FÖ7 Avioding Predation, Finding Food & Habitat Selection (ch. 5-6)

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12 Terms

1

Life-dinner principle

a characterization of the race between predators and prey that is meant to emphasize the supposed selective asymmetry between the players.

  • It is more selectively important that the prey get away than for the hunter to succeed

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2

Predation event

  1. Detection

  2. Identification

  3. Attack

  4. Capture

  5. Consumption

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3

Crypsis

the ability of an animal to avoid observation or detection by other animals

  • Background matching

  • Disruptive colouration

  • Mimicry

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4

Disruptive coloration

Irregular patches of contrasts that tend to catch the eye of predators and break up the outline of the animal, making it harder to detect

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5

Camouflage by mimicry

An animal resembling something else to avoid detection

  • Ex. looking like a plant, eyespots on butterflies to startle

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6

Optimality theory

a framework that assumes natural selection favours behaviours that maximize an animal’s fitness given ecological constraints

  • Works based on a cost-benefit analysis

  • Mathematical models can be used to predict optimal strategies

  • Problems:

    • Maximizing one behaviour can have a negative effect on another

    • Over time selection acts for an optimal trade-off between behaviours

    • Does not take behavioural syndromes (personality) into account

    • Neglects importance of learning as an optimization process

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7

Carcinization

Repeated convergent evolution of crustaceans into crab-like bodies

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8

Dispersal

movement of an animal from one site (birthplace) to another

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9

Migration

population moving between locations regularly

  • Seasonally sychronized relocations between breeding ground and wintering area

  • When the same or different generations move within a breeding season (some insects)

  • Movements in circuits between bredding, feeding and wintering sites (some fish)

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10

IFD (Ideal Free Distribution)

Animals will distribute with such densities that a constant intake rate is achieved

A game theoretical model, used to predict distribution of individuals in space, assumes that:

  • Behavioral decisions are assumed to maximize reproductive success, or some proxies such as energy gain, number of matings

  • Individuals have perfect information about relative fitness payoffs and can move freely

  • Individuals have equal competitive abilities, and can move between patches without costs

Cannot predict how the animals will distributed with only one measurement, it depends on what others are doing

  • Intake rates should equalize between patches

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11

Surface distribution model

Model that assumes that animals will distribute with equal densities over the total surface

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12

Evolutionarily stable strategy (ESS)

A strategy that cannot be replaced by an alternative strategy because it would not be beneficial under natural selection

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