Operant Conditioning and Learning

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These flashcards cover key terms and concepts related to operant conditioning and learning as discussed in the lecture.

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24 Terms

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Operant Conditioning

A type of learning in which a behavior becomes more likely to recur if followed by a reinforcer or less likely to recur if followed by a punisher.

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B.F. Skinner

Psychologist who elaborated on Edward Thorndike’s law of effect and developed principles of behavior control. Believed that human behavior is completely determined by environmental and genetic influences (radical behaviorism).

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Law of Effect

Thorndike’s principle that behaviors followed by favorable consequences become more likely, and behaviors followed by unfavorable consequences become less likely.

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Operant Chamber (Skinner Box)

A chamber containing a bar or key that an animal can manipulate to obtain a food or water reinforcer.

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Reinforcement

Any event that strengthens the behavior it follows.

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Shaping

An operant conditioning procedure in which reinforcers guide behavior toward closer approximations of the desired behavior.

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Positive Reinforcement

Increasing behaviors by presenting a pleasant stimulus that strengthens the response.

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Negative Reinforcement

Increasing behaviors by stopping or reducing an aversive stimulus which strengthens the response.

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Primary Reinforcer

An innately reinforcing stimulus, such as one that satisfies a biological need.

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Conditioned/Secondary Reinforcer

A stimulus that gains its reinforcing power through its association with a primary reinforcer.

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Reinforcement Schedule

A pattern that defines how often a desired response will be reinforced.

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Continuous Reinforcement Schedule

Reinforcing the desired response every time it occurs.

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Partial Reinforcement Schedule

Reinforcing a response only part of the time, resulting in greater resistance to extinction.

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Fixed-Ratio Schedule

A reinforcement schedule that reinforces a response only after a specified number of responses.

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Variable-Ratio Schedule

A reinforcement schedule that reinforces a response after an unpredictable number of responses.

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Fixed-Interval Schedule

A reinforcement schedule that reinforces a response only after a specified time has elapsed.

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Variable-Interval Schedule

A reinforcement schedule that reinforces a response at unpredictable time intervals.

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Punishment

An event that tends to decrease the behavior that it follows.

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Cognitive Map

A mental representation of the layout of one’s environment.

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Latent Learning

Learning that occurs but is not apparent until there is an incentive to demonstrate it.

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Insight Learning

Solving problems through sudden insight, which contrasts with strategy-based solutions.

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Observational Learning

Learning by observing others, also known as social learning.

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Modeling

The process of observing and imitating a specific behavior.

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Albert Bandura

Pioneering researcher of observational learning, known for his 'Bobo doll' experiment.