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Attention
“glue” that holds our cognitive processes together!! “Attention is the means by
which we actively process a limited amount of information from the enormous amount of
information available through our senses, our stored memories, and other cognitive”
processes.
William James defined it over 135 (1890) years ago as focusing on one thought
while excluding others. James' definition is partially correct; attention is indeed
limited and cannot encompass multiple stimuli simultaneously.
Bottleneck theories suggest that attention has limits, and not all information can
be processed simultaneously, leading to selective attention
The 'All or None' theory is challenged by findings that some information can be
processed even when not consciously attended to, indicating a more nuanced
understanding of attention.
Attenuation theory posits that unattended information is not completely blocked
but rather weakened, allowing for some processing.
Signal detection theory
is a framework used to measure the ability to
differentiate between signal (stimulus) and noise (background). It is widely used
in perceptual experiments to assess how individuals respond to stimuli under
uncertainty.
The theory provides a structured approach to understanding errors in perception,
including hits, misses, false alarms, and correct rejections.
Hits: Correctly identifying the presence of a stimulus.
Misses: Failing to identify a present stimulus.
False Alarms: Incorrectly identifying a stimulus as present when it is
absent.
Correct Rejections: Correctly identifying the absence of a stimulus.
The balance between hits and false alarms is crucial for understanding
perceptual accuracy.
Absent versus false alarm, Memory effect: as hits go up, so do false alarms
SDT Receiver operator characteristic
maps probability of hits by probability of
false alarms
ROC curves graphically represent the trade-off between sensitivity (true
positive rate) and false alarm rate.
The area under the ROC curve indicates the effectiveness of the signal
detection process.
Sensitivity (d') and bias (β) are key metrics derived from ROC analysis,
helping to quantify detection performance.
The ROC curve can be influenced by experimental conditions and
participant instructions.
Sisnol= sensitivity(ability to hear) + bias (we want to cut out bias)
Subtraction: there is always signal and noise
Vigilance
requires attending to a particular area for a prolonged period of
time/sustained attention is required to detect infrequent events over
prolonged periods/Vigilance refers to the ability to maintain attention and
alertness over prolonged periods, especially in environments where
specific stimuli must be detected. It is critical in various real-world
applications, such as monitoring security systems or air traffic control (A
scenario of walking through a cemetery at night illustrates vigilance and
the need for heightened awareness of surroundings, and air traffic control
exemplifies the complexity of attention, requiring simultaneous monitoring
of multiple aircraft and decision-making, Radiology: Radiologists analyze
medical images for abnormalities, requiring them to be vigilant to detect
subtle changes that could indicate serious health issues, Security
Screening: Airport security personnel use X-ray machines to identify
contraband, necessitating a high level of vigilance to prevent dangerous
items from boarding flights, Quality Control in Manufacturing: Workers
monitor production lines for defects, needing to quickly identify and
address any issues to maintain product quality.)
Factors influencing vigilance and study examples
Fatigue: Prolonged periods of vigilance lead to fatigue,
which significantly decreases performance and increases
the likelihood of missing critical stimuli.
Expectation Bias: Posner and Railey's 1994 study
demonstrated that expectations can influence attention,
where valid cues improve reaction times while invalid cues
slow them down.
Cognitive Load: High cognitive demands can detract from
the ability to maintain vigilance, necessitating strategies to
manage workload effectively.
High-stakes environments require individuals to be in a heightened state
of awareness, continuously scanning for specific signals or anomalies.
Studies show that vigilance can decline over time, leading to increased
errors, which is known as the vigilance decrement. Factors affecting
vigilance include task complexity, duration, and individual differences in
attention span.
Mackworth (1948): 25% of stimuli missed after 30 minutes
Involved tasks where participants monitored a clock for
irregularities, revealing significant lapses in attention over time.
Findings indicated that even after 30 minutes, participants missed
about 25% of critical stimuli, raising concerns about the
effectiveness of vigilance in prolonged tasks.
