Understanding Projectile Motion and Vector Components

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111 Terms

1

Projectile Motion

Motion described by horizontal and vertical components.

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2

Vectors

Quantities with both direction and magnitude.

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Magnitude

Size or quantity of a measurement.

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Scalar Quantities

Measurements with only magnitude, no direction.

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Vector Quantity

Includes both magnitude and direction.

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6

Velocity Vectors

Represent speed and direction of motion.

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7

Scale for Velocity

1 cm = 20 km/h in vector representation.

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8

Parallelogram Rule

Method to find resultant of nonparallel vectors.

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Resultant Vector

Diagonal of the parallelogram formed by vectors.

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Right Angle Vectors

Vectors at right angles form a rectangle.

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Resultant Force Magnitude

Combined effect of two or more forces.

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12

Crosswind Effect

Wind at right angle affects airplane speed.

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13

Velocity Relative to Ground

Depends on airplane and wind velocities.

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Component Vectors

Two perpendicular vectors that represent one vector.

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15

Independent Components

Perpendicular components of a vector do not affect each other.

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Vector Addition Order

Order of addition does not affect the result.

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17

80 km/h Airplane

Speed of airplane relative to surrounding air.

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Tailwind

Wind that assists forward motion of an object.

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Crosswind

Wind blowing perpendicular to the direction of motion.

<p>Wind blowing perpendicular to the direction of motion.</p>
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20

Resultant Speed Calculation

Combining velocities gives total speed relative to ground.

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21

3-4-5 Triangle

Right triangle with sides 3, 4, and 5 units.

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Diagonal of Rectangle

Represents resultant of two perpendicular vectors.

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23

Vector Resolution

Breaking down a vector into components.

<p>Breaking down a vector into components.</p>
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Velocity Combination

Result of combining multiple velocity vectors.

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25

Airplane Speed in Wind

Speed changes based on wind direction.

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26

Vector Representation

Visual depiction of magnitude and direction.

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27

Vector Movement

Vectors can be repositioned without changing properties.

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Components of a Vector

Two perpendicular vectors that sum to a given vector.

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Resolution

Process of determining a vector's components.

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30

Linear Motion

Motion along a straight path.

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Nonlinear Motion

Motion along a curved path.

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32

Projectile

Object moving under gravity's influence.

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33

Examples of Projectiles

Cannonball, stone, ball, spacecraft.

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Curved Path of Projectiles

Path resulting from horizontal and vertical components.

<p>Path resulting from horizontal and vertical components.</p>
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Horizontal Component

Motion along the x-axis, constant velocity.

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36

Instantaneous Velocity Formula

Vx = Dx/t, where Dx is displacement.

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Displacement Formula

Dx = Vx * t, for horizontal motion.

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Vertical Velocity Formula

Vy = -gt, for falling projectiles.

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Independence of Components

Horizontal and vertical motions do not affect each other.

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40

Curved Paths of Projectiles

Result from combined horizontal and vertical motions.

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41

Projectile Motion Separation

Analyzing horizontal and vertical components separately.

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42

Cannonball Drop Experiment

Both cannonballs hit the ground simultaneously.

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43

Free Fall

Motion affected only by gravity's acceleration.

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Horizontal Launch

Projectile motion resembles level surface motion.

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45

Vertical Launch

Projectile motion resembles free fall motion.

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Constant Horizontal Velocity

No gravitational force acts horizontally.

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Acceleration Due to Gravity

Denoted as 'g', approximately 9.81 m/s².

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Projectile Motion Characteristics

Curved paths with independent motion components.

<p>Curved paths with independent motion components.</p>
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Horizontal Motion in Projectiles

Constant speed, unaffected by vertical motion.

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Vertical Motion in Projectiles

Accelerated motion due to gravitational force.

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51

Vertical Distance

Distance fallen vertically during projectile motion.

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Horizontal Range

Horizontal distance traveled by a projectile.

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53

Vertical Velocity at Impact

Velocity of a projectile just before hitting the ground.

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Resultant Velocity

Combined velocity from horizontal and vertical components.

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Parabolic Path

Curved trajectory of a projectile under gravity.

<p>Curved trajectory of a projectile under gravity.</p>
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Initial Horizontal Velocity

Starting velocity in the horizontal direction.

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Vertical Acceleration

Acceleration due to gravity acting downward, -9.8 m/s².

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Time of Flight

Duration a projectile remains in the air.

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Initial Vertical Velocity

Starting velocity in the vertical direction.

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Maximum Altitude

Highest point reached by a projectile.

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Velocity at Maximum Altitude

Vertical velocity is zero, horizontal remains constant.

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Height of the Cliff

Vertical distance from top to bottom of a cliff.

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Magnitude of Resultant Velocity

Overall speed of a projectile at impact.

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Horizontal Acceleration

Change in horizontal velocity, typically zero.

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Vertical Component of Velocity

Velocity directed downward just before impact.

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Time of Fall Calculation

Determining time based on height and gravity.

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Range Calculation

Determining horizontal distance based on time and velocity.

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Vertical Distance Calculation

Using time and gravity to find height fallen.

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Horizontal Distance Calculation

Using time and horizontal velocity to find range.

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Initial Conditions

Starting parameters for projectile motion analysis.

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Vertical Displacement

Distance fallen below ideal path, increases over time.

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Ideal Trajectory

Path a projectile would follow without gravity.

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Vertical Distance Formula

dy = 1/2 gt² for vertical fall.

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What remains constant throughout projectile's motion.

horizontal component

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Vertical Component

Changes due to gravitational acceleration, moving along the x axis

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Instantaneous Velocity

Velocity at a specific point in projectile's path.

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Cannonball Motion

Describes projectile motion with constant horizontal velocity.

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Top of Path Velocity

Vertical component is zero; equals horizontal component.

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Launching Angle

Angle affects the range and height of projectile.

<p>Angle affects the range and height of projectile.</p>
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Range of Projectile

Distance traveled horizontally before landing.

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Equal Time Principle

Vertical fall distance is same for equal time intervals.

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Release from Rest

Projectile falls same distance as if dropped.

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Velocity Magnitude

Greater at diagonal than horizontal or vertical components.

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Projectile Path

Curved trajectory influenced by gravity and launch angle following an object in motion

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Vertical Distance Increase

Continues with time due to constant acceleration.

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Trajectory Comparison

Different angles yield different horizontal distances.

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Motion Analysis

Examines changes in velocity components during flight.

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Projectile Launch Speed

Initial speed affects maximum height and range.

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Vertical Component Changes

Varies while horizontal component remains constant.

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90

Gravity's Role

Essential for determining projectile's vertical motion.

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Idealized Straight-Line Path

Represents motion without the influence of gravity.

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92

Initial Velocity Vector

Velocity at launch, includes direction and magnitude.

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Projection Angle

Angle at which a projectile is launched.

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Altitude

Height of the projectile above the ground.

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Flight Time

Total duration of the projectile's motion.

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Maximum Height

Highest point reached by the projectile.

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Angle of Launch

Initial angle determining projectile's trajectory.

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45 Degrees

Angle for maximum range on level ground.

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90 Degrees

Angle for maximum height but zero range.

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Air Resistance

Force opposing projectile's motion through air.

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