Psych 111 - Exam 3

5.0(1)
studied byStudied by 4 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/150

flashcard set

Earn XP

Description and Tags

Cognitive

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

151 Terms

1
New cards
Encoding
The process of taking external stimuli and turning it into information to create memory.
2
New cards
Storage
The process of taking information and putting it away for later use.
3
New cards
Engram
An imaginary concept suggesting a singular place in the brain where each memory is stored; considered a myth.
4
New cards
Retrieval
The process of pulling information from storage in order to use it.
5
New cards
Cues
Triggers used for retrieval of stored information.
6
New cards
Levels of Processing
The theory suggesting that deeper levels of processing lead to better memory retention.
7
New cards
Structural Processing
Focusing on visual aspects of information, primarily occurring in the occipital lobe.
8
New cards
Phoemic Processing
Focusing on the sound of information, mainly occurring in the temporal lobe.
9
New cards
Semantic Processing
Focusing on the meaning of information, associated with the frontal lobe.
10
New cards
Organizational Processing
Connecting information with other pieces or feelings to enhance memory, also uses the frontal lobe.
11
New cards
Craik & Tulving 1972
Demonstrated that semantic processing leads to better memory retention compared to structural and phonemic.
12
New cards
Effortful Processing
Conscious, active techniques being utilized to process information.
13
New cards
Automatic Processing
Unconscious processing that does not require deliberate effort.
14
New cards
Mnemonics
Strategies used to improve memory retention.
15
New cards
Encoding Specificity Principle
States that the cues present during encoding will aid in retrieval.
16
New cards
Elaboration
Enhancing memory by adding more information, leading to better retrieval cues.
17
New cards
Dual-Coding Theory

Suggests that using two different modalities enhances encoding and retrieval (ex. verbal and smell).

18
New cards
Self-Referent Encoding
Connecting information to oneself to improve retention.
19
New cards
Cocktail Party Phenomenon
The ability to hear one's name in a noisy environment, showing selective attention.
20
New cards
Method of Loci
A mnemonic device involving memorizing items along a familiar path.
21
New cards
Chunking
Breaking information into smaller, manageable units to aid memory.
22
New cards
Spacing Effect
Improved memory retention when learning is spaced out over time.
23
New cards
Testing Effect
Enhanced memory retention when information is actively recalled through testing.
24
New cards
Atkinson-Shiffrin Model of Memory
Memory model describing three stages: sensory, short-term, and long-term memory.
25
New cards
Short-term Memory (STM)
Memory that lasts for about 30 seconds and can hold 5-9 items (Miller's Law).
26
New cards
Long-term Memory (LTM)
Memory that can last for decades with seemingly unlimited capacity.
27
New cards
Procedural Memory
Memory for skills and actions that are performed without conscious thought.
28
New cards
Declarative Memory
Memory involving conscious recall of facts and events.
29
New cards
Episodic Memory
Personal memory for events experienced.
30
New cards
HSAM (Highly Superior Autobiographical Memory)

Individuals capable of recalling extensive details about their personal lives. These people have a highly autobiographical memory.

31
New cards
Prospective Memory
Remembering to perform future tasks or actions.
32
New cards
Retrospective Memory
Memory for past information, events, and experiences.
33
New cards
Working Memory
The active processing of information in short-term memory.
34
New cards
Alan Baddeley's Working Memory Model

Was the first suggested working memory. Describes the components of working memory, including the central executive and buffers.

35
New cards
Consolidation
The process by which memories are stabilized and stored in long-term memory.
36
New cards
Implicit Memory

long-term memory that does not require conscious effort to retrieve and is often procedural. Involves the cerebellum and the basil ganglia.

37
New cards
Explicit Memory

Long-term memory that requires conscious thought to access and retrieve. Involves the hippocampus and prefrontal cortex.

38
New cards
Context-Dependent Retrieval

The phenomenon where memory retrieval is enhanced by being in the same context as encoding (if you are currently mad, it is easier to remember previous instances that made you mad.)

39
New cards
Schema
A structure of knowledge used to understand concepts and events.
40
New cards
Recall
Retrieving information without specific cues, such as in essay tests.
41
New cards
Recognition
Identifying previously learned information, such as in multiple-choice tests.
42
New cards
Relearning

Measuring how quickly a person can relearn previously learned information. The quicker it is for someone to relearn a task, the more memory they have.

43
New cards
Amnesia
Memory loss, classified as either retrograde (loss of past memories) or anterograde (inability to form new memories).
44
New cards
Serial Positioning Effect
The tendency to recall items based on their position in a list, with primacy and recency effects.
45
New cards
Own Race Bias
The tendency to better distinguish between faces of one's own race compared to others.
46
New cards
Source Monitoring
The process of determining the origins of memories or information.
47
New cards
Tip-of-the-Tongue Phenomenon
A state in which one is unable to retrieve a memory but feels it is just out of reach.
48
New cards
Synaptic Pruning
The process of reducing the number of neuronal connections to improve brain efficiency.
49
New cards

Classical Conditioning

Learning through pairing a neutral stimulus with an unconditioned stimulus to elicit a response. More of an automatic and reflexive kind of action, this type of conditioning can look different in different types of cultures.

