Jeroo Worksheet 2 Vocabulary

0.0(0)
Studied by 2 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/20

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards covering key terms from Pages 1–2 of the Jeroo notes.

Last updated 10:35 PM on 8/25/25
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

21 Terms

1
New cards

Object-oriented programming

A programming language paradigm based on objects that contain data and procedures.

2
New cards

Program

A set of instructions that a computer follows to perform tasks.

3
New cards

Source code

The human-readable instructions of a program written in a programming language.

4
New cards

Comment

Notes in code begun with // that are ignored by the computer and explain the code.

5
New cards

Boolean

A value that can be true or false (or a boolean expression that evaluates to true/false).

6
New cards

Algorithm

A step-by-step plan for solving a problem.

7
New cards

Case-sensitive

A property of a language where upper- and lower-case letters are treated as distinct.

8
New cards

Syntax

The set of rules for writing code in a language.

9
New cards

Semantics

The meaning or interpretation of expressions or statements in a language.

10
New cards

Instantiation

The process of creating a specific object from a class.

11
New cards

Attribute

A property or characteristic of an object.

12
New cards

Method

An action that an object can perform or a function that can be invoked in response to a request.

13
New cards

Program

A collection of statements written in a programming language to describe a specific behavior.

14
New cards

Precondition

A condition that must be true before a method is invoked.

15
New cards

Postcondition

A condition that will be true after the method has executed.

16
New cards

Message

A request sent to an object to perform a specific task.

17
New cards

Class

A blueprint that defines the attributes and behaviors that its objects will have.

18
New cards

Constructor

The special method used to instantiate (create) an object.

19
New cards

Default

The initial values assigned to an object's attributes.

20
New cards

Parameters

Values passed into a method or constructor.

21
New cards

Pseudocode

A human-readable description of an algorithm that blends code-like syntax with English.