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GEORGE HERBERT MEAD
a sociologist from the late 1800's CONCEPT OF SELF- "me" and "|"
LANGUAGE, PLAY, GAMES
3 Activities that develop the self:
LANGUAGE
develops self by allowing individuals to respond to each other through symbols, gestures, words, and sounds.
PLAY
develops self by allowing individuals to take on different roles, pretend, and express expectation of others. Play develops one's self-consciousness through role-playing.
GAMES
develop self by allowing individuals to understand and adhere to the rules of the activity. Self is developed by understanding that there are rules in which one must abide by in order to win the game or be successful at an activity.
ME AND I
2 SIDES OF SELF
ME
is considered the socialized aspect of the individual.
ME
represents learned behaviors, attitudes, and expectations of others and of society.
I
can be considered the present and future phase of the self.
I
represents the individual's identity based on response to the "me".
FAMILY,MEDIA, PEERS, RELIGION, SPORTS, SCHOOL
Agents of Socialization:
FAMILY
Agent of socialization that introduce children to the expectations of society.
MEDIA
Agent of socialization that television is the dominant medium. (8-9 years old, spends 6¾ hours.)
PEERS
Agent of socialization that children learn concepts of self, gain social skills, and form values and attitudes.
PEER CULTURE
Important source of identity
RELIGION
Agent of socialization that children tend to develop the same religious beliefs as their parents.
SPORTS
Agent of socialization that men and women learn concepts of self.
MANHOOD
Men being competitive in sport
SCHOOL
Agent of socialization that teachers and other student are the source of expectations that encourage to think and behave in a particular way.
ANTHROPOLOGY
is a science and philosophical description of the life form "homo sapien" the thinking man.
CULTURE
It is the system of shared beliefs, values, customs, behaviors, and artifacts that the members of society use to cope with their world and with one another, and that are transmitted from generation to generation through learning.
Edward Taylor
British Anthropologist who proposed that culture is a system of human behavior and thoughts.
LANGUAGE
is the strongest unifying element of culture.
THE MATERIAL COMPONENT
This pertains to all tangible materials that are inherited from previous generation.
THE MATERIAL COMPONENT
This is the most obvious component because of its physical nature.
THE COGNITIVE COMPONENT
Is composed of society's values and norms which guides and regulates behavior.
THE COGNITIVE COMPONENT
it consists of the values, beliefs, and rules by which society directs people's interactions.
THE NORMATIVE COMPONENT SOCIAL NORMS
insofar as the legal emphasis of culture is concerned
FORMAL AND INFORMAL NORMS
2 classification of social norms
FORMAL NORMS
refers to what has generally been written down and involves strict rules for punishments to offenders
INFORMAL NORMS
refers to the generally understood customs or standards of behavior but is not precisely recorded nor have any specific sanctions or punishments for the violators.
SOCIAL NORMS
are also classified as FOLKWAYS and MORES,Insofar as their relative degree of importance is considered.
FOLKWAYS
are the general rules, of customary and habitual ways and patterns of expected behavior in the society.
FOLKWAYS
They are more popularly known as customs, traditions, or conventions.
MORES
refers to the special folkways that are generally emphasized because they deemed necessary for the welfare of the society.
MORES
They are the totality of the ideas and aspirations that embody the most cherished principles of the people. They are highly mandatory and compulsive.
CULTURAL CHANGE
happens because no society is in a constant state
CULTURAL LAG
refers to the notion that culture takes time to catch up with technological innovations, and the resulting social problems that are caused by this lag.
CULTURAL BORROWING
is a situation where one society borrows the culture of another society and uses it as a new part of the culture.
DISCOVERY OR INVENTIONS
a situation where a particular item was discovered or invented which eventually becomes part of the culture.