This research has implications for designing work environments,
suggesting that frequent breaks and task rotation can enhance
vigilance and performance.
Fisk & Schneider (1981): training can improve vigilance, but fatigue
decreases performance
“Spotlight” metaphor
The spotlight metaphor describes how attention can be directed
towards specific areas in the environment, akin to a spotlight
illuminating a stage.
This metaphor illustrates the trade-off between focused attention
and the risk of missing stimuli outside the spotlight's beam,
especially when expectations are incorrect.
Engaging the spotlight requires cognitive effort, and disengaging
from it to scan other areas can lead to delays in response time.
Battle is the fastest
Invalid is the slowest (expectation is elsewhere, may have
an emotional spotlight)
Search
involves actively seeking out the target. Vigilance involves passive
monitoring for stimuli, while search is an active process of locating a
specific target once it is identified. The transition from vigilance to search
is critical in situations where a stimulus is detected, such as hearing footsteps and determining their source. Effective search strategies are essential in environments where quick identification of targets is necessary, such as in emergency response scenarios.
Types of search
Feature searches and feature singletons: distinctiveness makes the
target “pop out” A feature singleton is a distinctive attribute that pops out,
such as a red donut among a box of regular donuts.
Conjunction search: a combination of features is the target. Conjunctive
searches require identifying a target based on a combination of features,
which is more effortful and time-consuming.
Visual search: involves actively seeking a target among distractors,
similar to localizing sounds like footsteps. The process of search can be illustrated through examples like Where's Waldo? where the target (Waldo) is distinctive yet can
be hard to find in a busy display.
Searches can be categorized into easy searches, where a target
stands out (feature singleton), and more complex searches
requiring conjunctions of features. The difficulty of search tasks
can be influenced by the number of stimuli present, leading to the
display size effect, where search time increases with more items.
Display size effect: wheres waldo (T and L example in class)
Feature-Integration Theory (Treisman, 1986)
focusing on how we
detect features in our environment.
Physiological data from studies, including single-cell recordings in
cats, provided evidence for how visual stimuli activate specific
brain cells.
The theory posits that simple searches are automatic, while
conjunctive searches require more cognitive effort.
Single-cell recordings show how different cells in the visual cortex
respond to specific stimuli, illustrating the brain's programming to
detect certain features.
The Nobel Prize-winning research in 1981 highlighted the different
layers of cells in the occipital cortex that respond to various
stimuli, supporting the theory's claims.
Simple cells respond to basic features, while complex and
hyper-complex cells respond to more intricate combinations of
features.
Similarity Theory (Duncan & Humphreys, 1989)
examines the
relationship between targets and distractors, emphasizing that
similarity can hinder search efficiency.
When distractors closely resemble the target, it complicates the
search process, making it harder to identify the target.
To enhance searchability in design, increasing contrast between
the target and distractors is recommended
Movement filter theory
movement in conjunction with distinctive
features enhances search, whereas movement in conjunction with subtle
features may cause illusory conjunctions that hinder search/suggests that
movement is a significant attribute that can enhance visual search/The
presence of movement, combined with distinctive features, can facilitate
quicker identification of targets in a dynamic environment.
This theory highlights the importance of considering motion in
visual search tasks, as it can draw attention to relevant stimuli.
Movement Filter Theory suggests that movement is a significant
attribute that can enhance visual search. Movement is considered
a special attribute that enhances visual search when combined
with distinctive features. A moving object, such as a red ball, can
draw attention more effectively than static objects, especially in a
contrasting environment. However, subtle features in a complex
background can hinder search efficiency, leading to illusory
conjunctions where features are miscombined.
Movement is defined as a vector, which is a conjunction of
different features, suggesting that it should slow down processing
according to feature integration theory. Research by Livingston
and Biggs in the 1990s identified specialized movement cells in
the visual system that respond specifically to movement, indicating
that movement can act as a singleton rather than a conjunction.
