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Operations
The part of an organization that is responsible for producing physical goods or delivering services
Operations Management
The management of systems and processes that create goods or deliver services
Transformation Process
Operations turns inputs (land, labor, capital, info, raw materials) into outputs (goods/services) through conversion and processing activities; system is regulated by Control (measurement and feedback)
Value Added
Difference between cost of inputs and value or price of final outputs
Goods (Tangible)
Physical products
Services (Intangible)
Activities that provide time, location, form, or psychological value
Goods Service Continuum
Most real world offerings blur the line and combine both (Ex. Restaurant produces food - Goods & Tangible, and delivers a dining experience - Service & Intangible)
Four Operations Priorities
Cost, Quality, Time, Flexibility (These often trade off, KEY is to find balance)
System Design Decisions (Long Term Strategic)
Foundational choices that are hard and costly to reverse (Ex. product/service design, process selection, capacity planning, facility location, facility layout, work system design)
System Operation Decisions (Day to Day/Tactical)
Daily operational choices that are ongoing and adjustable (Ex. staffing, scheduling, inventory management, quality control, sourcing, logistics)
Supply Chain
Sequence of organizations delivering a product or service, from raw material suppliers to manufacturers, distributors, retailers, and final customers
Reverse Logistics
Backward flow of materials after customer use including product returns, recycling, refurbishment, repairs, and disposal
Competitiveness
Measures how well an organization meets wants and needs of customers relative to rival firms offering similar things
Marketing v. Operations
Competitiveness requires a strong connection between ops and marketing; Marketing identifies consumer wants and defines value ("What do customers want?"), Ops designs processes and delivers on those promises ("How do we satisfy it?")
Customer Focus v. Competitors
Textbook defines competitiveness as a scoreboard measured relative to competitors; Jeff Bezos says competitiveness should be obsessive customer focus to satisfy them
Why Organizations Fail
Companies lose competitiveness when ops strategy drifts from org goals to short term financial goals over R&D, product design over process design, or ignoring customer feedback
Hierarchical Planning (Mission -> Strategy -> Tactics)
Business planning cascades down in strict hierarchy: Mission -> Goals -> Organizational Strategy -> Operations Strategy -> Tactics and Operations
Mission
Core reason for org existence (Ex. Walmart saves people money)
Goals
Specific targets detailing what the mission will accomplish
Organizational Strategy
Overall plan for reaching goals across the business
Operations / Functional Strategy
Guides operational choices (capacity, facility, layout, inventory, quality) needed to support organizational strategies
Tactics and Operations
Day to day methods and actions used to execute strategies
Three Basic Business Strategies
Firms choose 1 of 3 primary competitive strategies to gain an edge that aligns with their Core Competencies: Low Cost, Responsiveness, Differentiation
Core Competencies
Unique internal strengths
Low Cost Strategy
Focuses on low cost operations, efficiency, and scale to compete on price
Responsiveness Strategy
Focuses on fast processing time, flexibility, and reliable delivery
Differentiation Strategy
Focuses on high performance, superior quality, innovation, and wide variety
Order Qualifiers
Minimum baseline standards a product or service must meet just to be considered by customers or make buyers shortlist; meeting qualifiers is necessary but not the end all be all (Ex. Safety and basic flight capabilities)
Order Winners
Specific characteristics or strengths that cause customers to choose your firm over competitors (Ex. Industry low prices)
Key to Qualifiers and Winners
They shift over time; today's winner can become tomorrow's qualifier
Why Design Matters
Design shapes cost, quality, speed to market, and customer experience; it's about how a product works and satisfies a need, not just how it looks
Make or Buy Decision
Companies must decide which functions to keep in house and which to outsource; keep core competencies in house and outsource the rest
Core Competency Traits
Provides access to wide variety of markets, increases customer benefits in end product, and is difficult for rival companies to imitate
Contract Manufacturing
Organization that performs manufacturing and/or purchasing as a service to another firm; non-core competencies are assigned to contract manufacturers
Product Development Process
Generic six phases to get ideas to a product on the shelf: Phase 0 Planning -> Phase 1 Concept Development -> Phase 2 System Level Design -> Phase 3 Design Detail -> Phase 4 Testing and Refinement -> Phase 5 Production Ramp Up
