Football Theory Final

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A complete set of vocabulary-style flashcards covering all 66 questions from the football quizzes, focusing on defensive techniques, offensive schemes, and special teams.

Last updated 10:46 PM on 7/21/26
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66 Terms

1
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Defensive Line Read Case

To determine if it is a run or pass play, the defensive linemen must read how the offensive lineman is coming out of their stance.

2
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Offensive Lineman Pass Block Stance

During a passing play, the offensive lineman will usually have their upper body and head more upright to keep balance to pass block.

3
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Escape a Block Technique

To escape a block, the defensive lineman must make initial contact on the blocker with his hands.

4
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Key Elements of Pursuit

The three key elements are position, pursuit angle, and speed (with course notes often substituting speed with leverage or effort).

5
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Cornerbacks Defensive Priority

A defensive position that usually must play the pass first, and then the run.

6
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Spot Dropping

A type of zone coverage where the defender drops back to a depth of 1010 to 1212 yards, aiming at a specific spot on the field related to his responsible pass zone.

7
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Pattern Match Dropping

A type of zone coverage where the defender drops back to a depth of 1010 to 1212 yards, aiming at a specific spot related to the nearest receiver threat to his zone.

8
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Zone Coverage Drop Mechanics

During a drop, the defender should always keep his head and eyes turned so he can see the quarterback.

9
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Break Towards the Ball Anticipation

A defender can anticipate the pass by seeing the quarterback's eyes, shoulders, and hands.

10
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Pass Deflection Technique

To knock the pass away from the receiver, the defender should reach with the hand closest to the quarterback.

11
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Deep Zone Defender Mistake

The biggest mistake a deep zone defender can commit is to allow a receiver to get behind him in his zone.

12
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Blitz Man Coverage Strategy

The defender must force the receiver to the outside, away from the quarterback.

13
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Man Free Coverage

A type of coverage featuring an extra defender located in the deep middle third of the field.

14
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Man Under Coverage

A type of coverage featuring an extra defender located in the deep half of the field.

15
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Leg Lock in Kicking

The kicking foot contacts the ball with the leg fully extended to transmit the maximum amount of force from the leg to the ball.

16
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Avoid Blocked Kick Timing

It should take 1.31.3 to 1.41.4 seconds from the snap to the kick.

17
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Punting Success Factor

The most important step in punting is a consistent ball drop.

18
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Goal of a Pooch Punt

To put the ball as close to the goal line as possible without going into the end zone for a touchback.

19
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Offensive System Selection Factors

A coach looks at personal philosophy, team personnel, and offensive systems they understand rather than what others are using.

20
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Basic Types of Running-Game Offenses

Gap Scheme, Zone Scheme, and Option Scheme.

21
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Gap Scheme

A running-game scheme that uses blocking rules spelling out exactly who each lineman will block.

22
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Isolation Play

A type of gap scheme running play where the offensive line blocks the defensive lineman at the point of attack, leaving the nearest linebacker for the lead blocker.

23
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Toss Play

A type of gap scheme running play attempting to get the ball carrier outside the perimeter of the defense with lead blockers on the linebackers and defensive backs.

24
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Counter Play

A type of gap scheme running play that reverses the direction of the play to catch the defense off guard.

25
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Zone Scheme

A running-game scheme where offensive blockers at the line of scrimmage are assigned an area rather than a specific man to block.

26
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Inside Zone

A type of zone scheme running play where the running back looks for an open gap as he prepares to attack the line of scrimmage.

27
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Zone Read

A type of zone scheme running play giving the quarterback the option to hand the ball off or keep it himself.

28
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Zone Read Quarterback Key

The quarterback reads the defensive end to determine whether to hand the ball off or keep it.

29
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Option Scheme

A running-game scheme where the quarterback's reads are based on the reaction of the defense to each phase of the play.

30
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Triple-Option Elements

The primary elements are the dive, the quarterback keep, and the pitch.

31
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Horizontal Pass Concept

A basic concept where more receivers are run into a specific zone or across under zones than the defense can stop.

32
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Vertical Pass Concept

A basic concept that tries to stretch the pass defense either within a specific zone or throughout the entire coverage.