This suggests that our evolutionary focus on movement is crucial
for survival, as it helps detect potential threats or changes in the
environment.
The concept of movement as a singleton challenges previous
theories that categorized all visual stimuli as conjunctions,
highlighting the need for updated models in visual attention
research.
Selective attention
cognitive process of focusing on specific stimuli while ignoring
others/focusing on specific stimuli while ignoring others, such as reading during a noisy
cafe and working on a plane while ignoring the sounds of crying babies or loud
conversations (aligns with William James's metaphor of focusing on one train of thought
among many)/ We make a choice to attend to some stimuli but ignore others. A classic
study from 1960 demonstrated that participants could follow information from one
channel while ignoring another, indicating that attention can switch based on the
relevance of the information.
Cherry’s (1953) Cocktail Party Phenomenon and “All or None Filter”
Early research in the 1950s introduced the concept of a filter that
determines which stimuli are processed and which are ignored, leading to
the cocktail party phenomenon. The cocktail party phenomenon illustrates
how individuals can focus on a specific conversation while filtering out
others, demonstrating the selective nature of attention. Individuals can focus on a single conversation in a noisy environment, yet still hear their
name mentioned elsewhere.
Shadowing, binaural, and dichotic listening experiments
Bineural: information from both A & B is going into both ears (people are
really bad at this)
Dichotic listening tasks where participants were asked to shadow one
message while ignoring another, revealing the limitations of the
all-or-none filter. Dichotic listening task: One source going into one ear
(only listen to one source and ignore the other) -> All or none filter
Results showed that while participants could focus on one message,
some information from the ignored message still penetrated awareness,
challenging the strict filter theory.
Early filter approach- no semantic information
Broadbent’s (1958) Filter Theory
Attention acts as a gatekeeper, allowing only certain information to be
processed based on its relevance.
Moray’s (1959) Selective Filter Model and the “Yes Dear” Effect
Later theories, such as those proposed by Moray, introduced the concept
of a selective filter, suggesting that some perceptual information can still
be processed even when not attended to, leading to a more nuanced
understanding of attention.
Treisman’s Attenuation Model (Late filtering model)
Early filter theories posited that irrelevant
information is completely blocked from processing, but this was
challenged by findings that some information can still be processed at a
lower level. Treisman's attenuation model suggests that instead of
blocking non-target stimuli, the brain weakens their processing, allowing
for some level of awareness even if not fully attended to. This model
indicates that attention is not a binary process but rather a gradient,
where some stimuli are processed more deeply than others based on
their relevance or meaning. The attenuation model aligns with the idea
that attention can be distributed across multiple channels, allowing for a
more nuanced understanding of cognitive processing.
The concept of bottlenecks in information processing highlights the
limitations of our cognitive capacity, which can lead to errors in attention
and memory.
(3 stages): we attend to several channels; non-target stimuli are
weakened, not filtered/blocked
Analysis of physical characteristics
Pattern analysis
Assigning semantic meaning
Capacity Model= task difficulty
William James (jammies in bed example after work)
Automated vs. Controlled Processing
Controlled processing: requires conscious effort (more attentional
resource), performed step-by-step, longer to execute, used with novel
tasks typically used for novel or complex tasks, such as learning to drive a
manual transmission vehicle.
Automated processing: occurs with familiar tasks that have been
practiced extensively, allowing them to be performed with little conscious
thought, such as driving an automatic car/require less conscious effort
(less attentional resource), performed in parallel with other tasks,
relatively fast execution, used with familiar tasks
The transition from controlled to automated processing illustrates the
practice effect, where repeated exposure to a task leads to increased
efficiency and reduced cognitive load.
An example of this transition is learning to play a musical instrument,
where initial practice is slow and deliberate, but over time becomes fluid
and automatic.
The negative acceleration curve describes how performance improves
rapidly at first with practice but levels off as one becomes more skilled,
indicating diminishing returns on further practice.
This curve is significant in understanding how expertise develops and why
even experts can make errors when performing automated tasks due to
over-familiarity.
