Operations Test 1 Terms

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Last updated 12:59 AM on 9/21/26
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69 Terms

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Operations

The part of an organization that is responsible for producing physical goods or delivering services

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Operations Management

The management of systems and processes that create goods or deliver services

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Transformation Process

Operations turns inputs (land, labor, capital, info, raw materials) into outputs (goods/services) through conversion and processing activities; system is regulated by Control (measurement and feedback)

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Value Added

Difference between cost of inputs and value or price of final outputs

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Goods (Tangible)

Physical products

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Services (Intangible)

Activities that provide time, location, form, or psychological value

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Goods Service Continuum

Most real world offerings blur the line and combine both (Ex. Restaurant produces food - Goods & Tangible, and delivers a dining experience - Service & Intangible)

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Four Operations Priorities

Cost, Quality, Time, Flexibility (These often trade off, KEY is to find balance)

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System Design Decisions (Long Term Strategic)

Foundational choices that are hard and costly to reverse (Ex. product/service design, process selection, capacity planning, facility location, facility layout, work system design)

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System Operation Decisions (Day to Day/Tactical)

Daily operational choices that are ongoing and adjustable (Ex. staffing, scheduling, inventory management, quality control, sourcing, logistics)

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Supply Chain

Sequence of organizations delivering a product or service, from raw material suppliers to manufacturers, distributors, retailers, and final customers

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Reverse Logistics

Backward flow of materials after customer use including product returns, recycling, refurbishment, repairs, and disposal

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Competitiveness

Measures how well an organization meets wants and needs of customers relative to rival firms offering similar things

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Marketing v. Operations

Competitiveness requires a strong connection between ops and marketing; Marketing identifies consumer wants and defines value ("What do customers want?"), Ops designs processes and delivers on those promises ("How do we satisfy it?")

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Customer Focus v. Competitors

Textbook defines competitiveness as a scoreboard measured relative to competitors; Jeff Bezos says competitiveness should be obsessive customer focus to satisfy them

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Why Organizations Fail

Companies lose competitiveness when ops strategy drifts from org goals to short term financial goals over R&D, product design over process design, or ignoring customer feedback

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Hierarchical Planning (Mission -> Strategy -> Tactics)

Business planning cascades down in strict hierarchy: Mission -> Goals -> Organizational Strategy -> Operations Strategy -> Tactics and Operations

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Mission

Core reason for org existence (Ex. Walmart saves people money)

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Goals

Specific targets detailing what the mission will accomplish

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Organizational Strategy

Overall plan for reaching goals across the business

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Operations / Functional Strategy

Guides operational choices (capacity, facility, layout, inventory, quality) needed to support organizational strategies

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Tactics and Operations

Day to day methods and actions used to execute strategies

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Three Basic Business Strategies

Firms choose 1 of 3 primary competitive strategies to gain an edge that aligns with their Core Competencies: Low Cost, Responsiveness, Differentiation

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Core Competencies

Unique internal strengths

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Low Cost Strategy

Focuses on low cost operations, efficiency, and scale to compete on price

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Responsiveness Strategy

Focuses on fast processing time, flexibility, and reliable delivery

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Differentiation Strategy

Focuses on high performance, superior quality, innovation, and wide variety

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Order Qualifiers

Minimum baseline standards a product or service must meet just to be considered by customers or make buyers shortlist; meeting qualifiers is necessary but not the end all be all (Ex. Safety and basic flight capabilities)

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Order Winners

Specific characteristics or strengths that cause customers to choose your firm over competitors (Ex. Industry low prices)

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Key to Qualifiers and Winners

They shift over time; today's winner can become tomorrow's qualifier

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Why Design Matters

Design shapes cost, quality, speed to market, and customer experience; it's about how a product works and satisfies a need, not just how it looks

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Make or Buy Decision

Companies must decide which functions to keep in house and which to outsource; keep core competencies in house and outsource the rest

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Core Competency Traits

Provides access to wide variety of markets, increases customer benefits in end product, and is difficult for rival companies to imitate

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Contract Manufacturing

Organization that performs manufacturing and/or purchasing as a service to another firm; non-core competencies are assigned to contract manufacturers

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Product Development Process

Generic six phases to get ideas to a product on the shelf: Phase 0 Planning -> Phase 1 Concept Development -> Phase 2 System Level Design -> Phase 3 Design Detail -> Phase 4 Testing and Refinement -> Phase 5 Production Ramp Up

