belong to multiple categories; instances learned in natural settings are unknowingly called to use that info later at undetermined times/situations

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Psychological Essentialism (Medin, 1989)

  1. People generally acts as if objects, people or events have underlying natures that make them what they are

  2. People’s knowledge of the essence of a category varies by level of expertise; one’s classification of instances changes when new knowledge/experience is acquired

  3. The way people acquire and mentally represent concepts may also vary as a function of what the concepts are (nominal, natural, artifact)

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Mnemonics

a collective term for techniques that aid remembering and recalling info

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Method of loci

the first mnemonic; requires learner to imagine a series of places that have some kind of order to them, then divide the material you wanted to remember and mentally picture those pieces at certain landmarks

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Dual-coding hypothesis (Paivio, 1969, 71, 83)

LTM has 2 distinct coding systems for representing info to be stored; verbal (linguistic meaning, verbal labels) and imagery (mental picture representation); visual imagery increases a function of concreteness; the more concrete the noun = the richer the image + more elaboration in internal code

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Relational-organizational hypothesis (Bower, 1970)

Imagery is better for memory = creates more associations between to-be-recalled items than verbal labels; creating links between target info and other info makes it easier to retrieve

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‘F’ experiment (Brooks, 1968)

Faster to verbally respond to F and spatially to sentence; latter is visual image and visual response would be disrupted by another spatial/visual task than verbal kind and vice versa

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Mental rotation

ability to take a visual stimuli and rotate the image 3-dimensionally in one’s mind; Cooper (1975) suggests mental rotation works like physical rotation

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Imaginal scanning

 forming + scanning a visual image, then moving it from one location to another in their image

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distinct drawing (Kosslyn 1973)

showed mental images have spatial relations while looking a specific part

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Heuristics (Tversky, 1971)

thinking shortcuts; can distort maps bc perceptual organization makes oddly shaped units like provinces more ‘orderly’ instead of based on actual location

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Finke’s (1989) 5 principles of visual imagery

Implicit encoding: info stored unintentionally along with other info that allows you to construct visual images whereby it can be obtained; perceptual equivalence (processes used in visualization overlap w/ visual perception); spatial equivalence (location, size + distance reflects physical space); transformational equivalence (mental images have same laws of motion as physical); structural equivalence (images are coherent, well organized and can be re -ordered and -interpreted)

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Tacit knowledge

personal, subconscious information difficult to articulate like intuition, motor skill, insight, individual wisdom/experience

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Demand characteristics

when a part of an experiment (instructions, the task itself) cues the participant on how to behave

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Experimenter expectancy effects

experimenters unconsciously giving subtle cues to participants

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Propositional theory

there’s a single mental code used to store and mentally represent all info, visual, verbal or otherwise; closely-related ideas joined by sharing propositions

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Neuro findings of visual/auditory imagery

visual imagery activates occipital lobe, level of activation depends on size of visual image created; forming mental images of faces activates fusiform face area which activates while looking at photographs; imagingin songs activates secondary auditory cortex in temporal lobes

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Spatial cognition

how people represent + navigate in and through space

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Space of the body

where the different parts of one’s body are located at any given moment; what objects body parts are interacting with; internal sensations (rumbly belly)

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Space around the body

the area immediately around you, the region you can easily perceive and act on objects

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Space of navigation

 larger spaces that require individual info be pasted together from multiple sources to understand how to explore/travel through it (walking through uptown waterloo + looking at a map to find your destination/give directions); requires locomotion and wayfinding

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A natural language has 2 necessary things:

a system of rules (grammar) and is productive (infinite combo of things can be expressed in it)

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Phonemes

different sounds that different languages have

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Morphemes

smallest meaningful units of language, usually words but can be word endings, prefixes and tense markers

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Syntax

structure of a sentence

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Semantics

branch of linguistics for the study of meaning; how sounds produced communicate ideas

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Pragmatics

the study of language as used in social contexts and between interlocutors; social rules + etiquette

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Linguistic competence

 linguistic knowledge that lets people produce + comprehend language

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Linguistic performance

Reflects linguistic competence only under ideal conditions, becomes faulty due to other factors

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Phonetics

study of speech sounds and their production

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Phonology

study of systemic ways speech sounds are combined and altered

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Syntax

Creates ‘legal’ sentences based on what goes where (noun, verb, adj, etc.) which may be odd = the red ball chased the blue shoe

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Theories of semantics must explain:

anomaly, self-contradiction, ambiguity, synonymy, entailment

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pragmatic’s 4 ‘ives’

assertives, directives, commissives (commit to action later), expressives (speech acts that ARE actions)

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2 fundamental problems of speech perception (miller 1990)

speech is continuous; sounds in same word blend together, pauses heard are illusory; a phoneme sounds different depending on context

