L11: Building smarter societies

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11 Terms

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Symbiotic societies

Human-robot symbiotic societies are communities in which humans and robots interact in a mutually beneficial way, combining human intelligence, creativity, and emotional depth with robotic efficiency, precision, and endurance. In these societies, robots aren't simply tools but are integrated into social, economic, and personal aspects of life, supporting and enhancing human activities in a manner that respects human values and promotes well-being. 

To facilitate development of smart symbiotic societies, the technology should be Persuasive. 

<p><span style="background-color: transparent; font-family: &quot;Helvetica Neue&quot;, sans-serif;"><span>Human-robot symbiotic societies are communities in which humans and robots interact in a mutually beneficial way, combining human intelligence, creativity, and emotional depth with robotic efficiency, precision, and endurance. </span><strong><span>In these societies, robots aren't simply tools but are integrated into social, economic, and personal aspects of life, supporting and enhancing human activities in a manner that respects human values and promotes well-being.</span></strong><span>&nbsp;</span></span></p><p><span style="background-color: transparent; font-family: &quot;Helvetica Neue&quot;, sans-serif;"><u><span>To facilitate development of smart symbiotic societies, the technology should be </span></u><strong><u><span>Persuasive.&nbsp;</span></u></strong></span></p>
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What is the Functional triad of persuasive technology?

“Persuasive technology is broadly defined as technology that is designed to change attitudes or behaviors of the users through persuasion and social influence.”

Persuasive technologies can not be coercive and deceptive. They are explicitly designed for persuasion.

3 aspects:

  • tool

  • medium

  • social actor

<p><span style="font-family: &quot;Helvetica Neue&quot;, sans-serif;"><strong><span>“Persuasive technology</span></strong><span> is broadly defined as technology that is designed to </span><strong><span>change attitudes or behaviors of the users</span></strong><span> through persuasion and social influence</span></span><span style="background-color: transparent; font-family: &quot;Helvetica Neue&quot;, sans-serif;"><span>.”</span></span></p><p><span style="font-family: &quot;Helvetica Neue&quot;, sans-serif;"><u><span>Persuasive technologies can not be coercive and deceptive. They are explicitly designed for persuasion.</span></u></span></p><p><span style="font-family: &quot;Helvetica Neue&quot;, sans-serif;"><span>3 aspects:</span></span></p><ul><li><p><strong>tool</strong></p></li><li><p><strong>medium</strong></p></li><li><p><strong>social actor</strong></p></li></ul><p></p>
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How can a tool be persuasive? - functional triad

a tool can be persusive by:

  • making target behavior easier to do

  • leading people through a process

  • perforing calculations or measurments that motivate

*increases capability

<p>a tool can be persusive by:</p><ul><li><p>making target behavior easier to do</p></li><li><p>leading people through a process</p></li><li><p>perforing calculations or measurments that motivate</p></li></ul><p>*increases capability</p>
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How can a medium be persuasive? - functional triad

a medium can be persuasive by:

  • allowing people to explore cause and effect relationships

  • providing people with vicarious experiences that motivate

  • helping people rehearse a behavior

*provides experience

<p>a medium can be persuasive by:</p><ul><li><p>allowing people to explore cause and effect relationships</p></li><li><p>providing people with vicarious experiences that motivate</p></li><li><p>helping people rehearse a behavior</p></li></ul><p>*provides experience</p>
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How can a social actor be persuasive? - functional triad

a social actor can be persuasive by:

  • rewarding people with positive feedback

  • modeling a target behavior or attitude

  • providing social support

*creates relationship

<p>a social actor can be persuasive by:</p><ul><li><p>rewarding people with positive feedback</p></li><li><p>modeling a target behavior or attitude</p></li><li><p>providing social support</p></li></ul><p>*creates relationship</p>
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<p>What is the Japan-moonshot project?</p>

What is the Japan-moonshot project?

To overcome the challenges of a declining birthrate, aging population and associated labor shortage, the key is to realize a society free from the limitations of body, brain, space,  and  time  and  allow  people  with  various  backgrounds  and  values  –  such  as  the  elderly  and  those  with  responsibilities  for  nursing  and  childcare  –  to  actively  participate in society.

<p><span style="background-color: transparent; font-family: &quot;Helvetica Neue&quot;, sans-serif;"><span>To overcome the challenges of a </span><strong><span>declining birthrate</span></strong><span>, </span><strong><span>aging population</span></strong><span> and </span><strong><span>associated labor shortage</span></strong><span>, the key is to realize </span><strong><span>a society free from the limitations of body, brain, space,&nbsp; and&nbsp; time</span></strong><span>&nbsp; and&nbsp; allow&nbsp; people&nbsp; with&nbsp; various&nbsp; backgrounds&nbsp; and&nbsp; values&nbsp; –&nbsp; such&nbsp; as&nbsp; the&nbsp; elderly&nbsp; and&nbsp; those&nbsp; with&nbsp; responsibilities&nbsp; for&nbsp; nursing&nbsp; and&nbsp; childcare&nbsp; –&nbsp; to&nbsp; actively&nbsp; participate in society.</span></span></p>
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What is the internet of things? (IoT)

