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Cognitive
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Suggests that using two different modalities enhances encoding and retrieval (ex. verbal and smell).
Individuals capable of recalling extensive details about their personal lives. These people have a highly autobiographical memory.
Was the first suggested working memory. Describes the components of working memory, including the central executive and buffers.
long-term memory that does not require conscious effort to retrieve and is often procedural. Involves the cerebellum and the basil ganglia.
Long-term memory that requires conscious thought to access and retrieve. Involves the hippocampus and prefrontal cortex.
The phenomenon where memory retrieval is enhanced by being in the same context as encoding (if you are currently mad, it is easier to remember previous instances that made you mad.)
Measuring how quickly a person can relearn previously learned information. The quicker it is for someone to relearn a task, the more memory they have.
Classical Conditioning
Learning through pairing a neutral stimulus with an unconditioned stimulus to elicit a response. More of an automatic and reflexive kind of action, this type of conditioning can look different in different types of cultures.
Motivation to remember
Works to serve as a retrieval cue. The motivation helps you to retrieve that memory.
Pegwords
creating a strong visual image by combining 2 visual images. Unusual images help us to remember information better.
Hierarchies
More formal version of organizational encoding. You look at where things fit in the big structure of information that you have.
Sensory memory
memory for sense information. Very short lasting memory. Sperling found that the duration for sensory processing is very short, but the capacity is big.
Positive transfer
the mastery of one procedure helps you master another procedure (ex. If you already know how to play the violin, it will be easier to learn to play the viola).
Negative transfer
the mastery of one procedure interferes with your ability to master another procedure (ex. Switching between video games)
Autobiographical
Includes your episodic memory. Most personal memory
Associative network
chain of connections that make things easier to recall.
Cryptoamnesia
accidental plagiarism. You don’t remember where you got the info from so you assume that you created it.
Processing errors
you are incorrectly using your cognitive resources to retrieve or process information. Long term memory mistakes is semantics
Redintegration
using one retrieved memory as retrieval cues for other memories
ineffective encoding
if you are not paying attention to that information, you cannot encode that information.
Decay/Transience
As you become more distant from that memory, the memory becomes less detailed and harder to remember (forgetting)
Absentmindedness
Any time your failure of attention leads to a failure of memory
Blocking
inability to retrieve information that is in memory
Misattribution
forgetting where you are familiar with something. Assigning a recollection to the wrong source.
Interference
information is interfering with other information in your memory
proactive
form of interference — old information is interfering with new information that can hinder learning or recall.
retroactive
form of interference — new information interferes with our ability to recall old information.
Suggestibility
changing our memory based on outside information (gaslighting)
Bias
we are more likely to remember information that we agree with and forget information that we dont agree with
persistence
memory that is more persistent becomes more focused in the details. Ex. if you experience something traumatic, you remember more dramatic things from the experience
Associative learning
learning by pairing stimuli
operational conditioning
involves strengthening or weakening behaviors based on their consequences, whether through reinforcement or punishment. More conscious kind of action, little culture variability is seen here.
Neutral stimuli
organism does not have any natural reflective response to (bell starts as the neutral stimulus)
Unconditioned Stimuli (US/UCS)
what naturally and reflexively causes a response (food)
conditioned stimuli (CS)
repeatedly pair neutral stimulus with the unconditioned stimulus to create the new CS (bell+food)
Unconditioned Response (UR)
the natural and reflexing response caused by the unconditioned stimulus (salivation)
Conditioned Response (CR)
response that the conditioned stimulus causes (salvation)
Extinction
unlearning information. Bell no longer needs food —> no longer salivate at the bell
spontaneous recovery
starts randomly responding to the CS
Generalization
Responding to a neutral stimulus as if it is a conditioned stimulus.
Discrimination
The ability to differentiate if it is a new stimulus; for example, a dog will not respond if the bulb is changed from red to green.
Little Albert Experiment
A psychological study by Watson and Rayner showcasing that emotional responses like fear can be conditioned through association. Albert developed a fear of a white rat after it was paired with a loud noise.
Taste Aversion
Strong conditioning that occurs when one becomes nauseous after eating specific food, leading to an aversion to that food. It often requires only one pairing to develop.
Biologic Preparedness
The concept that organisms are biologically predisposed to associate certain stimuli with certain outcomes due to past experiences.
Higher Order Conditioning
Creating a new conditioned stimulus by pairing it with a previously established conditioned stimulus without pairing it with the initial unconditioned stimulus.
Latent Inhibition
The interference with learning that has already occurred with a neutral stimulus, which makes it take longer to establish a connection.
Renewal Effect
When learned behaviors return in a new environment after extinction occurs in a specific setting.
Thorndike’s Law of Effect
Behaviors that lead to positive outcomes are more likely to be repeated.
Reinforcement
Anything that increases the likelihood of a behavior occurring again.
Punishment
Anything that decreases the likelihood of a behavior occurring again.
Positive Reinforcement
Giving something pleasant to increase a behavior.
Positive Punishment
Giving something unpleasant to decrease a behavior.
Negative Reinforcement
Removing something unpleasant to increase a behavior.
Negative Punishment
Removing something pleasant to decrease a behavior.
Schedules of Reinforcement
Refers to the different ways to administer reinforcement based on responses or time.
Ratio
Reinforcement based on the number of responses made (e.g., reward after every 3rd response).
Interval
Reinforcement based on the time elapsed since the last reward.
Fixed Ratio
Receiving reinforcement after a fixed number of responses.