flag football

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24 Terms

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Flag football

A version of football where players remove a flag from the ball carrier instead of tackling.

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Line of scrimmage

The invisible line where the ball is placed before each play (down); both teams must stay behind their side until the play begins.

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Snap

The action that starts a play when the center passes the ball back to the quarterback or another player.

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Quarterback (QB)

The player who usually receives the snap and leads the offense by passing, handing off, or running the ball.

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Receiver

A player whose primary job is to catch passes from the quarterback.

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Running back (RB)

A player who usually takes handoffs and runs with the ball.

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Flag pull

Removing the ball carrier's flag to end the play.

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Incomplete pass

A forward pass that touches the ground before being caught; the ball returns to the previous line of scrimmage for the next down.

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Interception

When a defensive player catches a pass intended for the offense, gaining possession for their team.

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Down

One of up to four chances the offense has to advance the ball a required distance (a play).

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First down

Achieved when the offense advances the ball the required distance within the allowed downs, earning a new set of downs.

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Touchdown (TD)

Scoring by crossing the opponent's goal line with the ball or catching the ball in the end zone; worth points (check league rules for exact value).

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Safety

When the offense is stopped in their own end zone or commits certain penalties there; results in points for the defense (league rules vary).

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Penalty

A rule violation that results in a loss or gain of yardage or replay of the down.

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Offside

A penalty when a player crosses the line of scrimmage before the play starts.

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Holding

Illegally grabbing an opponent or their equipment to restrict movement; usually a penalty.

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Lateral / Lateral pass

A backward or sideways pass that can be thrown at any time and is a live ball if dropped.

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Handoff

Directly giving the ball from one player to another, typically from QB to RB.

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Game length

Often two halves (e.g., 20 minutes each) or timed quarters; a running clock is common with clock stoppages for timeouts, scores, and injuries.

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Timeouts

Teams usually have a limited number of timeouts per half (commonly 2).

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Overtime

Formats vary; common method is alternating possessions from a set yard line until a winner emerges.

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Passes

Only forward passes

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Play ends

Flag pull, ball out of bounds, incomplete pass, touchdown

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Penalties

Offsides/moving before snap, illegal pass interference, illegal flag pull