CB Final Exam (1st Variation)

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Last updated 2:37 PM on 11/22/24
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52 Terms

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Consumer Behavior

Study of individuals or groups and their purchasing decisions.

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Classical Conditioning

Learning through associations between a neutral stimulus and an unconditioned stimulus.

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Operant Conditioning

Behavior shaped by rewards or punishments.

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Sensory Memory

Short-term retention of sensory impressions.

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Short-Term Memory

Limited to 3-4 chunks of information.

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Long-Term Memory

Connecting stimuli to stored information.

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Seven Sins of Memory

Forgetfulness (transience, absent-mindedness, blocking) and distortion (misattribution, suggestibility, bias).

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Valuation Effect

Motivations enhance the desirability of related products.

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Approach Motivation

Pursuing a desired outcome.

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Avoidance Motivation

Avoiding an undesired outcome.

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Discrepancy-Interruption Theory

Unexpected events heighten attention.

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Affect Transfer Theory

Positive emotions from ads transfer to product perception.

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Search Attributes

Evaluated before purchase (e.g., design).

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Experience Attributes

Assessed during use (e.g., taste).

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Credence Attributes

Evaluated after extended use (e.g., reliability).

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Theory of Reasoned Action

Behavior influenced by attitudes and subjective norms.

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Actual Self

How consumers see themselves.

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Ideal Self

How consumers aspire to be.

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Extended Self

Possessions as extensions of identity.

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Brand Laziness

Habitual purchases with low involvement.

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Brand Loyalty

Emotional connections and repeat purchases.

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Variety Seeking

Desire for novelty.

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Problem Solving in Decision-Making

Recognizing problems, gathering information, and evaluating alternatives.

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Non-Compensatory Rules

Simple decision-making that ignores trade-offs.

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Compensatory Rules

Holistic evaluation, weighing positive and negative attributes.

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Heuristics

Mental shortcuts for quick decision-making.

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Representativeness Heuristic

Judging based on similarity to prototypes.

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Availability Heuristic

Judging likelihood based on ease of recall.

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Anchoring Heuristic

Relying on initial information as a reference.

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Length-Implies-Strength Heuristic

Longer messages seem more credible.

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Liking-Agreement Heuristic

Agreeing with people we like.

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Consensus-Implies-Correctness Heuristic

Following the majority.

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Reciprocation

Returning favors (e.g., free samples).

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Commitment and Consistency

Acting consistently with past commitments.

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Social Proof

Following the behavior of others.

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Liking

Agreeing with those we like.

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Authority

Trusting experts.

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Scarcity

Desiring limited items.

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Relative Advantage

Perceived as better than alternatives.

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Complexity

How easy or difficult a product is to understand.

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Compatibility

Alignment with consumers' beliefs and routines.

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Ease of Trial

Opportunity to test a product before purchase.

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Perceived Risk

Uncertainties about product outcomes (e.g., financial, functional, social).

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Brand Equity

The goodwill and value associated with a brand.

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Word of Mouth (WOM)

Interpersonal communication about products.

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Positive WOM

Builds trust and loyalty.

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Negative WOM

Damages brand reputation and trust.

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Consumer-Generated Advertising (CGA)

Promotional content created by consumers.

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4Cs Model (Hoffman et al., 2015)

Connect, create, consume, and control.

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Privacy Paradox

Consumers share personal data despite privacy concerns.

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Advocacy Paradigm

Consumers promote ethical practices and demand fair treatment.

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Reduced Search Costs

Online environments lower effort for information gathering.