Purposive Communication Lecture Flashcards

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Vocabulary flashcards covering core definitions, communication models, types of noise, ethics, and cultural concepts from the Purposive Communication lecture transcript.

Last updated 3:46 PM on 8/30/26
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16 Terms

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Communicare

A Latin word meaning to share, to unite, or to have things in common.

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Ivor Armstrong (I.A.) Richards

A pioneer of modern literary criticism who defined communication as the exchange of meanings and shared experiences using a common system of symbols.

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Linear Model of Communication

A communication model developed by Claude Shannon and Warren Weaver (West, 2018) through the use of radio and telephone technology that describes communication as a one-way process.

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Claude Shannon and Warren Weaver

The developers of the linear model of communication based on radio and telephone technology.

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Sender

In the communication process, the person who sends the message.

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Semantic Noise

A type of noise in the communication process related to language.

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Physical Noise

Sounds existing outside the receiver that disrupt communication.

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Psychological Noise

An individual or group's prejudices, biases, and predispositions that impact communication.

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Physiological Noise

Biological influences on the communication process.

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Interactive Model of Communication

A model associated with Wilbur Schramm that describes communication as a two-way process allowing feedback from the receiver.

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Wilbur Schramm

One of the fathers of the interactional model of communication who suggested the idea that communication is a two-way process.

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Transactional Model of Communication

A model adapted from Barnlund (West, 2018) that shows that the process of sending and receiving messages is simultaneous and continuous.

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Barnlund

The scholar from whose work the transactional model of communication was adapted.

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Ethics in Communication

Practicing honesty, respectfulness, and responsibility to uphold one's personal values and a company's standards of ethical conduct.

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Culture

The learned behavior of members of a given social group, including socially acquired traditions, lifestyles, thinking processes, feeling, and acting (Harris in Baran, 2015).

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Global Village

A concept resulting from IT integrating telecommunications, computing, and the internet, where the world becomes a smaller place through the instantaneous flow of information.