33
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Curl-flat Concept

A passing game concept where the quarterback reads the outside linebacker defending the flat zone and throws to the uncovered receiver.

34
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High-low Concept

A passing game concept that attacks the depth of the cover defender, usually in an underneath zone.

35
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Three Level High-low Concept

A passing game concept that attacks both the under cover defender and the deep cover defender.

36
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Backfield Action Selection Factors

The choice depends on the down and distance situation, offensive/defensive personnel, and the type of play.

37
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Defensive Scheme Selection Criteria

A coach considers player abilities, opponent offensive schemes, and their own knowledge of the defense.

38
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Characteristics of a Good Defense

Stopping or slowing the opponent's running game, adjusting to offensive formations, and player capability to execute the scheme.

39
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1-gap Technique

A run-gap technique where each player is responsible for only one gap once the play develops.

40
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2-gap Technique

A run-gap technique where the defensive lineman protects his gap while preventing the offensive lineman from releasing to the linebackers.

41
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44-33 Scheme Personnel

A defensive scheme involving 44 down linemen, 33 linebackers, and 44 defensive backs.

42
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33-44 Scheme Personnel

A defensive scheme involving 33 down linemen, 44 linebackers, and 44 defensive backs.

43
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44-33 Stack

A flexible 44-33 variation allowing linebackers to adjust alignments against 33, 44, and 55 wide receiver sets.

44
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44-33 Eagle

A type of 44-33 scheme that most commonly uses a 22-gap defensive alignment.

45
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33-33 Scheme Disadvantage

This scheme does not allow a lot of line movement.

46
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33-44 Scheme Selection Rationale

This can be a good alternate to the 44-33 if it is difficult to find enough good defensive ends.

47
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55-33 Scheme

A defensive scheme designed to stop the running game but lacks flexibility for modern passing games.

48
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Three-Deep Zone Secondary Advantage

There is always a free safety aligned over the ball to help stop long running plays.

49
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Four-Deep Zone Key Technique

Under-zone cover men reroute receivers attempting to run into vacant middle or outside deep zones.

50
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Two-Deep Zone Usage

Good in long-yardage situations or when the defense accepts the offense completing short passes.

51
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Main Objective of a Blitz

To get to the quarterback quickly and tackle him before he gets the pass off.

52
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Critical Punting Team Responsibilities

Covering downfield to prevent returns and protecting the punter during the kick.

53
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Tight Punt Alignment

A punt alignment where 33 players line up 55 yards behind the line of scrimmage directly in front of the punter.

54
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Punt Team Gunners

Players with no blocking responsibility who release immediately downfield to get to the returner before or during the catch.

55
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Man Blocking Advantage in Punt Formations

The blocker might recognize earlier if his man is rushing or dropping into coverage.

56
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Keys to a Successful Punt Return

Defenders preventing coverage men from reaching the returner, returner skills, and the ability to catch and hold the ball.

57
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Punt Catching Safety Rule

A returner should never back up inside their own 1010-yard line to catch a punt.

58
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Kick Block Critical Point

The get-off is the most critical point in blocking a punt.

59
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Main Purpose of Kickoff Team

To cover downfield to minimize the return, give the return team poor field position, and allow minimal gaps.

60
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Kickoff Cover Man General Rule

If more than 1010 yards away from the returner, the cover man should avoid the blocker and return to his lane.

61
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Kickoff Team Focus Points

Successful kickoffs focus on the get-off, speed covering downfield, and the tackle of the returner.

62
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Pooch Kick

A specialty short, high kickoff landing near the opponent's 2020- to 2525-yard line by the numbers.

63
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Squib Kick Technique

The kicker imparts overspin by kicking the top half of the ball to cause a large hop at about 1010 yards.

64
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Kickoff-Return Scheme Keys

Aligning to field any kickoff, blockers executing with correct timing, and maintaining blocks to create running lanes.

65
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FG and PAT Synchronization

The holder, snapper, and kicker must work in sync to ensure a quick and smooth kick.

66
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Keys to Blocking Field Goals and PATs

Rushers pushing the offensive line, defenders getting off blocks quickly, and keeping hands as high as possible.