4 GEORGE HERBERT MEAD- a sociologist from the late 1800's CONCEPT OF SELF- "me" and "|" 3 Activities that develop the self: 1.Language- develops self by allowing individuals to respond to each other through symbols, gestures, words, and sounds. 2.Play- develops self by allowing individuals to take on different roles, pretend, and express expectation of others. Play develops one's self-consciousness through role-playing. 3.Games- develop self by allowing individuals to understand and adhere to the rules of the activity. Self is developed by understanding that there are rules in which one must abide by in order to win the game or be successful at an activity. SELF HAS 2 SIDES/PHRASES: --The "me" is considered the socialized aspect of the individual. --The "me" represents learned behaviors, attitudes, and expectations of others and of society. --The "I", therefore, can be considered the present and future phase of the self. --The "I' represents the individual's identity based on response to the "me". SOCIALIZATION Agents of Socialization: 1. FAMILY- introduce children to the expectations of society. 2. MEDIA- television is the dominant medium. (8-9 years old, spends 6¾ hours.) 3. PEERS- children learn concepts of self, gain social skills, and form values and attitudes. (Peer culture is an important source of identity.) 1. RELIGION- children tend to develop the same religious beliefs as their parents. 2. SPORTS- men and women learn concepts of self. (Men being competitive in the sport considered as "manhood.") 6. SCHOOL- teachers and other student are the source of expectations that encourage to think and behave in a particular way. THE ANTHROPOLOGICAL CONSTRUCTION OF THE SELF ANTHROPOLOGY- is a science and philosophical description of the life form "homo sapien" the thinking man. (Ocampo, 2006)- the focal point of anthropology as scientific endeavor deals with a man in the physical, cultural, and existential features with the purpose of gaining a deeper understanding of man's place in the world. CULTURE - According to the British Anthropologist, Edward Taylor, who proposed that culture is a system of human behavior and thoughts. - It is the system of shared beliefs, values, customs, behaviors, and artifacts that the members of society use to cope with their world and with one another, and that are transmitted from generation to generation through learning. Undoubtedly, it has a great impact on the development of a person, his bellets, his viewpoints and even on his behavior we filipinos, do have a very colorful culture. This is because of our rich history brought about by countries who colonized us. LANGUAGE - is the strongest unifying element of culture. TOWER OF BABEL a narrative in Genesis, an origin myth meant to explain why the world's peoples speak different languages. 1. THE MATERIAL COMPONENT - This pertains to all tangible materials that are inherited from previous generation. This is the most obvious component because of its physical nature. II. THE COGNITIVE COMPONENT - Is composed of society's values and norms which guides and regulates behavior. In other words, it consists of the values, beliefs, and rules by which society directs people's interactions. III. THE NORMATIVE COMPONENT SOCIAL NORMS- insofar as the legal emphasis of culture is concerned, social norms are classified into two: formal and informal social norms. a. Formal Norms - refers to what has generally been written down and involves strict rules for punishments to offenders. Examples: Law and the school admission requirements. b. Informal Norms - refers to the generally understood customs or standards of behavior but is not precisely recorded nor have any specific sanctions or punishments for the violators. Example: - it is disgrace for a woman to be pregnant outside of marriage, but the people could not impose punishment to such offense except ridicule, gossiping, and to some extent ostracism. SOCIAL NORMS- are also classified as FOLKWAYS and MORES (pronounced as mo-rays). Insofar as their relative degree of importance is considered. FOLKWAYS- are the general rules, of customary and habitual ways and patterns of expected behavior in the society. They are more popularly known as customs, traditions, or conventions. It governs everyday behavior but there is only little concern for any form of violation. MORES- on the other hand, refers to the special folkways that are generally emphasized because they deemed necessary for the welfare of the society. They are the totality of the ideas and aspirations that embody the most cherished principles of the people. They are highly mandatory and compulsive. MECHANISM OF CULTURAL CHANGE CULTURAL CHANGE- happens because no society is in a constant state. Society continuously evolves from one period of time to another. Such evolutionary characteristics maybe too minute that is almost unnoticeable, or too abrupt, that is suddenly changes the lives of the people. For a situation to be considered as a CULTURAL LAG, one must take into account both social need and the CULTURAL GOAL. CULTURAL LAG- refers to the notion that culture takes time to catch up with technological innovations, and the resulting social problems that are caused by this lag. The second mechanism of cultural change is CULTURAL BORROWING, DISCOVERY OR INVENTIONS. CULTURAL BORROWING- is a situation where one society borrows the culture of another society and uses it as a new part of the culture. DISCOVERY OR INVENTIONS- a situation where a particular item was discovered or invented which eventually becomes part of the culture.