Phase 0 Planning
Before formal project approval; begins with corporate strategy, assesses tech, and outputs project mission statement
Phase 1 Concept Development
Identifies target market needs, generates alternative concepts, and selects one or more for further development
Phase 2 System Level Design
Defines the product architecture and decomposes it into subsystems and components
Phase 3 Design Detail
Complete specification of geometry, materials, and tolerances for all parts
Phase 4 Testing and Refinement
Builds and evaluates multiple pre-production prototypes to verify performance
Phase 5 Production Ramp Up
Makes units using actual intended production system; workers are trained and remaining issues resolved before full production
Process Variants
Not all products follow same market pull path: Technology Push (finds market for tech), Platform Products (built on technological subsystem like computers), Process Intensive (process shapes properties), Quick Build / High Risk / Customized (software/pharma/motors)
Quality Function Deployment (QFD)
Structured process using cross functional teams (marketing, engineering, manufacturing) to translate customer wants into specific technical targets
House of Quality Matrix
Left: Customer requirements & importance rating (1-7); Top: Engineering/technical characteristics; Middle: Relationship strength; Roof: Technical trade offs/correlations; Bottom: Calculated importance weights & target engineering values
Value Analysis / Value Engineering (VA/VE)
Simplifies products and processes to get equal or better performance at lower cost without missing necessary customer functions
Design Manufacture and Assembly (DFMA)
Focuses on minimizing component counts and fasteners to lower costs, shorten assembly time, and raise quality
Concurrent Engineering
Cross functional teams work together on design and manufacturing process choices (replaces traditional over the wall hand offs)
Ecodesign
Integrates environmental impact across the entire product life cycle (raw materials, production, use, and disposal)
Designing Services
Customers are directly involved in service delivery; services must manage variability using Complexity and Divergence
Complexity
Total number of steps in service process
Divergence
Number of ways a customer/provider interaction can vary at each step
Service Fit Check
New service must satisfy Service Experience Fit (customer expectations), Operational Fit (infrastructure in place), and Financial Justification (investment justified)
Base Case Model
Used at Go/No-Go milestones and for evaluating design choices by estimating project cash flows, computing Net Present Value (NPV), and running sensitivity analysis (What-if testing)
Reliability
Mathematical probability that product, part, or system will perform its intended function under specified conditions for given time (value between 0 and 1)
Infant Mortality
Early failures due to manufacturing defects; high initial failure rate drops rapidly (managed via burn-in testing)
Useful Life (Random Failures)
Low, constant failure rate; modeled using Negative Exponential Distribution
Wear Out
Increasing failure rate as components age; modeled using Normal Distribution
Process Selection Types
Make-to-Stock (MTS), Make-to-Order (MTO), and Assemble-to-Order / Hybrid (ATO) (Ex. McDonald's)
Flowchart Symbols
Rectangles (tasks/operations), Diamonds (decisions), Triangles (storage/WIP queues), and Line of Visibility (separating front-office customer activities from back-office activities)
Process Structures
Single-stage vs. Multi-stage, Serial flow, Parallel flow, and Logistics
Process Dynamics
Buffering (storage between stages), Blocking (upstream stops because downstream buffer is full), and Starving (downstream stops because upstream hasn't delivered work)
Bottleneck Rules
The station with the lowest capacity / longest processing time limits total output; adding capacity to non-bottleneck stations yields zero increase in total output
Performance Definitions
Processing Time, Flow Time, Cycle Time, Throughput, Utilization, and Takt Time
Rework Impact
Items failing inspection consume capacity twice, dropping effective output below nameplate capacity
Three Levers to Cut Flow Time
Perform activities in parallel; Change sequence of activities (resequence so rework/approvals happen early); Reduce interruptions and queue waiting time
Horizontal Enrichment
Giving workers a greater variety of tasks at the same level
Vertical Enrichment
Giving a worker managerial responsibilities such as planning, organizing, and inspecting their own work
Process Velocity
Measures how much of a unit's journey is spent doing work vs queues
Work Measurement Methods
Time Study (stopwatch), Work Sampling (random interval sampling), Predetermined motion time data, and Elemental Data