Through PRACTICE, controlled tasks become automatized
Automized Stroop test example
It consists of three parts: reading color words, naming the color of
the words, and naming the color of the ink used to print the words,
with increasing difficulty in each part.
The test illustrates how automatic reading can interfere with the
task of naming colors, highlighting the challenges of controlling
automatic processes. Participants typically perform best in the first
part (reading words) and worst in the third part (naming ink
colors), demonstrating the impact of automaticity on performance.
The decline in performance from part one to part three indicates
the cognitive load required to suppress automatic responses.
When Automatic Processes go bad (Human error)
Errors in automated tasks can occur when attention is divided or when
individuals become complacent due to familiarity with the task.
An example of an error in an automated task is forgetting to lock a door
after repeated actions, highlighting how routine tasks can lead to lapses in
attention.
Strategies for reducing errors in automated tasks include increasing
awareness of potential lapses and implementing checks to ensure tasks
are completed correctly.
òTraining and practice can help individuals maintain a level of conscious
attention even in familiar tasks, reducing the likelihood of errors.
James Reason's taxonomy of
error categorizes mistakes into different types
Mistakes: errors in controlled processing/Mistakes are errors in
judgment or decision-making, often due to a lack of knowledge or
incorrect assumptions, such as deciding to skip studying for a test.
Slips: errors in automatic processing (pressing the wrong button) Likely to occur when 1) we deviate from routine or
2) when the routine is interrupted/when an automatic process is
interrupted, leading to unintended outcomes, such as mixing up
tasks (e.g., feeding a cat while making tea)
Captured errors happen when individuals fail to deviate
from a routine, leading to unintended actions, as illustrated
by William James's anecdote about coming home and
going to bed instead of preparing for dinner.
Lapses: A failure of memory or omission, forgetting a step
Stroop Effect (1935)
Inability to control the automatic process of reading.
Divided attention
used when attention must be allocated to perform multiple tasks at the
same time/refers to the ability to multitask(which can affect performance on individual
tasks), though there is debate on whether it is true multitasking or task switching/Divided
attention refers to the ability to process multiple sources of information simultaneously,
which can lead to performance decrement
Divided attention is often tested in studies measuring performance on dual-task
scenarios, revealing limitations in cognitive resources.
Dual task paradigm (1976)
is a method used to study divided
attention by requiring participants to perform two tasks at once,
revealing how attention is allocated/dual task paradigm allows
researchers to measure the effects of multitasking on
performance, revealing that simultaneous tasks can lead to
decreased accuracy and speed.The dual task paradigm involves
three conditions: performing Task A alone, Task B alone, and both
tasks together. The performance metrics help to quantify the
cognitive load and efficiency of multitasking.
Continuous practice of tasks can lead to automation,
improving performance over time, but initial attempts often
result in errors.
Change blindness
is the phenomenon where individuals fail to notice significant
changes in their visual environment.
Coined by researchers Rensink, O'Regan, and Clark, this concept emerged from
studies involving rapid image changes.
Example: In a study, participants failed to notice a plane disappearing from an
image, demonstrating the limits of visual attention.
Change blindness illustrates how our attentional capacity can create a false
sense of continuity in our perception of reality.
The phenomenon is often showcased in media, such as the book 'The Invisible
Gorilla, which discusses the illusion of memory.
Practical implications: Change blindness can affect everyday situations, such as
failing to notice changes in a familiar environment.
The Doors Study
Conducted by Simons and Chabris in 1998, the Doors Study exemplifies change
blindness in social interactions.
Participants engaged in a conversation about directions were unaware when the
person they were speaking to was replaced by another individual.
This study highlights how focused attention on a task can lead to missing
significant changes in the environment. The results suggest that our expectations influence our perception; we do not anticipate changes during social interactions.
Change blindness can have real-world implications, such as in eyewitness
testimony, where individuals may overlook critical details.
