IMC Exam One Study Guide Flashcards (Chapters 1–8)

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Vocabulary practice flashcards covering key definitions, concepts, and comparisons from Chapters 1 through 8 of the Integrated Marketing Communications course notes.

Last updated 1:19 AM on 9/24/26
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118 Terms

1
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Communication

The process where individuals share meaning and establish a commonness of thought.

2
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Marketing Communications

All elements of a firm's marketing mix that facilitate exchange by establishing shared meaning with customers.

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Marketing Mix

The 4 Ps: product, price, place, and promotion.

4
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Promotional Mix

Advertising, public relations, sales promotion, personal selling, direct marketing, and digital/social media.

5
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Promotion Management

Coordinating promotional mix elements through objectives, budgets, program design, evaluation, and corrective action.

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Promotion Objectives

Inform, persuade, and Induce Action

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Integrated Marketing Communications (IMC)

Coordinating promotional tools with each other and with the marketing mix so all elements speak with one voice.

8
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Synergy

Multiple communication tools working together to create better results than the tools used individually.

  • EX: A TV ad, social media posts, and in-store displays all use the same campaign


9
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5 IMC features

  1. Start with the consumer

  2. Use relevant touch points

  3. Speak with one voice

  4. Build Relationships

  5. Affect Behavior


10
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Paid Media

A channel the company pays to use, such as a paid Instagram ad.

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Owned Media

A channel the company controls, such as its website or email list.

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Earned Media

Exposure received from others, such as reviews, shares, word-of-mouth, or news coverage.

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Micromarketing

Customizing products and communications for smaller segments.

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Brand

A name, term, sign, symbol, design, or combination that identifies a seller and differentiates it from competitors.

15
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Brand Equity

The goodwill an established brand has built over time.

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Trade Dress

A product's appearance and image, including packaging, labeling, shape, color, sounds, design, lettering, and style.

  • EX: Coca-cola’s recognizable red-and-white packaging


17
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Revenue Premium

Extra revenue earned because customers pay more for a branded product than for a comparable private-label product.

18
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Firm-Based Brand Equity

Brand value outcomes for stakeholders such as consumers, retailers, wholesalers, suppliers, and employees.

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Customer-Based Brand Equity

Brand value created by familiarity and strong, favorable, unique associations in consumers' memories.

20
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Brand Awareness Pyramid

Unawareness → recognition → recall → top-of-mind awareness (TOMA).

21
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Functional Needs

Solving a practical problem, such as a vacuum cleaner removing dirt.

  • EX: A vacuum cleaner removing dirt


22
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Symbolic Needs

Needs related to status, identity, self-enhancement, group membership, or belonging.

  • EX: A luxury watch communicating status


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Experiential Needs

Needs for sensory pleasure, variety, fun, or cognitive stimulation.

  • EX: Buying an exciting vacation experience


24
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Brand Personality

Human characteristics associated with a brand.

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Five Brand Personalities

Sincerity, excitement, competence, sophistication, and ruggedness.

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Co-Branding

A partnership between two brands.

27
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Ingredient Branding

One brand is included as a component of another product, such as Intel Inside.

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ROMI - Return on Marketing Investment

Measures whether marketing creates a reasonable return relative to its investment.

29
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Product Adoption

The introduction and acceptance of new ideas, including new brands.

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Relative Advantage

How much better an innovation is perceived to be than the current option.

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Compatibility

How consistent an innovation is with existing values, experiences, habits, and needs.

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Complexity

How difficult an innovation is perceived to be.

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Trialability

The ability to try an innovation before fully committing.

  • EX: Free streaming trial


34
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Observability

How easily the positive effects of an innovation can be seen.

35
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Brand Name

A unique designation or trademark distinguishing an offering from competitors.

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Good Brand Name

Differentiates, helps learning, fits the image, is memorable/easy to pronounce, and works globally.

37
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Logo

A graphic design element related to a brand name. Good ___ are recognizable, meaningful, positive, balanced, and updatable.

38
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Patent

Protects inventions or technology; lasts for a 20-year term.

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Copyright

Protects tangible expression of an idea, not the idea itself; lasts for the life of author plus 70 years.

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Trademark

Protects brand/product identification and is renewable in 10-year periods.

41
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Brand Naming Process

5 step process: 1. Specify objectives for the brand name, 2. Create candidate brand names, 3. Evaluate candidate names, 4. Choose a brand name, 5. Register a trademark

42
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Green Marketing

Responding to environmental/sustainability concerns through environmentally oriented products and promotional programs.

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Legitimate Green Marketing

Should improve environmental quality and meet customer needs.

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Greenwashing

Bogus, misleading, or exaggerated environmental marketing claims.

  • EX: Calling a shirt eco-friendly because it contains 5% recycled material while hiding the rest.


45
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Environmental Packaging Response

Recyclable bottles, paperboard instead of polystyrene, cardboard instead of plastic, and smaller packages.