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2 processes responsible for semantic priming (Neely 1977)

automatic spread of activation; expectancy-driven process — time btwn presentation of prime word and target increased = slower response time for related items bc participants expected certain targets that were primed + activated in memory

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Lexical ambiguity

when words have 2 meanings

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selective attention

we usually focus our attention on one or a few tasks/events rather than many

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Moray’s Cocktail Party Effect

hearing one’s own name disrupts shadowing a performance in either attended or unattended messages

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Broadbent’s Filter Theory

argues there’s limitations to how much info a person can attend to at any given time; one uses an attentional filter to let some info through and block the rest

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Dichotic listening task

participant listens to 2+ different messages played in opposite ears and asked to repeat one of them, then asked what info they remember from either message

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Treisman’s counterfindings to Cocktail Party Effect

Treisman discovered that when messages switched ears, the attention would stay on the message from the ‘unattended ear’

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Treisman’s Attenuation Theory

unattended messages had the volume turned down; some meaningful info might still be available (but possibly hard to recover)

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primed words

expected to be used based on context and easy to recognize w/ little mental effort

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Deutsch2 Late-Selection Theory

all messages are routinely processed for some aspect of meaning and attentional selection occurs afterwards; Automatically process all recognizable objects and info that’s important is elaborated more (unelaborated material is forgotten)

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automaticity

The more practice you have in a task, the less attention it takes to perform

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The Stroop Effect

adult participants are so good at reading that they stumbled through reading words of colours when the font was a different colour from the word

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automatic processing

doing something without being aware of it; must occur without intention + conscious awareness and mustn’t interfere with other mental activity

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controlled processing

processing that operates serially, requires attention and is capacity limited and under conscious control; used for unfamiliar and nonroutine tasks

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divided attention

performing 2+ tasks at once

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Psychological Refractory Period (PRP)

the slowed response time of the second stimulus at short intervals between the presentation of the 1st + 2nd stimuli; time btwn 1st + 2nd task gets shorter = time to complete task gets longer

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Attention Hypothesis of Automatization

attention is needed during the practice phase of a task and determines what gets learned + remembered during practice

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Dual-task Performance

performing 2 tasks at once (e.g. talking on the phone and driving); When tasks become more demanding of attention, it becomes harder to do them simultaneously

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Visual search

looking for a specific target in a field of distractors (e.g. looking for you family amongst a crowd in the airport)

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Spatial Cue

directing attention to a particular area un/intentionally and regardless of goal (e.g. eyes drawn to flash of light while looking for family in airport)

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Treisman’s Feature Integration Theory

we perceive objects in 2 stages; preattentive (registering features of objects) and 2nd stage (gluing features together to create unified object)

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Inattentional Blindness

not perceiving a stimulus unless paying attention to it (could literally be right in front of you)

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Encoding

acquiring information; occurs when info is first translated into a form that other cognitive processes can use

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Retrieval

calling to mind previously experienced info

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Storage

encoded info is held in one form or another for later retrieval

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Forgetting

when one cannot retrieve info

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Modal Model of Memory

Sensory, Short-term, Long-term

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Sensory Memory

Unattended info presented very quickly is stored briefly; different memory for each sense

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Icon (sensory memory)

the brief afterimage of a visual stimulus, like lightning/sparkler name

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Echo (sensory memory)

sensory memory for auditory info; could last longer than icons up to 20 secs; lag of answering question after it’s been asked and you go ‘huh?’

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Short-term memory

Attended info held for up to 20-30 seconds

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Serial position effect

recalling more words at the beginning and end of list

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Primacy effect

 improved recall of words near the beginning of list

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Recency effect

better recall for words near the end

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Rehearsal

repetition of items thought to help store them long-term

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STM Capacity

the maximum number of independent units that can be held is 7 +/- 2

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Chunking

to overcome the STM capacity, units can be combined into larger units

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Coding

 the way info is mentally represented and which form it’s held in

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Retention duration

if not rehearsed, info is lost from STM in 20 secs

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Memory trace

 the encoded mental representation of the to-be-remembered information

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Decay

 the mental representation breaks apart and is forgotten

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Interference

the displacement of info w/ other info, making it harder to retrieve (e.g. a cluttered desk makes it hard to find what you’re looking for)

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Proactive interference

material learned first can disrupt retention of material learned after

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Parallel Search

examining a list of things at the same time and comparing them simultaneously to find the target item

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Serial search

comparing items on the list one at a time

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Self-terminating search

a comparative search which stops when a match is found

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Exhaustive search

even if a match is found, one continues to search through every item on the list

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Long-term Memory

Info needed for longer periods of time (days-years); can store large amounts