The study emphasizes the importance of understanding cognitive limitations in
social cognition.
Understanding attention and change blindness can improve educational
strategies by minimizing distractions.
In workplace settings, awareness of multitasking costs can lead to better task
management and productivity.
Training programs can be developed to enhance attentional control and reduce
the impact of change blindness.
A classic example is the use of video clips where elements are altered, and
viewers do not notice these changes, illustrating the concept effectively
Inattention blindness
distractions in the environment lead to missed information that is
right in front of us.
Inattention blindness occurs when our focus is directed elsewhere, causing us to
overlook obvious stimuli, such as a gorilla in a basketball game video.
The term 'inattention blindness' was coined by Mack and Rock in 1998,
emphasizing the role of attention in perception.
The famous awareness test involving counting basketball passes demonstrates
change blindness; viewers often miss the moonwalking bear due to their focus on
the task.
Simons and Chabris conducted a study in 1999 that showcased how 60% of
participants failed to notice a gorilla while counting passes, highlighting the
impact of focused attention on perception. Title was gorrilas in our midst
Perception
the set of processes that we use “to recognize, organize, and make
sense of the sensations (raw data recieved from stimuli) we receive from
environmental stimuli.
” (ex: temperature->58 degrees when you are from the
north or the south)
Vision is the most dominant sense
Perception is influenced by the relative distance of objects, leading to size
distortion; objects further away appear smaller, while closer objects seem larger.
Early perceptual experiments often involved conflicting cues to determine which
perception dominated, revealing insights into human cognition.
Expectations in perception: mistaking a dark shape for a dog in a dimly lit room
Bottom Up
(Data-driven) approach
Perception starts with sensory input-> processed to form a higher
understanding
Gibsons Theory of Direct Perception
posits that all
necessary information for perception is derived from
sensory data, minimizing the role of higher-order cognition.
This theory has significant implications in fields like
environmental psychology and design, emphasizing how
physical environments shape human interaction.
An example of this is the design of door handles, where
their shape inherently suggests how they should be used,
demonstrating the concept of affordances.
The idea of affordances indicates that the characteristics of
an object guide our interactions with it, reducing the need
for cognitive processing.
Environmental affordance
what’s in the
environment directs how you interact with
something
Gibson's theory challenges traditional cognitive
approaches by suggesting that perception can occur
without extensive mental processing.
Template theory
Only an exact match will do (work for
computers not humans)
Template theory suggests that recognition occurs by
matching sensory input to stored templates in memory,
requiring an exact match for identification.
This theory is effective for machines, such as barcode
scanners, which rely on precise matches to function
correctly.
An example of template theory in action is the scanning of
UPC codes at a grocery store, where any deviation from
the expected code results in an error.
The limitations of template theory in humans arise from the
vast number of potential templates needed for recognition,
leading to inefficiencies in memory retrieval.
The complexity of human writing recognition illustrates the
inadequacy of template theory, as it would require an
impractical number of templates for different fonts and
styles.
Feature Theories
posits that recognition is based on
identifying specific features or attributes of an object rather
than matching it to a template or prototype/Feature
theories propose that we recognize objects by analyzing
their individual features rather than relying on holistic
templates or prototypes.
This approach allows for greater flexibility and efficiency in
recognition, as it focuses on key characteristics that define
an object.
An example of feature theory in practice is recognizing
letters based on their distinct features, such as lines and
curves, rather than requiring a complete template for each
letter.
Feature theory can explain how we can recognize
variations of objects, such as different fonts or handwriting
styles, by focusing on their essential features.
This theory is particularly relevant in cognitive psychology,
as it aligns with how humans process visual information.
The term 'feature' was popularized by Gordon Bower's
research at Stanford, emphasizing the importance of
features in memory storage and recognition.
Selfridges Pandemonium
Features are the building blocks of recognition, allowing us
to identify and categorize objects in our environment.
The Selfridge Model of Feature Identification
The Selfridge model, also known as the pandemonium
model, illustrates the process of feature identification in a
structured manner.
