E-Commerce

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18 Terms

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E-Commerce Ubiquity

Marketplace is virtual

Transaction costs are reduced

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E-Commerce Global Reach

Transactions cross cultural and national boundaries

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E-Commerce Universal Standards

One set of technology standards: Internet Standards

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E-Commerce Richness

Supports video, audio, and text messages

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E-Commerce Interactivity

Real-time transactions and activities

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E-Commerce Information Density

Greater price and cost transparency

Enables Price discrimination

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E-Commerce Personalization/Customization

technology permits modification of messages, goods

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E-Commerce Social Technology

Promotes user content generation and social networking

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Digital Markets and Digital Goods in a Global Marketplace

Disintermediation: removing the "middle-man" in a transaction

Information asymmetry reduced

◦One party in a transaction has more information than another party

Menu costs, search and transaction costs reduced

◦Costs associated with finding products, suppliers, and costs

Dynamic pricing enabled

◦Pricing based on real-time demand and supply

Switching costs

◦Cost of changing products and/or vendors

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Types of E-Commerce

Business-to-consumer (B2C) BarnesandNoble.com

Business-to-business (B2B) Granger.com

Consumer-to-consumer (C2C) eBay

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E-Commerce Business Models

Business Models

ØPortal (Bing, Google)

ØE-tailer (Amazon)

ØContent provider (iTunes)

ØTransaction broker (Expedia)

ØMarket creator (eBay)

ØService provider (Dropbox)

Social/Community provider (Instagram

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Revenue Models

Advertising

Sales

Subscription

Free/Freemium

Transaction fee

Affiliate (thewirecutter.com)

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Cookies

used to remember things about websites: your login information, what you have in your shopping cart, what language you prefer, etc.

They are created by websites and sit in your browser until they expire.

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Types of Cookies

Session Cookies - Typically last only for current session

◦Example: Non-personalized Shopping Cart Contents

First Party Persistent - Used only by web site that created it

◦Example: Bank Web Site Login Info

Third Party Persistent - Tracking cookies available anytime

◦Examples: Ads, Social Media Widgets, Web Analytics, Malware

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Social Networks and Marketing

Features of social e-commerce driving its growth

◦Newsfeed

◦Timelines

◦Social sign-on

◦Collaborative shopping

◦Network notification

◦Social search (recommendations and 'Likes')

Social media

◦The fastest growing media for branding and marketing

◦Relatively few actual purchases through social media, but leads to other channels

◦Bots can produce misleading, or outright false information

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Business to Business - EDI Private Exchanges, Net Marketplaces, Exchanges

Computer-to-computer exchange of standard transactions such as invoices, purchase orders

Major industries have EDI standards

◦Define structure and information fields of electronic documents

More companies are moving toward web-enabled private networks

◦Allow them to link to a wider variety of firms than EDI allows

◦Enable sharing a wider range of information

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EDI and Supply Chain

Supplieb gives Catalogue

Customer purchases orbders

Supplier advbance shipping notice

Customer return authorbization

Supplier Invoice

Customer Payment Advice

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M-COMMERCE (Mobile)

Mobile commerce (M-commerce) means purchasing and selling of goods and services over wireless handheld devices

Fastest growing form of e-commerce

◦Some areas growing at 50 percent or more

Main areas of growth

◦Mass market retailing (Amazon, eBay, etc.)

◦Sales of digital content (music, TV, etc.)

◦In-app sales to mobile devices

Threats and Challenges

◦Internet connectivity issues (Very remote locations)

◦Data Security

◦Development Costs

◦Diversity of devices (BYOD)