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41 Terms

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GEORGE HERBERT MEAD

a sociologist from the late 1800's CONCEPT OF SELF- "me" and "|"

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LANGUAGE, PLAY, GAMES

3 Activities that develop the self:

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LANGUAGE

develops self by allowing individuals to respond to each other through symbols, gestures, words, and sounds.

4
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PLAY

develops self by allowing individuals to take on different roles, pretend, and express expectation of others. Play develops one's self-consciousness through role-playing.

5
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GAMES

develop self by allowing individuals to understand and adhere to the rules of the activity. Self is developed by understanding that there are rules in which one must abide by in order to win the game or be successful at an activity.

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ME AND I

2 SIDES OF SELF

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ME

is considered the socialized aspect of the individual.

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ME

represents learned behaviors, attitudes, and expectations of others and of society.

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I

can be considered the present and future phase of the self.

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I

represents the individual's identity based on response to the "me".

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FAMILY,MEDIA, PEERS, RELIGION, SPORTS, SCHOOL

Agents of Socialization:

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FAMILY

Agent of socialization that introduce children to the expectations of society.

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MEDIA

Agent of socialization that television is the dominant medium. (8-9 years old, spends 6¾ hours.)

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PEERS

Agent of socialization that children learn concepts of self, gain social skills, and form values and attitudes.

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PEER CULTURE

Important source of identity

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RELIGION

Agent of socialization that children tend to develop the same religious beliefs as their parents.

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SPORTS

Agent of socialization that men and women learn concepts of self.

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MANHOOD

Men being competitive in sport

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SCHOOL

Agent of socialization that teachers and other student are the source of expectations that encourage to think and behave in a particular way.

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ANTHROPOLOGY

is a science and philosophical description of the life form "homo sapien" the thinking man.

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CULTURE

It is the system of shared beliefs, values, customs, behaviors, and artifacts that the members of society use to cope with their world and with one another, and that are transmitted from generation to generation through learning.

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Edward Taylor

British Anthropologist who proposed that culture is a system of human behavior and thoughts.

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LANGUAGE

is the strongest unifying element of culture.

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THE MATERIAL COMPONENT

This pertains to all tangible materials that are inherited from previous generation.

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THE MATERIAL COMPONENT

This is the most obvious component because of its physical nature.

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THE COGNITIVE COMPONENT

Is composed of society's values and norms which guides and regulates behavior.

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THE COGNITIVE COMPONENT

it consists of the values, beliefs, and rules by which society directs people's interactions.

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THE NORMATIVE COMPONENT SOCIAL NORMS

insofar as the legal emphasis of culture is concerned

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FORMAL AND INFORMAL NORMS

2 classification of social norms

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FORMAL NORMS

refers to what has generally been written down and involves strict rules for punishments to offenders

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INFORMAL NORMS

refers to the generally understood customs or standards of behavior but is not precisely recorded nor have any specific sanctions or punishments for the violators.

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SOCIAL NORMS

are also classified as FOLKWAYS and MORES,Insofar as their relative degree of importance is considered.

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FOLKWAYS

are the general rules, of customary and habitual ways and patterns of expected behavior in the society.

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FOLKWAYS

They are more popularly known as customs, traditions, or conventions.

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MORES

refers to the special folkways that are generally emphasized because they deemed necessary for the welfare of the society.

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MORES

They are the totality of the ideas and aspirations that embody the most cherished principles of the people. They are highly mandatory and compulsive.

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CULTURAL CHANGE

happens because no society is in a constant state

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CULTURAL LAG

refers to the notion that culture takes time to catch up with technological innovations, and the resulting social problems that are caused by this lag.

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CULTURAL BORROWING

is a situation where one society borrows the culture of another society and uses it as a new part of the culture.

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DISCOVERY OR INVENTIONS

a situation where a particular item was discovered or invented which eventually becomes part of the culture.

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