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Kinematics
the branch of mechanics concerned with the motion of objects without reference to the forces which cause the motion.
distance
It is the actual length of the path traversed between initial and final positions. Scalar, can never be negative for a moving body.
displacement (define)
It is the length of the shortest path.between initial and final positions. Vector, can be negative for a moving body.
vector quantity
magnitude (size) and a spatial direction: Velocity, displacement, force, weight and acceleration
scalar quantity
only magnitude (size): Speed, distance, time
Instantaneous velocity
the velocity of a moving object at one specific moment.
Average velocity
velocity measured over a certain time interval.
constant velocity
Instantaneous velocity = Average velocity
Acceleration
the change in velocity over time / Rate of change of velocity
Equations of motion for uniform acceleration
displacement = (initial velocity)(time) + ½ (acceleration)(time)2
final velocity = initial velocity + (acceleration)(time)
(final velocity)2 = (initial velocity)2 + 2(acceleration)(displacement)
displacement = ½ (initial + final velocity) x time
area under velocity-time graph
displacement
area under an acceleration-time graph
change in velocity
types of projectile
θ = 0 (horizontal projectile)
θ = 90 (vertical projectile)
θ = θ
horizontal projectile, find range
x = ut
horizontal projectile, find height
H = ½ gt2
non-horizontal projectile, find x and y component of velocity
ux= ucosθ
uy=usinθ
non-horizontal projectile, find range
x = ucosθt
non-horizontal projectile, find height
y = usinθt + ½ gt2