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Phase 0 Planning

Before formal project approval; begins with corporate strategy, assesses tech, and outputs project mission statement

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Phase 1 Concept Development

Identifies target market needs, generates alternative concepts, and selects one or more for further development

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Phase 2 System Level Design

Defines the product architecture and decomposes it into subsystems and components

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Phase 3 Design Detail

Complete specification of geometry, materials, and tolerances for all parts

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Phase 4 Testing and Refinement

Builds and evaluates multiple pre-production prototypes to verify performance

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Phase 5 Production Ramp Up

Makes units using actual intended production system; workers are trained and remaining issues resolved before full production

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Process Variants

Not all products follow same market pull path: Technology Push (finds market for tech), Platform Products (built on technological subsystem like computers), Process Intensive (process shapes properties), Quick Build / High Risk / Customized (software/pharma/motors)

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Quality Function Deployment (QFD)

Structured process using cross functional teams (marketing, engineering, manufacturing) to translate customer wants into specific technical targets

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House of Quality Matrix

Left: Customer requirements & importance rating (1-7); Top: Engineering/technical characteristics; Middle: Relationship strength; Roof: Technical trade offs/correlations; Bottom: Calculated importance weights & target engineering values

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Value Analysis / Value Engineering (VA/VE)

Simplifies products and processes to get equal or better performance at lower cost without missing necessary customer functions

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Design Manufacture and Assembly (DFMA)

Focuses on minimizing component counts and fasteners to lower costs, shorten assembly time, and raise quality

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Concurrent Engineering

Cross functional teams work together on design and manufacturing process choices (replaces traditional over the wall hand offs)

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Ecodesign

Integrates environmental impact across the entire product life cycle (raw materials, production, use, and disposal)

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Designing Services

Customers are directly involved in service delivery; services must manage variability using Complexity and Divergence

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Complexity

Total number of steps in service process

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Divergence

Number of ways a customer/provider interaction can vary at each step

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Service Fit Check

New service must satisfy Service Experience Fit (customer expectations), Operational Fit (infrastructure in place), and Financial Justification (investment justified)

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Base Case Model

Used at Go/No-Go milestones and for evaluating design choices by estimating project cash flows, computing Net Present Value (NPV), and running sensitivity analysis (What-if testing)

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Reliability

Mathematical probability that product, part, or system will perform its intended function under specified conditions for given time (value between 0 and 1)

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Infant Mortality

Early failures due to manufacturing defects; high initial failure rate drops rapidly (managed via burn-in testing)

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Useful Life (Random Failures)

Low, constant failure rate; modeled using Negative Exponential Distribution

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Wear Out

Increasing failure rate as components age; modeled using Normal Distribution

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Process Selection Types

Make-to-Stock (MTS), Make-to-Order (MTO), and Assemble-to-Order / Hybrid (ATO) (Ex. McDonald's)

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Flowchart Symbols

Rectangles (tasks/operations), Diamonds (decisions), Triangles (storage/WIP queues), and Line of Visibility (separating front-office customer activities from back-office activities)

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Process Structures

Single-stage vs. Multi-stage, Serial flow, Parallel flow, and Logistics

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Process Dynamics

Buffering (storage between stages), Blocking (upstream stops because downstream buffer is full), and Starving (downstream stops because upstream hasn't delivered work)

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Bottleneck Rules

The station with the lowest capacity / longest processing time limits total output; adding capacity to non-bottleneck stations yields zero increase in total output

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Performance Definitions

Processing Time, Flow Time, Cycle Time, Throughput, Utilization, and Takt Time

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Rework Impact

Items failing inspection consume capacity twice, dropping effective output below nameplate capacity

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Three Levers to Cut Flow Time

Perform activities in parallel; Change sequence of activities (resequence so rework/approvals happen early); Reduce interruptions and queue waiting time

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Horizontal Enrichment

Giving workers a greater variety of tasks at the same level

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Vertical Enrichment

Giving a worker managerial responsibilities such as planning, organizing, and inspecting their own work

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Process Velocity

Measures how much of a unit's journey is spent doing work vs queues

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Work Measurement Methods

Time Study (stopwatch), Work Sampling (random interval sampling), Predetermined motion time data, and Elemental Data