UIUC PSYC 100 Exam 2

0.0(0)
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/65

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

66 Terms

1
New cards

Hibituation

process of responding less strongly over time to repeated stimuli; getting used to stimulus; usually a neutral stimulus

2
New cards

Dishabituation

Responding to a previously habituated stimulus

3
New cards

Sensitisation

Process of responding more strongly over time to repeated stimuli; usually a dangerous or irritating stimulus

4
New cards

Unconditioned stimulus

stimulus that elicits an automatic response

5
New cards

Unconditioned response

Automatic response to a non-neutral stimulus that does not need to be learned

6
New cards

Conditioned Stimulus

Initially neutral stimulus that comes to elicit a response due to association with an unconditioned stimulus

7
New cards

Conditioned Response

Response previously associated with a non-neutral stimulus that is elicited by a neutral stimulus through conditioning

8
New cards

Acquisition

the learning or developing of a skill, habit, or quality.

9
New cards

Extinction

When operant behavior that has been previously reinforced no longer produces reinforcing consequences the behavior gradually stops occurring.

10
New cards

Spontaneous Recovery

the reappearance of a Conditioned Response (CR) that had been extinguished.

11
New cards

Stimulus Generalization

When stimuli like the CS also produce the CR

12
New cards

Stimulus Discrimination

When stimuli unlike the CS do not produce the CR

13
New cards

High-order Conditioning

Adding other CS's to the mix

14
New cards

Law of Effect

If a response in the presence of a stimulus is followed by a satisfying state of affairs, the bond between stimulus and response will be strengthened.

15
New cards

Positive reinforcement

increases likelihood of behavior by adding something

16
New cards

Negative Reinforcement

increases likelihood of behavior by taking something away

17
New cards

Positive Punishment

Decreases likelihood of behavior by adding something

18
New cards

Negative Punishment

Decreases likelihood of behavior by taking something away

19
New cards

Shaping

Reinforce approximation of goal behavior, useful for complex behavior

20
New cards

Problems with Punishment

Doesn't teach the targeted behavior, only teaches you what not to do

21
New cards

Continuous reinforcement

The behavior is reinforced every time it occurs

22
New cards

Partial reinfrcement

The behavior is reinforced only some of the time

23
New cards

Fixed Ratio schedule

Reinforcement provided after a fixed number of responss

24
New cards

Variable Ratio Schedule

Reinforcement is provided after a specific number of responses on average

25
New cards

Fixed Interval Schedule

Reinforcement is provided for producing the response at least once after a specific period of time has elapsed

26
New cards

Variable Interval Schedule

reinforcement is provided for producing the response after an average time interval

27
New cards

Latent Learning

learning that is not directly observable

28
New cards

Observational Learning

Learning by watching others

29
New cards

Insight Learning

Grasping the underlying nature of a problem

30
New cards

Biological Influences

Not all stimuli are created equal; can't associate just any stimulus with any response

31
New cards

Sensory Memory

Short term and long term memory

32
New cards

Short Term Memory

Memory system that retains information for limited durations

33
New cards

Long Term Memeory

The (Relatively) enduring retention of information regarding facts, experiences and skills

34
New cards

Primary Effect

beginning of a memory

35
New cards

recency effect

middle of a memory

36
New cards

Explicit Memory

memories that we recall intentionally and of which we have conscious awareness

37
New cards

Semantic memory

Our knowledge of the world

38
New cards

Episode memory

Recollection of events in your life

39
New cards

Implicit Memory

When some previous experience influences our performance on a task, even though we do not consciously know/ remember/ recognize it

40
New cards

Procedural memory

memory for how to do things, including motor skills and habits

41
New cards

Priming

ability to identify a stimulus more easily or quickly after we've encountered similar stimuli

42
New cards

Encoding

getting information into memory

43
New cards

Storage

Keeping information in memory

44
New cards

Retrieval

The reactivation or reconstruction of information from memory

45
New cards

mnemonic

a learning aid, strategy or device that enhances recall

46
New cards

Schema

Organised knowledge structure or mental model that we've stored in memory

47
New cards

Hippocampus

Memories are formed here

48
New cards

Long term potentiation

gradual strengthening of the connections among neurons from repetitive stimulation

49
New cards

Retrograde

loss of memories from the past

50
New cards

Anterograde

inability to form new memories

51
New cards

habituation

form of implicit memory

52
New cards

Infantile Amnesia

We can't retrieve memories from early in life

53
New cards

Alzheimer's Disease

Most common cause of Dementia

54
New cards

Flashbulb memories

emotional memory that is subjectively, extremely vivid and detailed

55
New cards

Source Monitoring Confusion

Lack of clarity about the origin of a memory

56
New cards

Suggestive Memory techniques

procedure that encourages individuals to recall memories that may or may not have taken place

57
New cards

Representative Heuristic

a decision-making shortcut that employs the use of past experiences to guide the decision-making process.

58
New cards

Base Rate Fallacy (neglect)

the mind tends to ignore the former and focus on the latter.

59
New cards

Base Rate

committed when a person judges that an outcome will occur without considering prior knowledge of the probability that it will occur. They focus on other information that isn't relevant instead.

60
New cards

Availability Heuristic

a mental shortcut that relies on immediate examples that come to a given person's mind when evaluating a specific topic, concept, method or decision.

61
New cards

Hindsight Bias

explains the tendency of people to overestimate their ability to have predicted an outcome that could not possibly have been predicted.

62
New cards

Framing

people react to a particular choice in different ways depending on how it is presented

63
New cards

algorithm

mental shortcut that allows people to quickly make judgments and solve problems.

64
New cards

Salience of surface similarities

try to find the underlying reasoning needed not just the surface characteristics. ex) using other info to help solve

65
New cards

Mental sets

the tendency to approach situations in a certain way because that method worked in the past

66
New cards

Functional Fixedness

cognitive bias that limits a person to using an object only in the way it is traditionally used