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Learning
Relatively permanent change in immediate or potential behavior that results from experience.
Behavioral perspective
Identifies behavior as something that is observable and measurable.
Behavioral Change
Immediate or potential change in behavior.
Permanency
A relatively long-lasting change.
Experience
Learning is due to experience, not maturation, drugs, or illness.
Classical Conditioning
Learning that results from the association of two stimuli in the environment.
Unconditioned Stimulus (UCS)
Causes a reflex/behavior naturally, an unlearned behavior.
Unconditioned Response (UCR)
The reflex response to an unconditioned stimulus.
Neutral Stimulus
A stimulus that naturally causes no response.
Conditioned Stimulus (CS)
A previously neutral stimulus that, after being paired with an unconditioned stimulus, now elicits a response.
Conditioned Response (CR)
Behavior that results from the pairing of the unconditioned stimulus and the now conditioned stimulus.
Acquisition
Learning a new response through repeated pairings of the UCS and neutral stimulus.
Generalization
Reaction to similar stimuli; similar stimuli produce the conditioned response.
Discrimination
Learning to respond to certain stimuli but not to others.
Extinction
The conditioned response gradually disappears when the unconditioned stimulus is removed.
Spontaneous Recovery
The conditioned response returns after apparent extinction.
Higher Order Conditioning
A conditioned stimulus in one experience is paired with a new neutral stimulus, creating a second conditioned stimulus.
Preparedness (Seligman)
The idea that certain associations are easier for organisms to learn due to natural selection.
Biological Preparedness
The predisposition to learn associations that affect survival quickly.
Taste Aversion
Learning to associate a negative response to a taste after one trial due to illness.
One-Trial Learning
Learning that occurs in a single pairing of a response and stimulus.
Habituation
Decreasing responsiveness with repeated exposure to a stimulus.
Operant Conditioning
Learning associated with behavior and its consequences (reinforcement or punishment).
Law of Effect
Behaviors followed by favorable consequences are more likely to be repeated.
Positive Reinforcement
Adding a pleasant stimulus to increase the likelihood of behavior.
Negative Reinforcement
Removing an aversive stimulus to increase the likelihood of behavior.
Positive Punishment
Adding an unpleasant stimulus to decrease the likelihood of behavior.
Negative Punishment
Removing a pleasant stimulus to decrease the likelihood of behavior.
Shaping
Reinforcing behaviors that are increasingly similar to the desired goal behavior.
Instinctive Drift
The tendency of learned behavior to revert to biologically predisposed patterns.
Chaining
Producing a series of complex behaviors by linking simpler behaviors together.
Learned Helplessness
The sense of no control over one's environment leading to inactivity.
Continuous Reinforcement
Reinforcing a desired response every time it occurs, resulting in rapid learning.
Partial Reinforcement
Reinforcement that occurs intermittently, leading to slower learning but greater resistance to extinction.
Fixed-Ratio Schedule
Reinforcement after a set number of responses.
Variable-Ratio Schedule
Reinforcement after an unpredictable number of responses, such as gambling.
Fixed-Interval Schedule
Reinforcement after the first response following a set amount of time.
Variable-Interval Schedule
Reinforcement after varying amounts of time.
Observational Learning
Learning by observing behaviors of others and the consequences they receive.
Vicarious Conditioning
Learning to anticipate the consequences of a behavior by observing others.
Memory and Expectancy
The cognitive process where organisms expect a reinforcer based on memory.
Insight Learning
A sudden realization or knowledge that occurs spontaneously.
Latent Learning
Learning that occurs without reinforcement and is not apparent until there is an incentive to demonstrate it.
Cognitive Map
A mental representation of the layout of one’s environment.