Mechanics I - Statics Vocabulary

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Vocabulary flashcards covering key terms, fundamental concepts, Newton's laws, vector classifications, and force systems from Mechanics I - Statics.

Last updated 10:31 PM on 9/9/26
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24 Terms

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Statics

The branch of mechanics that deals with the state of rest or motion of bodies moving with constant velocities.

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Dynamics

The branch of mechanics in which bodies are subjected to acceleration.

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Resistance of Materials

The branch of mechanics (Mechanics II) dealing with the relationships between external loads, the intensity of internal forces, and deformation response.

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Space

A fundamental concept associated with the notion of the position of a point PP given in terms of three coordinates measured from a reference point or origin.

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Time

A fundamental concept required to specify an event in terms of when and where it occurred.

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Mass

A quantity used to characterize and compare bodies based on their response to Earth's gravitational attraction and resistance to changes in translational motion.

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Force

A vector quantity representing the action of one body on another, characterized by its point of application, magnitude, and direction.

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Newton's First Law

The principle stating that if the resultant force on a particle is zero, the particle will remain at rest or continue to move in a straight line.

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Newton's Second Law

The principle stating that a particle subjected to a non-zero resultant applied force will experience an acceleration proportional to the force, expressed as F=maF = ma.

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Newton's Third Law

The principle stating that forces of action and reaction between two particles have equal magnitude, opposite sense, and the same line of action (F12=F21\vec{F}_{12} = -\vec{F}_{21}).

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Newton's Law of Gravitation

The law stating that two particles attract each other with equal and opposite forces calculated by F=G^Mmr2F = \hat{G} \frac{Mm}{r^2}.

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Universal Constant of Gravitation

The physical constant denoted by G^\hat{G}, equal to 66.73×1012m3/kgs266.73 \times 10^{-12}\,\text{m}^3/\text{kg}\cdot\text{s}^2.

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Fixed Vector (Bound Vector)

A vector possessing a well-defined point of application that cannot be changed without altering the results of an analysis.

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Free Vector

A vector that may be moved freely in space without altering its effect on an analysis.

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Sliding Vector

A vector that can be applied anywhere along its line of action without changing its effect on an analysis.

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Equal Vectors

Vectors that share both the same magnitude and the same direction.

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Negative Vector

A vector having the exact same magnitude as a given vector but pointing in the opposite direction.

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Central Force System

A system of forces in which all lines of action intersect at a single point.

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Static Equilibrium

The condition of a mechanical system where the resultant of all acting forces is equal to zero (R=Fi=0\vec{R} = \sum \vec{F}_i = 0).

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Method of Culmann

A method used to solve equilibrium problems for bodies subjected to four forces by combining pairs of forces into resultants R12R_{12} and R34R_{34}.

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Parallelogram Law

A principle of vector addition stating that two concurrent vectors can be replaced by a resultant represented by the diagonal of a parallelogram formed using those vectors.

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Triangle Rule

A method of vector addition where the tail of the second vector is connected to the head of the first, forming a triangle with the resultant vector.

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Polygon Rule

A graphical method for adding three or more vectors head-to-tail sequentially to determine their single resultant vector.

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<p>Law of Cosines and Law of Sines</p>

Law of Cosines and Law of Sines

Trigonometric laws used in vector triangles: Law of Cosines C=A2+B22ABcos(c)C = \sqrt{A^2 + B^2 - 2AB \cos(c)} and Law of Sines Asin(a)=Bsin(b)=Csin(c)\frac{A}{\sin(a)} = \frac{B}{\sin(b)} = \frac{C}{\sin(c)}.