Decision Making, Learning, and Creativity Flashcards

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Vocabulary flashcards covering managerial decision-making, group processes, learning organization concepts, and creativity techniques based on the lecture notes.

Last updated 12:52 PM on 9/3/26
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26 Terms

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Decision making

The process by which managers respond to opportunities and threats by analyzing options and making decisions about specific goals and actions.

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Programmed decision making

Routine, virtually automatic decision making that follows established organizational rules, norms, or guidelines based on past experience.

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Nonprogrammed decision making

Nonroutine decision making that occurs in response to unusual, unpredictable, or uncertain events such as crises, recessions, or new environmental opportunities.

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Intuition

Feelings, beliefs, and hunches that come readily to mind, requiring little effort or information, which managers sometimes use to make decisions.

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Reasoned judgment

Decisions that require time, effort, careful consideration of gathered information, and a thorough understanding of the situation.

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Classical decision-making model

A prescriptive model assuming that decision makers can identify and evaluate all possible alternatives and consequences to select the most optimal decision.

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Optimum decision

The most appropriate decision made in light of all available information under the classical model.

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Administrative model

An approach to decision making explaining why decision making is inherently uneasy, uncertain, and risky, leading to satisfactory rather than optimal decisions.

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Bounded rationality

A concept guiding the administrative model which states that human cognitive limits restrict people's knowledge to only what they know, leaving them bounded by their conditions.

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Incomplete information

Information that is restricted because the full range of alternatives is unknown and unknowable due to risk, uncertainty, ambiguity, and time constraints.

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Risk

The degree of probability that possible outcomes of a particular cause of action will occur.

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Uncertainty

A state where the probabilities of alternative outcomes cannot be determined and future outcomes are unknown.

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Ambiguity

A quality of information that allows it to be interpreted in multiple and often conflicting ways.

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Satisficing

A decision-making strategy of searching for and choosing an acceptable or satisfactory response to problems rather than attempting to optimize.

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Groupthink

A pattern of faulty and biased decision making that occurs in teams when members strive for agreement among themselves at the expense of accurately assessing relevant information.

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Devil's advocate

A group member appointed to criticize the team's decisions and proposed alternatives in order to prevent groupthink and costly mistakes.

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Organizational learning

The process through which managers seek to improve employees' desire and ability to understand and manage the company.

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Learning organization

A company in which managers maximize the ability of individuals and groups to think and behave creatively to maximize learning potential.

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Personal mastery

A component of Peter Zengay's learning organization framework that involves getting to know what an individual wants to do or what the organization needs to do.

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Creativity

The ability to discover original and novel ideas that lead to feasible causes of action.

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Brainstorming

A face-to-face group technique where managers generate ideas and debate alternatives without evaluating options until all alternatives are listed.

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Production blocking

A loss of productivity in brainstorming sessions resulting from the unstructured nature of the discussion.

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Nominal group technique

A structured decision-making technique in which group members write down ideas, present suggestions to the whole group, and then discuss and rank alternatives.

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Delphi technique

A decision-making technique in which group members do not meet face-to-face but respond in writing to questions posed by the group leader.

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Product champion

A manager who takes ownership of a project and provides the leadership and vision needed to take a product from the idea stage to final delivery.

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Skunkworks

A specialized group or team that is deliberately separated from normal operations to focus on entrepreneurial innovation.