It involves taking a high-fidelity snapshot of an object,
creating an internal representation for further analysis.
The model consists of a hierarchy of 'demons' that process
visual information, starting from image capture to feature
analysis.Describes a model of perception where different
'demons' (feature detectors) respond to various aspects of
stimuli, working together to recognize patterns
Recognition involves several stages: capturing an image,
analyzing features, and reconstructing the object from its
components.
The initial stage captures a snapshot, followed by breaking
down the image into features such as lines and angles.
Cognitive units interpret these features to hypothesize
what the object could be, leading to a final recognition
decision.
Feature theories are applicable in various cognitive tasks,
including memory research, where binding features
together is crucial for memory formation.
Researchers like Marsha Johnson have explored how
feature finding contributes to effective memory recall.
The theories highlight the cognitive processes involved in
recognizing both visual stimuli and written words.
Structural Description Theory
expands on feature theories
by addressing more complex objects beyond simple
letters.
Irving Biederman proposed a three-stage recognition
process for complex objects, emphasizing the breakdown
of objects into simpler components.
The theory suggests that humans are pre-programmed
with a set of geometric icons that aid in object recognition.
Stages of Recognition
The first stage involves taking a snapshot of the object and
identifying its basic contours and features.
The second stage classifies these features into geometric
icons, which are innate shapes that help in recognizing
patterns.
The final stage reconstructs the object from its classified
components, allowing for pattern recognition.
Biederman identified 36 geometric icons (Biederman’s
“Geons”) that serve as the foundation for recognizing
complex objects.
These icons include basic shapes like cones and cylinders,
which combine to form more intricate structures.
The process of recognizing an object involves identifying
these icons and understanding their arrangement to form a
coherent image.
Marr (1982): Computational model of perception
computational model of perception utilizes binary data to
analyze visual information.
The model operates on the principle of 'on' and 'off' states,
similar to binary coding in computer systems.
It effectively breaks down objects into their component
features but struggles with the reconstruction phase of
recognition. While the computational model excels at
analyzing data, it faces difficulties in synthesizing
information back into recognizable patterns. The challenge
lies in the vast number of potential combinations that could
arise from the analyzed features, complicating the
recognition process.
Top Down
(Conceptually-driven) approach
Previous expectations and experiences shape how we interpret
sensory data (ex: focus affects perception). Involves higher-order
cognitive processes that influence perception. It suggests that our
expectations and prior knowledge shape how we interpret sensory
information.
Examples: When reading a sentence, we often fill in missing
letters based on context. Top-down processing involves using prior
knowledge and experiences to interpret sensory information. This
allows us to make sense of incomplete or ambiguous stimuli/Case
Study: Research on visual perception has shown that individuals
can recognize objects faster when they are familiar, illustrating the
efficiency of top-down processing.
A classic example is recognizing a stop sign partially obscured by
foliage. Despite not seeing the entire sign, previous knowledge allows us to infer its meaning based on context and partial visual
cues.
Perceptual Sets
habitual way of perceiving based on
expectations/ Perceptual sets are mental frameworks that
influence how we perceive the world. They are shaped by
our experiences and expectations, guiding our
interpretations of sensory data/The concept of 'perceptual
sets' refers to the mental predispositions that shape how
we perceive stimuli based on past experiences.
Social perceptual sets can also influence our
interactions. For instance, if we expect a friendly
greeting, we may overlook unusual responses, as
demonstrated in a study where a professor
received different reactions based on context.
Context effects: influence of surrounding
environment on perception
Contextual cues can significantly affect
recognition speed and accuracy, as
demonstrated in studies with household
items in different settings.
For example, Palmer (1975) objects like
toilets are quickly recognized in a bathroom
context but delayed in a kitchen context,
highlighting the role of context in perception.
This phenomenon illustrates how
mismatched contexts can lead to slower
reaction times and errors in identification.
