Section 4.1 Randomness and 4.2 Probability Models

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9 Terms

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The Language of Probability:

  • A phenomenon is random if individual outcomes are uncertain, but
    there is nonetheless a regular distribution of outcomes in several
    repetitions

  • The probability of any outcome of a random phenomenon is the proportion of times the outcome would occur in a very long series of repetitions

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Thinking about Randomness:

  • The result of any single coin toss is random. But the result over many tosses is predictable, as long as the trials are independent (i.e., the outcome of a new coin flip is not influenced by the result of the previous flip)

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Uses of Probability:

  • The origins of probability were seventeenth-century games of
    chance (i.e. gambling)

  • q In the eighteenth century and the nineteenth century, careful measurements in astronomy and surveying led to further advances in probability due to distributions that arise from random sampling

  • Modern applications of probability apply in such diverse fields as

    • Traffic flows

    • Genetic makeups of a population

    • Energy states of subatomic particles

    • Spread of epidemics or tweets

    • Returns on risky investments

    • AI Models like ChatGPT, Claude, Gemini, etc.

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Probability Models:

  • The sample space S of a random phenomenon is the set of all possible outcomes

  • An event is an outcome or a set of outcomes of a random phenomenon. That is, an event is a subset of the sample space.

  • A probability model is a description of some random phenomenon that consists of two parts: a sample space S and a probability for each outcome

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Probability Rules:

  • 1. Any probability is a number between 0 and 1

  • 2. All possible outcomes together must have probability 1

  • 3. If two events have no outcomes in common, the probability that one or the other occurs is the sum of their individual probabilities

  • 4. The probability that an event does not occur is 1 minus the probabilities that the event does occur

  • Rule 1. The probability P(A) of any event A satisfies 0 ≤ P(A) ≤ 1

  • Rule 2. If S is the sample space in a probability model, then P(S) = 1

  • Rule 3. If A and B are disjoint, then P(A or B) = P(A) + P(B)

  • This is the addition rule for disjoint events

  • Rule 4: The complement of any event A is the event that A does not
    occur, written AC. P(AC) = 1 – P(A)

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Assigning Probability: Finite Probability Models:

  • A probability model with a finite sample space is called finite

  • To assign probabilities in a finite model, list the probabilities of all the
    individual outcomes. These probabilities must be numbers between 0
    and 1 that add up to exactly 1

  • The probability of an event is the sum of the probabilities of the outcomes
    making up the event

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Assigning Probability: Equally Likely Probabilities

  • a random phenomenon has k outcomes, all equally likely, then
    each individual outcome has probability 1/k. The probability of
    any event A is

  • P(A) = count of outcome in A / count of outcomes in S = count of outcomes in A / k

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Venn Diagrams:

  • Sometimes, it is helpful to draw a picture to display relations among several
    events. A picture that shows the sample space S as a rectangular area and
    events as areas within S is called a Venn diagram

  • Two events that are not disjoint, and the event “A and B” consisting of the outcomes they have in common

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Independence and the Multiplication Rule:

  • If two events A and B do not influence each other, and if knowledge about one does not change the probability of the other, the events are said to be independent of each other

  • Rule 5: Multiplication Rule for Independent Events

  • Two events A and B are independent if knowing that one does not change the probability that the other occurs. If A and B are independent, then

  • P (A and B) = P(A) x P(B)