The Internet of things (IoT) describes physical objects (or groups of such objects) with sensors, processing ability, software, and other technologies that connect and exchange data with other devices and systems over the Internet or other communications networks. Internet of things has been considered a misnomer because devices do not need to be connected to the public internet, they only need to be connected to a network and be individually addressable. [Wikipedia]

<p><span><span>The </span><strong><span>Internet of things</span></strong><span> (</span><strong><span>IoT</span></strong><span>) describes physical objects (or groups of such objects) with sensors, processing ability, software, and other technologies that connect and exchange data with other devices and systems over the Internet or other communications networks.</span><sup><span> </span></sup><strong><span>Internet of things has been considered a misnomer because devices do not need to be connected to the public internet, they only need to be connected to a network and be individually addressable. </span></strong><span>[Wikipedia]</span></span></p>
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<p>Service-oritented architecture for IoT</p>

Service-oritented architecture for IoT

[wikipedia] In computer software, business logic or domain logic is the part of the program that encodes the real-world business rules that determine how data can be created, stored, and changed.

<p><span style="font-family: &quot;Helvetica Neue&quot;, sans-serif;"><span>[wikipedia] In computer software, </span><strong><span>business logic</span></strong><span> or </span><strong><span>domain logic</span></strong><span> is the part of the program that encodes the real-world business rules that determine how data can be created, stored, and changed.</span></span></p>
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<p>What are 4 IoT requirements and challenges?</p>

What are 4 IoT requirements and challenges?

  • Low-power embedded systems

    • “always on” (or asleep) but need high performance

  • Cloud computing 

    • Data collected across the network can’t all be stored and processed on local devices

  • Management of big data 

    • Interpreting and acting on massive influx of data

  • Network connection 

    • Networked objects have an IP address

<ul><li><p><span style="background-color: transparent; font-family: &quot;Helvetica Neue&quot;, sans-serif;"><strong><span>Low-power embedded systems</span></strong></span></p><ul><li><p><span style="background-color: transparent; font-family: &quot;Helvetica Neue&quot;, sans-serif;"><span>“always on” (or asleep) but need high performance</span></span></p></li></ul></li><li><p><span style="background-color: transparent; font-family: &quot;Helvetica Neue&quot;, sans-serif;"><strong><span>Cloud computing&nbsp;</span></strong></span></p><ul><li><p><span style="background-color: transparent; font-family: &quot;Helvetica Neue&quot;, sans-serif;"><span>Data collected across the network can’t all be stored and processed on local devices</span></span></p></li></ul></li><li><p><span style="background-color: transparent; font-family: &quot;Helvetica Neue&quot;, sans-serif;"><strong><span>Management of big data&nbsp;</span></strong></span></p><ul><li><p><span style="background-color: transparent; font-family: &quot;Helvetica Neue&quot;, sans-serif;"><span>Interpreting and acting on massive influx of data</span></span></p></li></ul></li><li><p><span style="background-color: transparent; font-family: &quot;Helvetica Neue&quot;, sans-serif;"><strong><span>Network connection&nbsp;</span></strong></span></p><ul><li><p><span style="background-color: transparent; font-family: &quot;Helvetica Neue&quot;, sans-serif;"><span>Networked objects have an IP address</span></span></p></li></ul></li></ul><p></p>
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What is the ethical question?

To consent or not to consent

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What are the 5 dark patterns?

A dark pattern (also known as a "deceptive design pattern") is "a user interface that has been carefully crafted to trick users into doing things, such as buying overpriced insurance with their purchase or signing up for recurring bills"

  • nagging

    • Redirection of expected functionality that persists beyond one or more interactions.

  • obstruction

    • Making a process more difficult than it needs to be, with the intent of dissuading certain action(s).

  • sneaking

    • Manipulation of the user interface that privileges certain actions over others.

  • interface interference

  • forced action

<p><span style="font-family: &quot;Helvetica Neue&quot;, sans-serif;"><span>A </span><strong><span>dark pattern</span></strong><span> (also known as a "deceptive design pattern") is "a user interface that has been </span><strong><span>carefully crafted to trick users into doing things</span></strong><span>, such as buying overpriced insurance with their purchase or signing up for recurring bills"</span></span></p><ul><li><p><strong>nagging</strong></p><ul><li><p><span style="font-family: &quot;Helvetica Neue&quot;, sans-serif;"><span>Redirection of expected functionality that persists beyond one or more interactions.</span></span></p></li></ul></li><li><p><strong>obstruction</strong></p><ul><li><p><span style="font-family: &quot;Helvetica Neue&quot;, sans-serif;"><span>Making a process more difficult than it needs to be, with the intent of dissuading certain action(s).</span></span></p></li></ul></li><li><p><strong>sneaking</strong></p><ul><li><p><span style="font-family: &quot;Helvetica Neue&quot;, sans-serif;"><span>Manipulation of the user interface that privileges certain actions over others.</span></span></p></li></ul></li><li><p><strong>interface interference</strong></p></li><li><p><strong>forced action</strong></p></li></ul><p><span style="font-family: &quot;Helvetica Neue&quot;, sans-serif;"><span> </span></span></p>