E-Commerce

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18 Terms

1

E-Commerce Ubiquity

Marketplace is virtual

Transaction costs are reduced

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2

E-Commerce Global Reach

Transactions cross cultural and national boundaries

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3

E-Commerce Universal Standards

One set of technology standards: Internet Standards

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4

E-Commerce Richness

Supports video, audio, and text messages

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5

E-Commerce Interactivity

Real-time transactions and activities

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6

E-Commerce Information Density

Greater price and cost transparency

Enables Price discrimination

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7

E-Commerce Personalization/Customization

technology permits modification of messages, goods

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8

E-Commerce Social Technology

Promotes user content generation and social networking

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9

Digital Markets and Digital Goods in a Global Marketplace

Disintermediation: removing the "middle-man" in a transaction

Information asymmetry reduced

ā—¦One party in a transaction has more information than another party

Menu costs, search and transaction costs reduced

ā—¦Costs associated with finding products, suppliers, and costs

Dynamic pricing enabled

ā—¦Pricing based on real-time demand and supply

Switching costs

ā—¦Cost of changing products and/or vendors

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10

Types of E-Commerce

Business-to-consumer (B2C) BarnesandNoble.com

Business-to-business (B2B) Granger.com

Consumer-to-consumer (C2C) eBay

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11

E-Commerce Business Models

Business Models

ƘPortal (Bing, Google)

ƘE-tailer (Amazon)

ƘContent provider (iTunes)

ƘTransaction broker (Expedia)

ƘMarket creator (eBay)

ƘService provider (Dropbox)

Social/Community provider (Instagram

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12

Revenue Models

Advertising

Sales

Subscription

Free/Freemium

Transaction fee

Affiliate (thewirecutter.com)

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13

Cookies

used to remember things about websites: your login information, what you have in your shopping cart, what language you prefer, etc.

They are created by websites and sit in your browser until they expire.

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14

Types of Cookies

Session Cookies - Typically last only for current session

ā—¦Example: Non-personalized Shopping Cart Contents

First Party Persistent - Used only by web site that created it

ā—¦Example: Bank Web Site Login Info

Third Party Persistent - Tracking cookies available anytime

ā—¦Examples: Ads, Social Media Widgets, Web Analytics, Malware

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15

Social Networks and Marketing

Features of social e-commerce driving its growth

ā—¦Newsfeed

ā—¦Timelines

ā—¦Social sign-on

ā—¦Collaborative shopping

ā—¦Network notification

ā—¦Social search (recommendations and 'Likes')

Social media

ā—¦The fastest growing media for branding and marketing

ā—¦Relatively few actual purchases through social media, but leads to other channels

ā—¦Bots can produce misleading, or outright false information

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16

Business to Business - EDI Private Exchanges, Net Marketplaces, Exchanges

Computer-to-computer exchange of standard transactions such as invoices, purchase orders

Major industries have EDI standards

ā—¦Define structure and information fields of electronic documents

More companies are moving toward web-enabled private networks

ā—¦Allow them to link to a wider variety of firms than EDI allows

ā—¦Enable sharing a wider range of information

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17

EDI and Supply Chain

Supplieb gives Catalogue

Customer purchases orbders

Supplier advbance shipping notice

Customer return authorbization

Supplier Invoice

Customer Payment Advice

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18

M-COMMERCE (Mobile)

Mobile commerce (M-commerce) means purchasing and selling of goods and services over wireless handheld devices

Fastest growing form of e-commerce

ā—¦Some areas growing at 50 percent or more

Main areas of growth

ā—¦Mass market retailing (Amazon, eBay, etc.)

ā—¦Sales of digital content (music, TV, etc.)

ā—¦In-app sales to mobile devices

Threats and Challenges

ā—¦Internet connectivity issues (Very remote locations)

ā—¦Data Security

ā—¦Development Costs

ā—¦Diversity of devices (BYOD)

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