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Camera, Reflections, Transmission, Shadow
4 types of light paths (C,R,T,S)
Compositing and rendering
this are the final steps that determine the quality, realism, and visual impact
Compositing
allows artist to refine the render without needing to re-render everything, saving time and improving quality
Rendering
brings the final polish to a 3D scene by calculating lighting, materials, reflections, and shadows accurately
Adaptive sampling threshold
Noise level step to stop sampling at, lower values reduce noise at the cost of render time.
Adaptive sampling
with _ Cycles automatically reduces the number of samples in areas that have little noise
Noise threshold
with adaptive sampling it is also possible to render images with a target amount of noise
Denoising
used to remove noise and grainy artifacts