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Vocabulary-style flashcards covering key terms from Kinematics, Projectile Motion, Forces, Work/Energy, Center of Mass, Momentum, Collisions, and Rotational Motion.
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Velocity
Rate at which an object's position changes with time.
Instantaneous velocity
Velocity at a specific moment in time.
Average velocity
Total displacement divided by total time.
Acceleration
Rate of change of velocity; Δv/Δt (units m/s^2).
Four Kinematic Equations
Relationships between position, velocity, acceleration, and time for constant acceleration.
Projectile
An object launched into motion and moving under gravity with negligible air resistance.
Trajectory
The path a projectile follows, typically a parabola.
Airtime
Time of flight of a projectile from launch to landing.
Maximum height
The highest vertical position reached by a projectile; Vy = 0 at the top.
Range
Horizontal distance traveled by a projectile.
Projectile motion
Motion combining horizontal constant velocity and vertical acceleration due to gravity.
Horizontal component
Velocity component parallel to the ground; ideally constant in projectile motion.
Vertical component
Velocity component perpendicular to the ground; follows vertical free-fall under gravity.
Vi cos θ
Horizontal component of initial velocity in projectile motion.
Vi sin θ
Vertical component of initial velocity in projectile motion.
Gravity (g)
Acceleration due to gravity, approximately 9.8 m/s^2 downward.
Force
Push or pull that can cause motion; measured in Newtons.
Newton's First Law
An object at rest stays at rest and an object in motion stays in motion unless acted on by a net external force (inertia).
Inertia
Resistance of any object to a change in its state of motion; proportional to mass.
Newton's Second Law
Net external force causes acceleration: F = ma.
Newton's Third Law
For every action, there is an equal and opposite reaction.
Free body diagram
A diagram showing all forces acting on an object.
Normal Force
Perpendicular contact force exerted by a surface on an object.
Friction Force
Parallel force to a surface that opposes motion (static or kinetic).
Tension Force
Pull exerted by a rope or cord.
Weight
Gravitational force exerted on an object by the Earth (W = mg).
Work
Energy transfer when a force causes displacement; W = Fd cos θ (units J, scalar).
Kinetic Energy
Energy of motion: KE = 1/2 m v^2.
Potential Energy
Stored energy due to position or condition; includes gravitational potential energy.
Gravitational Potential Energy
PE_g = m g h (energy due to height in a gravitational field).
Conservation of Energy
Energy cannot be created or destroyed; it transforms between forms but total energy is constant.
Power
Rate at which work is done; P = W/t or P = Fv (Unit: Watt).
Center of Mass
Geometric point representing the average position of all mass in a body; shifts toward heavier parts.
Moment of Inertia
I; resistance to rotational acceleration; depends on mass distribution; discrete: ∑ m r^2; continuous: ∫ r^2 dm.
Parallel Axis Theorem
I = I_cm + M d^2; relates moments of inertia about different axes.
Torque
Rotational equivalent of force; T = r F sin θ.
Momentum
p = m v; vector quantity representing motion; conserved in closed systems during collisions.
Impulse
Change in momentum; J = F Δt.
Elastic Collision
Collision where momentum and kinetic energy are conserved.
Inelastic Collision
Collision where momentum is conserved but kinetic energy is not.
Perfectly Inelastic
Colliding objects stick together after impact (max KE loss while momentum is conserved).
Dot Product
Scalar product of two vectors; yields a scalar.
Cross Product
Vector product of two vectors; yields a vector perpendicular to both.
Unit Vector
A vector with magnitude 1 that indicates direction.