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operant conditioning
learning to associate behavior with its consequences (reinforcements or punishments)
law of effect
if the consequences of behavior are pleasant (reinforced), the behavior will be strengthened. if the consequences are unpleasant (punished) the behavior will be weakened
shaping
an operant conditioning procedure in which reinforcers guide behavior closer and closer towards the desired goal. successive approximations of the desired behavior (behavior that is more and more similar to the goal) are reinforced
reinforcement
anything that makes a behavior more likely to occur
positive
adding
negative
taking away
positive reinforcement
addition of something pleasant (ex. food)
negative reinforcement
removal of something unpleasant (ex. stopping an electrical shock)
primary reinforcer
those innately satisfying rewards, satisfies a biological need (ex. food, relief from shock)
secondary reinforcer
something that one learns is reinforcing because it is associated with a primary reinforcer (ex. money can be used to buy food)
punishment
anything that makes behavior less likely to occur
positive punishment
(oftentimes just called punishment)- the addition of something unpleasant (ex. having to do pushups)
negative punishment
the removal of something pleasant (having your phone taken away)
reinforcement discrimination
reinforcing behavior in the presence of one stimulus but not others (ex. skinner taught pigeons to peck buttons in response to mozarts music but not modern music)
reinforcement generalization
a behavior that was reinforced in the presence of one stimulus is demonstrated in the presence of other, similar stimuli (ex skinner taught pigeons to peck buttons when shown pictures of flowers, including new pictures)
superstitious behaviors
occurs when consequences reinforce unrelated behaviors
learned helplessness
animals that have no way to stop a punishment will learn that they cannot stop the punishment and will stop trying
instinctive drift
animals will revert back to biologically predisposed behaviors after learning behaviors such as those displayed at the circus
continuous reinforcement
reinforcing desired behavior every time it occurs (with this schedule, extinction occurs quickly)
partial reinforcement
reinforcing response only part of the time (acquisition is slower; greater resistance to extinction than continuous reinforcement)