46
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Seal of approval programs

Programs helping consumers identify environmentally friendly products, such as EPA Safer choice or Rainforest packages

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FTC - Federal Trade Commission

Regulates advertising, environmental claims, packaging claims, and online marketing claims.

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FDA - Food and Drug Administration

Regulates food, drug, and tobacco packaging/labeling and prescription drug advertising.

49
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Lanham Act

Allows companies to sue one another over false claims.

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Self Regulation

Industry oversight through groups such as NAD, NARB, and CARU

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NAD - National Advertising Division

Reviews advertising claims and helps determine whether advertising is truthful and accurate

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NARB - National Advertising Review Board

Reviews appeals of NAD decisions

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CARU - Children's Advertising Review Unit

A self-regulatory program that reviews advertising directed at children.

54
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Deception

A representation, omission, or practice likely to mislead a reasonable consumer and material to the consumer's choice.

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Corrective Advertising

Future advertising used to correct deceptive impressions.

56
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Ethics

Questions of right and wrong or moral conduct in marketing communications.

57
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Segmentation

Identifying bases for dividing a market and developing profiles of the resulting segments.

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Targeting

Evaluating segment attractiveness and selecting target segment(s).

59
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Positioning

Developing a position for each target segment and creating a marketing mix for each target.

60
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Behavioral Segmentation

Dividing consumers by how they behave toward a product category.

61
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Psychographics

Attitudes, values, motivations, and lifestyles related to buying behavior.

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Geodemographics

Geographic clusters whose residents also share demographic and lifestyle similarities.

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Online Behavioral Targeting

Tracking online behavior to serve targeted ads; raises privacy concerns.

64
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Five Effective Segmentation Criteria

Measurable, substantial, accessible, differentiable, and actionable.

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Undifferentiated Marketing

One strategy for the entire market

66
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Differentiated Marketing

Different strategies for multiple segments

67
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Concentrated Marketing

Focusing on one or a small number of segments

68
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Benefit Positioning

Positioning around the benefit received

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Attribute positioning

Positioning around a product feature.

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VALS

Psychographic Segments

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VALS: Innovators

Successful, sophisticated, take-charge, high self-esteem

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VALS: Thinkers

Mature, satisfied, reflective; value order, knowledge, and responsibility

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VALS: Believers

Conservative and conventional; guided by traditional beliefs and community

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VALS: Achievers

Goal-oriented; motivated by achievement and committed to career and family

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VALS: Strivers

Trendy and fun-loving; motivated by achievement and committed to cereer and family

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VALS: Experiencers

Young, enthusiastic, impulsive; motivated by self-expression and new experiences.

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VALS: Makers

Motivated by self-expression and working on the world around them.

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VALS: Survivors

Few resources; prefer familiarity and focus on safety and security.

79
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General communication objectives

Build category wants, create awareness, enhance brand attitudes, influence purchase intention, and facilitate purchase.

80
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Encoding

Putting a thought into symbolic form, such as words, images, symbols, or nonverbal cues.

81
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Decoding

Transforming message symbols back into thought.

82
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Semiotics

The study of meaning and meaning-producing events.

83
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Socialization

Learning cultural values, beliefs, and physical cues representing those values

84
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Signal

A product feature where the product is a cause or effect of something else

  • EX: SUVs signaling large families


85
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Sign

An association where the product and referent belong to the same cultural context.

  • EX: SUVs may be associated with suburbs and upper-middle-class families


86
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Symbol

An association created even though the product and object had no prior relationship.

  • EX: Ford trucks and a tough-guy image.


87
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Simile

A comparison using like or as.

  • EX: a brand is like a rock


88
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Metaphor

A direct comparison without using like or as.

  • EX: Breakfast of champions


89
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Allegory

An extended metaphor where a story or character represents a larger meaning.

90
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Consumer Processing Model (CPM)

A model assuming consumer behavior is rational, highly cognitive, systematic, and reasoned.

91
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Hedonic, Experiential Model (HEM)

A model assuming consumer behavior is driven by emotions in pursuit of fun, fantasies, and feelings.

92
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More Exposure Hypothesis

Repeated exposure increases familiarity and may create positive feelings

93
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Attention Factors

Stimulus intensity, novelty, past experience, needs, expectations, and values.

94
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8 Stages of Information Processing

  1. Exposure to information, 2. Selective attention, 3. Comprehension, 4. Agreement, 5. Retention in Memory, 6. Retrieval, 7. Consumer Decision-making, 8. Action


95
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Cognitive

Knowledge, thoughts, and beliefs

96
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Affective

Feelings and evaluations.

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High-Involvement Hierarchy

Cognition → affect → conation (think, feel, do).

98
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Low-Involvement Hierarchy

Minimal cognition → conation → affect (limited thinking, act/try, then develop feelings).

99
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6 Tools of Persuasion Influence

Reciprocation, Commitment, social proof, authority, liking, scarcity.

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Reciprocation

Free samples or gifts create a desire to return a favor.