50
New cards
Acquisition (in CC)
The phase where the conditioned stimulus is paired with the unconditioned stimulus, resulting in learning.
51
New cards

Motivation to remember

Works to serve as a retrieval cue. The motivation helps you to retrieve that memory. 

52
New cards

Pegwords

creating a strong visual image by combining 2 visual images. Unusual images help us to remember information better.

53
New cards

Hierarchies

More formal version of organizational encoding. You look at where things fit in the big structure of information that you have.

54
New cards

Sensory memory

memory for sense information. Very short lasting memory. Sperling found that the duration for sensory processing is very short, but the capacity is big.

55
New cards

Positive transfer

the mastery of one procedure helps you master another procedure (ex. If you already know how to play the violin, it will be easier to learn to play the viola).

56
New cards

Negative transfer

the mastery of one procedure interferes with your ability to master another procedure (ex. Switching between video games)

57
New cards

Autobiographical

Includes your episodic memory. Most personal memory

58
New cards

Associative network

chain of connections that make things easier to recall.

59
New cards

Cryptoamnesia

accidental plagiarism. You don’t remember where you got the info from so you assume that you created it.

60
New cards

Processing errors

you are incorrectly using your cognitive resources to retrieve or process information. Long term memory mistakes is semantics

61
New cards

Redintegration

using one retrieved memory as retrieval cues for other memories

62
New cards

ineffective encoding

if you are not paying attention to that information, you cannot encode that information.

63
New cards

Decay/Transience

As you become more distant from that memory, the memory becomes less detailed and harder to remember (forgetting)

64
New cards

Absentmindedness

Any time your failure of attention leads to a failure of memory

65
New cards

Blocking

inability to retrieve information that is in memory

66
New cards

Misattribution

forgetting where you are familiar with something. Assigning a recollection to the wrong source.

67
New cards

Interference

information is interfering with other information in your memory

68
New cards

proactive

form of interference — old information is interfering with new information that can hinder learning or recall.

69
New cards

retroactive

form of interference — new information interferes with our ability to recall old information.

70
New cards

Suggestibility

changing our memory based on outside information (gaslighting)

71
New cards

Bias

we are more likely to remember information that we agree with and forget information that we dont agree with

72
New cards

persistence

memory that is more persistent becomes more focused in the details. Ex. if you experience something traumatic, you remember more dramatic things from the experience

73
New cards

Associative learning

learning by pairing stimuli

74
New cards

operational conditioning

involves strengthening or weakening behaviors based on their consequences, whether through reinforcement or punishment. More conscious kind of action, little culture variability is seen here.

75
New cards

Neutral stimuli

organism does not have any natural reflective response to (bell starts as the neutral stimulus)

76
New cards

Unconditioned Stimuli (US/UCS)

what naturally and reflexively causes a response (food)

77
New cards

conditioned stimuli (CS)

repeatedly pair neutral stimulus with the unconditioned stimulus to create the new CS (bell+food)

78
New cards

Unconditioned Response (UR)

the natural and reflexing response caused by the unconditioned stimulus (salivation)

79
New cards

Conditioned Response (CR)

response that the conditioned stimulus causes (salvation)

80
New cards

Extinction

unlearning information. Bell no longer needs food —> no longer salivate at the bell

81
New cards

spontaneous recovery

starts randomly responding to the CS

82
New cards

Generalization

Responding to a neutral stimulus as if it is a conditioned stimulus.

83
New cards

Discrimination

The ability to differentiate if it is a new stimulus; for example, a dog will not respond if the bulb is changed from red to green.

84
New cards

Little Albert Experiment

A psychological study by Watson and Rayner showcasing that emotional responses like fear can be conditioned through association. Albert developed a fear of a white rat after it was paired with a loud noise.

85
New cards

Taste Aversion

Strong conditioning that occurs when one becomes nauseous after eating specific food, leading to an aversion to that food. It often requires only one pairing to develop.

86
New cards

Biologic Preparedness

The concept that organisms are biologically predisposed to associate certain stimuli with certain outcomes due to past experiences.

87
New cards

Higher Order Conditioning

Creating a new conditioned stimulus by pairing it with a previously established conditioned stimulus without pairing it with the initial unconditioned stimulus.

88
New cards

Latent Inhibition

The interference with learning that has already occurred with a neutral stimulus, which makes it take longer to establish a connection.

89
New cards

Renewal Effect

When learned behaviors return in a new environment after extinction occurs in a specific setting.

90
New cards

Thorndike’s Law of Effect

Behaviors that lead to positive outcomes are more likely to be repeated.

91
New cards

Reinforcement

Anything that increases the likelihood of a behavior occurring again.

92
New cards

Punishment

Anything that decreases the likelihood of a behavior occurring again.

93
New cards

Positive Reinforcement

Giving something pleasant to increase a behavior.

94
New cards

Positive Punishment

Giving something unpleasant to decrease a behavior.

95
New cards

Negative Reinforcement

Removing something unpleasant to increase a behavior.

96
New cards

Negative Punishment

Removing something pleasant to decrease a behavior.

97
New cards

Schedules of Reinforcement

Refers to the different ways to administer reinforcement based on responses or time.

98
New cards

Ratio

Reinforcement based on the number of responses made (e.g., reward after every 3rd response).

99
New cards

Interval

Reinforcement based on the time elapsed since the last reward.

100
New cards

Fixed Ratio

Receiving reinforcement after a fixed number of responses.