CB Final Exam (1st Variation)
1. Consumer Behavior Definition: Study of individuals or groups and their purchasing decisions.
2. Classical Conditioning: Learning through associations between a neutral stimulus and an unconditioned stimulus.
3. Operant Conditioning: Behavior shaped by rewards or punishments.
4. Sensory Memory: Short-term retention of sensory impressions.
5. Short-Term Memory: Limited to 3-4 chunks of information.
6. Long-Term Memory: Connecting stimuli to stored information.
7. Seven Sins of Memory: Forgetfulness (transience, absent-mindedness, blocking) and distortion (misattribution, suggestibility, bias).
8. Valuation Effect: Motivations enhance the desirability of related products.
9. Approach Motivation: Pursuing a desired outcome.
10. Avoidance Motivation: Avoiding an undesired outcome.
11. Discrepancy-Interruption Theory: Unexpected events heighten attention.
12. Affect Transfer Theory: Positive emotions from ads transfer to product perception.
13. Search Attributes: Evaluated before purchase (e.g., design).
14. Experience Attributes: Assessed during use (e.g., taste).
15. Credence Attributes: Evaluated after extended use (e.g., reliability).
16. Theory of Reasoned Action: Behavior influenced by attitudes and subjective norms.
17. Actual Self: How consumers see themselves.
18. Ideal Self: How consumers aspire to be.
19. Extended Self: Possessions as extensions of identity.
20. Brand Laziness: Habitual purchases with low involvement.
21. Brand Loyalty: Emotional connections and repeat purchases.
22. Variety Seeking: Desire for novelty.
23. Problem Solving in Decision-Making: Recognizing problems, gathering information, and evaluating alternatives.
24. Non-Compensatory Rules: Simple decision-making that ignores trade-offs.
25. Compensatory Rules: Holistic evaluation, weighing positive and negative attributes.
26. Heuristics Definition: Mental shortcuts for quick decision-making.
27. Representativeness Heuristic: Judging based on similarity to prototypes.
28. Availability Heuristic: Judging likelihood based on ease of recall.
29. Anchoring Heuristic: Relying on initial information as a reference.
30. Length-Implies-Strength Heuristic: Longer messages seem more credible.
31. Liking-Agreement Heuristic: Agreeing with people we like.
32. Consensus-Implies-Correctness Heuristic: Following the majority.
33. Reciprocation: Returning favors (e.g., free samples).
34. Commitment and Consistency: Acting consistently with past commitments.
35. Social Proof: Following the behavior of others.
36. Liking: Agreeing with those we like.
37. Authority: Trusting experts.
38. Scarcity: Desiring limited items.
39. Relative Advantage: Perceived as better than alternatives.
40. Complexity: How easy or difficult a product is to understand.
41. Compatibility: Alignment with consumers' beliefs and routines.
42. Ease of Trial: Opportunity to test a product before purchase.
43. Perceived Risk: Uncertainties about product outcomes (e.g., financial, functional, social).
44. Brand Equity: The goodwill and value associated with a brand.
45. Word of Mouth (WOM): Interpersonal communication about products.
46. Positive WOM: Builds trust and loyalty.
47. Negative WOM: Damages brand reputation and trust.
48. Consumer-Generated Advertising (CGA): Promotional content created by consumers.
49. 4Cs Model (Hoffman et al., 2015): Connect, create, consume, and control.
50. Privacy Paradox: Consumers share personal data despite privacy concerns.
51. Advocacy Paradigm: Consumers promote ethical practices and demand fair treatment.
52. Reduced Search Costs: Online environments lower effort for information gathering.