Balancing Top-Down and Bottom-Up Processing
Both processes
work together in perception. For instance, when we see a familiar face,
top-down processing helps us recognize it quickly, while bottom-up
processing allows us to analyze the facial features.
Top-down processing involves using existing knowledge and
expectations to interpret sensory information, while bottom-up
processing starts with the sensory input itself.
Both processing types are essential for understanding perception,
as they work together to help us navigate our environment
effectively.
Evidence from various studies supports the idea that both
processes are utilized in different contexts and situations.
Depth Cues
features of the stimuli that indicate how far an object is from the
observer, or from other objects in the world.
Two Types
Bi and monocular
Binoculor
requires both eyes to see the cue; used for viewing objects
that are close
Require both eyes to perceive depth. They include binocular
disparity, where each eye sees a slightly different image, helping to gauge
distance. For example, when you cover one eye and switch, objects appear to
jump, illustrating depth perception.
Monoculor
only requires one eye; used for objects farther away
Can be perceived with one eye and include various pictorial
cues. They help us understand depth in two-dimensional images, such as
paintings.
Interposition/Occlusion
One object partially covers another because
it’s closer to you.When one object overlaps another, we perceive the
overlapping object as closer. This cue is commonly used in art to create
depth. Example: In an image with lily pads and flowers, the flowers
appear closer because they occlude the lily pads.
Linear Perspective
When two lines (which we know are parallel) seem
to be converging/Parallel lines appear to converge in the distance, giving
a sense of depth. This is often used in landscape paintings. Can create
Pozzo illusion.
Texture gradient
At greater distances, the texture (or details) of the
scene are packed together, telling us that objects in the distance are
farther away. Objects that are closer appear more detailed, while those further away appear smoother and less detailed.
Relative Size
When looking at two objects, the larger object will appear
to be closer/If two objects are known to be of similar size, the one that
appears smaller is perceived as being further away.
Aerial Perspective
Distant objects appear hazier and bluer due to
atmospheric effects, providing depth cues.
Artists like M.C. Escher exploit linear perspective to create impossible
figures that challenge perception
Q conflict occurs when different depth cues provide conflicting
information, leading to misinterpretation of spatial relationships.
Example: The waterfall in Escher's work appears to flow upward,
defying gravity and creating confusion about spatial orientation.
Binocular Diaparity
the eyes are 2.5 inches apart, so each eye sees a slightly
different view of the same object
Helps determine how far away the object is from you.
Convergence
As you focus on an object coming towards you, your eyes will
turn inward slightly
Helps determine how close an object is, compared to other objects in the
visual field.
Refers to the inward or outward movement of the eyes to focus on objects
at different distances. This muscle movement provides important depth
information.
Collimated Light: When objects are far away, light rays become parallel,
leading to similar images in both eyes, which affects depth perception.
Case Study: The 'visual cliff' experiment demonstrated that depth
perception is crucial for infants, indicating a combination of innate and
learned aspects.
Figure and Ground in Perception in Object Identification
The distinction between figure and ground is crucial in understanding how we
perceive objects in relation to their backgrounds.
Attention can shift dynamically, altering what is perceived as figure or ground
based on focus; for example, a lamppost can be seen as either the figure or the
background depending on attention.
Reversible Figures and Dynamic Perception
objects that can be perceived in more than one
way/Reversible figures, such as the Necker cube and the old woman/young
woman illustration, demonstrate how perception can switch based on attention
and interpretation.
These figures exemplify the dynamic nature of attention, where the viewer can
alternate between different interpretations of the same visual stimulus.
The phenomenon of reversible figures illustrates the brain's ability to process
multiple interpretations, showcasing the complexity of visual perception.
Auditory perception also involves figure-ground distinctions; background noises
can become the focus when they become relevant, such as sniffling during a test.
The example of a backup alarm transitioning from background noise to a figure
illustrates how context can shift auditory perception. This highlights the
importance of attention in auditory processing, similar to visual perception.
