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Motor skills
tasks in which a person must orchestrate his/her effectors (limbs and muscle) to achieve a delineated goal
How are skills performed?
motor control
How are skills acquired?
motor learning
cognitive skills
the person has to know or learn, what to do
examples: chess
motor skills
the person has to learn or know, how to do it
examples: pole vaulting
Why study skills?
1. important for developing training regimes
2. just for the interest in knowing
3. designing human-machine interfaces
4. relearning skills lost due to aging, injury and/or disease
Description vs. explanation
description: what is the US debt?
explanation: why is the US debt so high?
theories
explanations of a particular description
hypotheses
specific expectations how variables are related
components of skills
1. perceiving the relevant environmental information
2. deciding what to do, when to do it
3. organizing instructions to muscles to carry out action to achieve goal
information processing
-stimulus identification
-response selection
-response execution (motor programming)
closed skills
skills performed in a stable and unchanging environment
open skills
skills performed in a changing and unpredictable environment
closed skills examples
gymnastics, archery, typing
open skills examples
wrestling, chasing a rabbit
semipredictable environment
walking a tightrope, steering a car
discrete skills
skills with a clear starting and stopping point
continuous skills
skills with no definite beginning or end
serial skills
a set of discrete skills performed in sequence
discrete skill examples
throwing, a dart, shooting a rifle
serial skill examples
hammering a nail, gymnastics routine
continuous skills
swimming, steering a cart
error score
difference between the performer's score and the goal
precision
how well the typical score is reproduced
bias
a measure of whether the performance tends to be long or short; fast or slow; to the right or to the left
constant error (CE)
sum of (Xi-T)/n
sum of (score-target)/n
absolute error (AE)
sum of (|Xi-T|)/n
sum of |score-target|/n
variable error (VE)
sqrt of sum of (Xi-CE)^2/n
sqrt of sum of (score-average)^2/n
attention
the process of capturing the mind
3 different fashions of attention
1. effort
2. selective
3. limited capacity
Stroop effect
reaction time increases when there is a stimulus that presents a color name, i.e. the word is green but the ink of the word is black
Explain the Stroop effect?
reading and color naming occur in parallel, so when we have the word "green" activating the green response and the color "red" activating the red response, it takes time to resolve the conflict, green in red ink is slower than house in red ink
sustained attention
it is difficult to maintain attention for long periods of time
examples: long distance driving, watching for an event in nuclear power plant
vigilance
events are low probability and thus it is hard to maintain attention for events that might never occur
limited capacity attention
resources needed for a SIMPLE primary task allows for more resources remaining for the secondary task which leads to good secondary task performance
resources needed for a COMPLEX primary task allows for fewer resources remaining for the secondary task which leads to poorer task performance
cocktail party effect
even though you think you are only paying attention to one talker at a party, you are hearing much of the room
your name is important and you respond to your name being heard
psychological refractory period (PRP) effect
the delay in RT2 when S2 appears a small time after S1 is presented
the delay decreases as SoA increases
Welford single channel model
Welford proposed that information processing could only process one stimulus at at time. Thus, when S1 was presented, S2 had to wait until S1 cleared information processing (RT1) to occur
RT2= RT2alone + (RT1-SoA) as long as RT1>SoA
Hick's Law
RT= a+bLog2(N)
example: 2 choices= 250 ms
4 choices= 300 ms
8 choices= ...
16 choices= ...
Linford Christie
Olympic gold medal winner in 100m sprint, disqualified for leaving the blocks 91 ms too early, less than 100 ms is a false start
What does Hick's Law state?
RT increases as the number of choices increases
stimulus-response compatibility
stimulus was vibration of finger to be lifted off a key. choices were between 1, 2, 4, 6, and 8. RT increased from 1 to 2 choices, but there was no increase in RT from 2 to 8 because of the stimulus automatically activated response
What is Hick's Law?
reaction time is linearly related to Log2 (N) which is equal to the number of choices
RT=a+ b (Log2 (N))
simple reaction time
n=1
choice reaction time
n= >2
event anticipation
predicting which event will occur
spatial anticipation
where the event will occur
temporal anticipation
when it will occur
Why does a performer anticipate?
when done correctly, anticipation reduces the number of choices to 1, so it becomes a simple reaction, reducing RT
exteroceptive
information external to the person
examples: vision and audition
proprioception
joint receptors, vestibular apparatus, GTO, muscles spindles, cutaneous receptors
What are the limitations of closed-loop control?
time consuming, errors can accumulate, rapid actions are completed before feedback can be processed
ventral stream
aids in object identification
dorsal stream
aids in motor control
blindsight
present the subjects as being blind, the blind person can navigate the foam obstacles because the dorsal system works; the moving stimulus activates the dorsal system, but the blind cannot do it on command
Keele and Posner
6 inch movement and the T goals were 150, 250, 350, and 450 ms
%target misses were the same for vision and no vision at 150ms
%misses decreased in vision conditions at a greater rate than no vision conditions
found that between 190 and 260 ms was the estimated visual feedback processing time
Zelaznik, Hawkins, and Kisselburgh
compare 100% conditions with 50/50
found that spatial variability was reduced in vision conditions even at 140ms values of T
argued against Keele and Posner and that vision can be used in two ways: rapid processing and time consuming closed loop one
Karlin and Kestenbaum
two different RT2 tasks, a simple RT2 and a choice RT2
in the alone conditions, choice RT was 81ms longer than simple RT
in the dual-task PRP conditions, the difference was only 54ms
Welford thought the 81ms would be the same for both conditions
Kahneman
measured the time interval between R1 and R2, called the IRI
found that this interval was constant at 200 ms at small values of SOA
He argued that the PRP was due to information processing not being able to produce two responses in less than 200 ms; meaning that response execution is serial (cannot produce two different responses at the same time
difference between accuracy and precision?
accuracy is the degree of closeness to a true value; and precision is the repeatability of the measurement, even if it's not close to the true value