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Elements of a good story
Unified in plot, Credible, Interesting, Conflict,
Unified in plot
A continuous thread of action
Everything in the film has to serve a point to the story
Has to make sense (not always chronological)
Narrative vs character constant (no plot)
Character is more difficult cause people are more difficult
Credible
Externally, internally, artistically
External
Films about the way life really is (people are flawed: bad things happen to good people)
Internal
The way we want things to be (the good guys wins: love conquers all)
Desires on screen, live vicariously through characters
Artistic
A world created on screen that becomes immersive (star wars)
Emotion and theme behind it are human
Worldbuilding
Interesting
Catch and hold the interests of others
Shock value (not always likable: not always the point)
Conflict
Complex (not too complex to explain, what happens should be complicated)
External conflict
Human vs human
Human vs non-human
Internal conflict
Psychological
Good film is
simple and complex
Everything must be condensed within the film itself
Emotional material with restrain
Characterization
Characters help capture our interest in the film
Good characters dont have to be likeable
Characterization through appearance
Visually and instantaneously
We make assumptions based on characters appearance
External action
Social Network - Zuckerbeg's actions shows that he doesn't care
Other characters
Dramatic Foils, Caricature
Dramatic foils
Contrasting characters
Caricature
A distortion of one of the character's
features
Theme and focus:
Concepts and ideas, what is the film really about
5 elements of theme
Ideas, Plot, Emotional effect or mood, Character, Style or texture
Ideas
Action and characters in film have a greater significance beyond the context of the film itself
Helps to clarify an aspect of life/experience of the human condition
Idea is presented subtly and we are challenged to find an interpretation that we feel fits the whole movie
Categories of the ideas
Moral statements, The truth of human nature, Social problems, The struggle for human dignity, Complexity of human relationships, Coming of age
Moral statements
Intended to convince us of the wisdom or practicality of a moral principle
The truth of human nature
Films that move beyond character study where the characters stand for a bigger idea
Social problems
Films that expose social voices and criticize social instructions
The struggle for human dignity
Films that focus on the conflict between two sides of human nature
Complexity of human relationships
Films that focus on the problems, frustrations, and joys of human relationships, love, friendship, etc
Coming of age
Films where a character usually young goes through experiences that force them to mature
Moral or philosophical riddle
Saying something larger
Filmmaker attempts to suggest or mystify instead of communicating clearly
Plot
Genre (french for time/type)
Focus on plot
Ex. Adventure or detective movies
Macguffin
the thing in the film everyone cares about (like the gauntlet in Marvel)
Emotional effect or mood
It's possible to identify a single mood/emotion that prevails throughout the film
The way emotions are treated in the film comes across differently for viewers
Hardest to find sometimes
Character
Some focus through both action and dialogue
Main focus is for us to get to know them
Ex. Ladybird, Taxi Driver
About how they evolve and change throughout the movie
Mise-En-Scene
French term for "having been put into the scene"
Visual aspect within a shot
Refers to sets, costumes, props, position of actors, how the scene is organized, lighting, colors, sound, etc.
Based on the director's vision and the artists of the specific department
Largest specific elements of mise-en-scene
Setting
Props
Costume
Performance and movement
Lighting
Camera and camera movement
Sound
Narrative
Visual design
Color or black and white
Color theory
Aspect ratio
Production design
Immerses you into film with meaning
Refers to the decor of the set, how its dressed:
Props
Set construction
Painting
Furnishing
Setting
Includes everything that we see
Shows time and place
Can indicate character, feelings
Analysis of setting
Temporal factors - the time the film takes place in
Geographic factors - the physical location and its characteristics
Social structures and economic factors
Customs, moral attitudes, and codes of behavior
Has us consider how the environment has helped make characters who they are
Verisimilitude
the appearance of being real or true
Semblance of reality that gives us a sense of real time and a real feeling
To be convincing a setting should be authentic even in minor details
Emotional atmosphere
Setting can be used to create an emotional atmosphere
A lot of the time this is in sci-fi, horror, fantasy films
Suspension of disbelief
Accepting what's going on in the film and accepting it until it's over
Should be able to find meaning in the film if you believe it.
Sound and the modern film
Soundtrack of a film is made up of
Dialogue
Sound effects
music/musical score
Sound and audio terms
Ambient sounds, Dead screen, Dialogue, Visible and invisible sounds, Sound FX, Distortion of sound, Juxtaposition of sounds and images, Placing an unusual emphasis on sound, Sound as a transition element, Silence as a sound
Foley artist
Someone who makes sound effects
Can be made digitally or live
Ambient sounds
Environmental sounds
Ex. in a park hearing the wind and kids screaming and stuff
Dead screen
When it goes quiet
Absence of sound is just as important as sound
Dialogue
In film, dialogue doesn't need to be totally audible like it does in theater
Overlapping dialogue
Similar to the way in which people actually talk
Three dimensional sound
Visible sounds
Called diegetic sounds
Noises that would naturally and realistically show from the images on the screen
Ex. we see a radio and music playing from it
invisible sounds
Called non-diegetic sounds
Sounds coming from off the screen
Ex. when we hear a door closing but don't see it
Sound FX
Tell an inner story
Directors manipulate and distort sound for artistic ends
Putting us inside a character so that we can understand what they're feeling
Close up sounds
Something that is spotlit, something that specifically makes a sounds (fingers tapping, scraping)
Sonic dissonance
intensity of the sound isn't natural
Distortion of sound
Sounds can be distorted in order to suggest subjective states or emotional responses
Juxtaposition of sounds and images
Usually, picture and sound work together to carry a single set of impressions
It is occasionally effective, however, to create ironic contrasts between them
Placing an unusual emphasis on sound
A director who wishes to place some unusual emphasis on sound has several options
Dropping the image all together
Sound as a transition element
Sound can be used to show the relationship between shots, scenes, or sequences, or it can make a change in image from one shot or sequence to another seem more fluid or natural
A fluid transition between sequences is achieved through slight overlapping of sound from one shot to the next
Usually represents a passage of time, change or setting, or both
A similar effect is created by the converse - the sound of an upcoming sequence slightly precedes its corresponding image
Silence as a sound
Dead track is when the sound is silent
Dead screen is when the picture goes out
Non-continuity
Shots are mismatched to disrupt the impression of time and space
Edited out of order
Ex. Pulp Fiction, Eternal Sunshine, The Social Network
You notice the edits more
Continuity
Combining more or less related shots or different components cut from a single shot
Looks smooth
Linear
When a film keeps the story in order of beginning, middle, and end
Non-linear
When the film may start with the end and end with the beginning
The audience doesn't really know what order the film is going in
4 reasons to look at editing
Storytelling through editing
Editing for tension
Editing for action
Capturing emotional themes
Action editing v. chaos cinema
There's a difference between cohesive action editing, where you know where you are geographically in the scene and the movement on screen keeps the kinetics going forward and chaos cinema where the editing is what keeps the action going
Action cinema = afraid for character
Chaos cinema = afraid for us
Inside out editing
Learn info from the interior of the character/film to the outside
Start small go bigger
Outside in editing
Learn info from bigger something
Action editing vs. chaos editing pt. 2
Cohesive
Understand where we are geographically in the scene
Where the action is moving
Capturing emotional themes
Much like themes and sound design can be manipulated to make the audience feel something, so too can the images through the way the editing is constructed
Speaking the language of editing
Holding long and cutting short
Two main methods that actors use to make up believe their character
Outside in - when an actor uses their outward appearance to help figure out who they are
Inside out (stanisklaviski method) - begin with feeling and memory, which then affect your behavior
Star system
Action acting
great deal in the way of reactions, body, language