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information processing model
getting info in = encoding. retaining info = storage. getting info out = retrieval.
misinformation effect
incorporating misleading information into one’s memory of an event, often leading to distorted recollections or false memories
source monitoring error
memory derived from one source is misattributed to another source, causing confusion about the origin of the information
reality monitoring error
whether memories are based on real events or imagination
retroactive forgetting
new info impairs the retention of previously learned information
proactive forgetting
previously learned information impairs the retention of new information
Early vs. Late Selection
early selection filters out information before processing and late selection filtering after some processing (both theories true)
cognitive load
your focus on a task that is more vs. less demanding. determines early vs. late selection
priming
to retrieve a specific memory, you need to identify one of the strands that leads to it
multi-tasking
really switching attention back and forth, not simultaneous processing
state dependent memories
improved recall is attributed to being in the same emotional state/state of consciousness during encoding and later retrieval
mood congruent memory
tendency to recall experiences that are consistent with one’s current good or bad mood
structural encoding
relatively shallow processing that emphasizes the physical structure of the stimulus
phonemic encoding
emphasizes what a word sounds like (involves naming/saying things)
semantic encoding
emphasizes the meaning of verbal input— involves thinking about the objects and actions the words represent
self-referent encoding
involves deciding how/whether info is personally relevant
overlearning
refers to continued rehearsal of material after you first appear to have mastered it
serial-position effect
occurs when subjects show better recall of items at the start/end of a list, rather than the middle
link method
involves forming a mental image of items to be remembered in a way that links them together
method of loci
taking an imaginary walk along a familiar path where images of items to be remembered are associated with certain locations
encoding specificity principle
value of a retrieval cue depends on how well you encode
short term memory (STM)
limited-capacity store that can maintain unrehearsed information for 10-20 secs
working memory capacity (WMC)
refers to one’s ability to hold and manipulate info in conscious attention
long-term memory (LTM)
an unlimited capacity store that can hold info over length periods of time
flashbulb memories
unusually vivid/detailed memories of the circumstances in which one learned about momentous/newsworthy events
schema
organized cluster of knowledge about an object/event abstracted from previous experience with said object/event
semantic network
consists of nodes representing joined together by pathways linking relating concepts
prospective memory
involves remembering to perform actions in the future
retrospective memory
involves remembering events from the past or previously learned info
leveling
stories become shorter when stored
long-term potentiation (LTP)
long-lasting increase in neutral excitability in synapses along a specific neutral pathway
implicit memory
long-term memory where info is stored and used unconsciously
explicit memory
long-term memory involving conscious recollection of facts/events/personal experiences
reconstructed memory
process of recalling a past event by piecing together info from stored memory, often using personal knowledge which can lead to inaccuracies
Atkinson & Shiffrin’s model of memory stores
theory that memory is a 3 step process: sensory memory, short-term memory, and long-term memory
problems of inducing structure
discover relations with words, numbers, symbols, and ideas
problems of arrangement
arrange parts to satisfy a solution
problems of transformation
carry out a series of transformations to reach a goal
functional fixedness
the tendency to perceive an item only in terms of its most common use
mental set
exists when people persist in using problem-solving strategies that have worked in the past
insight/incubation effect
occurs when people suddenly discover the correct solution to a problem after not thinking about it for a while
problem space
refers to the set of possible pathways to a solution considered by the problem solver
an algorithm
a methodical, step-by-step procedure for trying all possible alternatives in searching for a solution to a problem
heuristic
guiding principle or “rule of thumb” used in solving problems or making decisions
well-defined vs. ill-defined
well-defined = clear path (know start, end goal, and all constraints)
ill-defined = no clear solution path (some info missing)
means-ends analysis
problem-solver analyzes the problem by viewing the end goal, and then tries to decrease distance between the current position/end goal (heuristic)
working forward
problem-solver starts at the beginning and tries to solve the problem from start —> finish (heuristic)
working backward
problem solver starts at the end, and tries working backwards from there (heuristic)
forming subgoals
breaking a problem into smaller problems to achieve end goal (heuristic)
analogies
take past problem solving experiences that are similar to solve a problem (heuristic)
change representation
change how problem is set up in order to solve it (heuristic)
Simons theory of bound rationality
people tend to use simple strategies in decision making that focus only on a few aspects of options → often resulting in irrational/sub-optimal decisions
risky decision making
involves making choices under conditions of uncertainty (ignore expected value → focus on subjective utility)
expected value
how much you could gain or what you could lose
subjective utility
what outcome is personally worth to an individual (vs. expected value, this wins)
availability heuristic
how you estimate the probability of an event based on the ease at which relevant examples come to mind
representativeness heuristic
determines the probability based on assumptions or past experience i.e. how similar to a typical prototype (schema/stereotype)
conjunction fallacy
occurs when people estimate the odds of 2 uncertain events happening together are greater than the odds of either event happening alone
gambler’s fallacy
the belief that the odds of a chance event increase if the event hasn’t occurred recently
confirmation bias
the tendency to only seek info that is likely to support one’s decisions/beliefs (while ignoring dis-conforming info)
framing
refers to how decisions/issues are posed or how choices are structured
additive strategy
make choices by rating attributes of choices and choosing the one with the most best ones
elimination by aspects
make choices by gradually eliminating unattractive attributes
belief perserverance
clinging to one’s initial conceptions after the basis on which they were formed has been discredited
belief bias
tendency for people to evaluate the logic of an argument based on whether it aligns with pre-existing beliefs
convergent thinking
narrowing down a list of alternatives to converge on a single correct answer
divergent thinking
trying to expand the range of alternatives by generating many possible solutions