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Consumer Behavior
Study of individuals or groups and their purchasing decisions.
Classical Conditioning
Learning through associations between a neutral stimulus and an unconditioned stimulus.
Operant Conditioning
Behavior shaped by rewards or punishments.
Sensory Memory
Short-term retention of sensory impressions.
Short-Term Memory
Limited to 3-4 chunks of information.
Long-Term Memory
Connecting stimuli to stored information.
Seven Sins of Memory
Forgetfulness (transience, absent-mindedness, blocking) and distortion (misattribution, suggestibility, bias).
Valuation Effect
Motivations enhance the desirability of related products.
Approach Motivation
Pursuing a desired outcome.
Avoidance Motivation
Avoiding an undesired outcome.
Discrepancy-Interruption Theory
Unexpected events heighten attention.
Affect Transfer Theory
Positive emotions from ads transfer to product perception.
Search Attributes
Evaluated before purchase (e.g., design).
Experience Attributes
Assessed during use (e.g., taste).
Credence Attributes
Evaluated after extended use (e.g., reliability).
Theory of Reasoned Action
Behavior influenced by attitudes and subjective norms.
Actual Self
How consumers see themselves.
Ideal Self
How consumers aspire to be.
Extended Self
Possessions as extensions of identity.
Brand Laziness
Habitual purchases with low involvement.
Brand Loyalty
Emotional connections and repeat purchases.
Variety Seeking
Desire for novelty.
Problem Solving in Decision-Making
Recognizing problems, gathering information, and evaluating alternatives.
Non-Compensatory Rules
Simple decision-making that ignores trade-offs.
Compensatory Rules
Holistic evaluation, weighing positive and negative attributes.
Heuristics
Mental shortcuts for quick decision-making.
Representativeness Heuristic
Judging based on similarity to prototypes.
Availability Heuristic
Judging likelihood based on ease of recall.
Anchoring Heuristic
Relying on initial information as a reference.
Length-Implies-Strength Heuristic
Longer messages seem more credible.
Liking-Agreement Heuristic
Agreeing with people we like.
Consensus-Implies-Correctness Heuristic
Following the majority.
Reciprocation
Returning favors (e.g., free samples).
Commitment and Consistency
Acting consistently with past commitments.
Social Proof
Following the behavior of others.
Liking
Agreeing with those we like.
Authority
Trusting experts.
Scarcity
Desiring limited items.
Relative Advantage
Perceived as better than alternatives.
Complexity
How easy or difficult a product is to understand.
Compatibility
Alignment with consumers' beliefs and routines.
Ease of Trial
Opportunity to test a product before purchase.
Perceived Risk
Uncertainties about product outcomes (e.g., financial, functional, social).
Brand Equity
The goodwill and value associated with a brand.
Word of Mouth (WOM)
Interpersonal communication about products.
Positive WOM
Builds trust and loyalty.
Negative WOM
Damages brand reputation and trust.
Consumer-Generated Advertising (CGA)
Promotional content created by consumers.
4Cs Model (Hoffman et al., 2015)
Connect, create, consume, and control.
Privacy Paradox
Consumers share personal data despite privacy concerns.
Advocacy Paradigm
Consumers promote ethical practices and demand fair treatment.
Reduced Search Costs
Online environments lower effort for information gathering.