General Physics 1 ETA Review: Kinematics, Forces, Energy, Center of Mass, Momentum, Collision, Rotational Motion

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Vocabulary-style flashcards covering key terms from Kinematics, Projectile Motion, Forces, Work/Energy, Center of Mass, Momentum, Collisions, and Rotational Motion.

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44 Terms

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Velocity

Rate at which an object's position changes with time.

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Instantaneous velocity

Velocity at a specific moment in time.

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Average velocity

Total displacement divided by total time.

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Acceleration

Rate of change of velocity; Δv/Δt (units m/s^2).

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Four Kinematic Equations

Relationships between position, velocity, acceleration, and time for constant acceleration.

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Projectile

An object launched into motion and moving under gravity with negligible air resistance.

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Trajectory

The path a projectile follows, typically a parabola.

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Airtime

Time of flight of a projectile from launch to landing.

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Maximum height

The highest vertical position reached by a projectile; Vy = 0 at the top.

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Range

Horizontal distance traveled by a projectile.

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Projectile motion

Motion combining horizontal constant velocity and vertical acceleration due to gravity.

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Horizontal component

Velocity component parallel to the ground; ideally constant in projectile motion.

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Vertical component

Velocity component perpendicular to the ground; follows vertical free-fall under gravity.

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Vi cos θ

Horizontal component of initial velocity in projectile motion.

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Vi sin θ

Vertical component of initial velocity in projectile motion.

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Gravity (g)

Acceleration due to gravity, approximately 9.8 m/s^2 downward.

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Force

Push or pull that can cause motion; measured in Newtons.

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Newton's First Law

An object at rest stays at rest and an object in motion stays in motion unless acted on by a net external force (inertia).

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Inertia

Resistance of any object to a change in its state of motion; proportional to mass.

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Newton's Second Law

Net external force causes acceleration: F = ma.

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Newton's Third Law

For every action, there is an equal and opposite reaction.

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Free body diagram

A diagram showing all forces acting on an object.

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Normal Force

Perpendicular contact force exerted by a surface on an object.

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Friction Force

Parallel force to a surface that opposes motion (static or kinetic).

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Tension Force

Pull exerted by a rope or cord.

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Weight

Gravitational force exerted on an object by the Earth (W = mg).

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Work

Energy transfer when a force causes displacement; W = Fd cos θ (units J, scalar).

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Kinetic Energy

Energy of motion: KE = 1/2 m v^2.

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Potential Energy

Stored energy due to position or condition; includes gravitational potential energy.

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Gravitational Potential Energy

PE_g = m g h (energy due to height in a gravitational field).

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Conservation of Energy

Energy cannot be created or destroyed; it transforms between forms but total energy is constant.

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Power

Rate at which work is done; P = W/t or P = Fv (Unit: Watt).

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Center of Mass

Geometric point representing the average position of all mass in a body; shifts toward heavier parts.

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Moment of Inertia

I; resistance to rotational acceleration; depends on mass distribution; discrete: ∑ m r^2; continuous: ∫ r^2 dm.

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Parallel Axis Theorem

I = I_cm + M d^2; relates moments of inertia about different axes.

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Torque

Rotational equivalent of force; T = r F sin θ.

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Momentum

p = m v; vector quantity representing motion; conserved in closed systems during collisions.

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Impulse

Change in momentum; J = F Δt.

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Elastic Collision

Collision where momentum and kinetic energy are conserved.

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Inelastic Collision

Collision where momentum is conserved but kinetic energy is not.

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Perfectly Inelastic

Colliding objects stick together after impact (max KE loss while momentum is conserved).

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Dot Product

Scalar product of two vectors; yields a scalar.

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Cross Product

Vector product of two vectors; yields a vector perpendicular to both.

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Unit Vector

A vector with magnitude 1 that indicates direction.