Reinforcement Schedules and Behavioral Principles

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56 Terms

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Continuous reinforcement

Reinforcement provided after every behavior occurrence.

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Intermittent reinforcement

Reinforcement provided only some of the time.

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Resistance to extinction

Behavior persists longer without reinforcement.

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Fixed schedule

Reinforcement based on a constant criterion.

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Variable schedule

Reinforcement based on changing criteria.

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Ratio schedule

Reinforcement based on number of responses.

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Interval schedule

Reinforcement based on elapsed time since last reward.

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Fixed-ratio schedule

Reinforcement after a set number of responses.

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Variable-ratio schedule

Reinforcement after an unpredictable number of responses.

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Fixed-interval schedule

Reinforcement after a constant time period.

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Variable-interval schedule

Reinforcement after varying time periods.

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Scallop pattern

Response pattern in fixed-interval schedules.

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Post-reinforcement pauses

Brief pauses after receiving reinforcement.

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Ratio strain

Behavior deteriorates due to excessive response demands.

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Positive punishment

Adding an aversive stimulus to reduce behavior.

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Negative punishment

Removing a stimulus to decrease behavior likelihood.

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Antecedent stimuli

Signals the potential for behavior to occur.

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Response effort

The amount of effort required for a behavior.

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Contingency

Reinforcement occurs only if behavior is performed.

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Immediacy

Timing of reinforcement affects conditioning strength.

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Deprivation

Increases the power of a reinforcer temporarily.

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Satiation

Decreases the power of a reinforcer temporarily.

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Primary reinforcer

Innately reinforcing, requires no learning.

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Secondary reinforcer

Learned through association with primary reinforcers.

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Effective reinforcers

Identified through exposure and variety.

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Reinforcer pairing

Associating neutral items with strong reinforcers.

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Selling as reinforcement

Incorporating enjoyment into the reinforcement process.

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Variable Ratio Schedule

Reinforcement given after changing correct responses.

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ABAB Design

Four phases: baseline, intervention, reversal, intervention.

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Multiple Baseline Design

Multiple AB designs with staggered interventions.

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Social Validity

Utility and adaptiveness of behavioral changes.

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Clinical Significance

Meaningfulness of behavior change in life.

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Respondent Conditioning

Involuntary learning through paired stimuli.

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Operant Conditioning

Voluntary behavior modified by rewards/punishments.

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Positive Reinforcement

Adding stimulus increases likelihood of behavior.

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Negative Reinforcement

Removing aversive stimulus increases behavior likelihood.

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Positive Punishment

Adding aversive stimulus decreases behavior likelihood.

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Behavioral Goal

Target behavior level aimed for in program.

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Operational Definition

Clear, measurable description of behavior.

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Permanent Product

Durable outcome of behavior for evaluation.

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Frequency Recording

Counts occurrences of behavior over time.

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Duration Recording

Measures length of time behavior lasts.

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Magnitude

Intensity or degree of target behavior.

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Percent of Opportunities

Behavior occurrences relative to available chances.

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Time Sampling

Data collected at specific intervals.

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Interval Recording

Records behavior occurrence in set intervals.

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Interobserver Agreement (IOA)

Consistency of data recorded by observers.

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Independent Variable

Manipulated variable in an experiment.

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Dependent Variable

Outcome measured in response to manipulation.

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Functional Control

Demonstrating behavior improvement through intervention.

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Graph Elements

Axes, symbols, and lines to display data.

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Reversal Phase

Phase where intervention is withdrawn.

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Behavioral Analyst

Professional analyzing and interpreting behavior data.

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Episodic Behavior

Behavior that occurs in distinct episodes.

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Behavioral Change

Modification in behavior due to intervention.

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Observation Period

Designated time for collecting behavioral data.