Form Perception
we perceive objects as the individual parts, plus the
relationship between the parts.
Gestalt Principles of Perceptual Organization
“The whole is perceived as being greater than the sum of its parts.”
Law of Pragnanz
Every stimulus pattern is seen in such a way that the
resulting structure is as simple as possible.
Gestalt laws of grouping
The laws of grouping, such as proximity, similarity, and closure, help us organize
sensory information and make sense of complex stimuli. These laws guide our
understanding of distance and relationships between objects, influencing how we
perceive our environment. Understanding these laws is essential for grasping
how we interpret visual and auditory information in everyday life.
Proximity
objects close together are perceived to be in the same group. For
example, in a visual display of shapes, closely positioned red squares and
triangles are grouped together, leading to a consensus of two groups rather than
eight individual shapes
Similarity
objects that look similar (shape, color, size, etc.) are grouped
together. For instance, in a football game, players wearing the same color
uniforms are perceived as a team, facilitating quick recognition of their
movements
Continuation
We tend to fill in the gaps when lines or shapes are interrupted.
For example, if a line is obscured, we still perceive it as a continuous line based
on our previous experiences
Closure
When a familiar object is interrupted, we imagine the rest of the figure.
For instance, if part of an object is hidden, we still recognize it based on our
familiarity with the object.
Four perceptual constancies
shape
size
location
color
Shape constancy
we perceive things to have a constant shape even though
we look at it from different angles. For example, a door appears rectangular
regardless of whether it is open or closed
Size comstancy
we perceive an object to still be the same size, even though
it’s coming closer to you and projecting a larger retinal image. For instance, a
person walking away appears smaller, but we know they are not shrinking
Location constancy
we perceive things as staying in the same place, even as
we move around relative to the object
Color constancy
we see an object as the same color even when the actual
wavelengths hitting our retina change. Our perception of an object's color
remains consistent under varying lighting conditions. For instance, a cherry red
car may appear darker in low light, but we still recognize it as the same color.
Unconscious perception
Blindsight phenomenon (agnosia)
Agnosia: condition characterized by the inability to process visual
information can result from occipital cortex damage
Weiskrantz (1986): Demonstrated that patients with cortical blindness
could still detect and localize stimuli unconsciously, suggesting that visual
processing can occur without awareness. Challenges the assumption that
perception and consciousness are inseparable; supports dual-route
models of visual processing.
Subliminal perception
Subliminal perception: occurs when stimuli are presented below the
threshold of conscious awareness but still influence thoughts, feelings, or
behavior.
Marcel (1983) studies with priming: Used masked priming—presenting
a word briefly and then masking it—to show that unconscious stimuli can
facilitate semantic processing.
Findings: Participants responded faster to target words when
preceded by related subliminal primes, even though they were
unaware of the prime.
Implication: Suggests that semantic activation can occur without
conscious awareness, supporting models of unconscious
cognition and challenging strict thresholds for perception
Memory definition
is “the means by which we retain and draw on our past experiences to use this
information in the present.”
The cognitive economy concept suggests that memory allows us to efficiently
process information without needing to relearn everything constantly.
Memory is not just a passive storage system; it actively shapes our perceptions
and interactions with the world.
Three operations of memory
encoding
storage
retrieval
Encoding
The process of transforming sensory input into a format that
can be stored in memory. This can involve visual, auditory, or semantic
encoding.
Encoding Errors: Occur when information is not accurately
transformed into a memory trace, leading to incorrect or
incomplete storage.
Example: If a bank teller miscounts money during a transaction,
this represents an encoding error, as the information was not
accurately recorded.
Storage
The retention of encoded information over time, which can vary
in duration and capacity depending on the type of memory (e.g.,
short-term vs. long-term).
Storage Errors: Happen when stored information is lost or
corrupted, such as through decay or interference from other
memories.
Retrieval
The process of accessing and bringing stored information into
consciousness when needed. This can be influenced by various factors,
including cues and context.
Retrieval Errors: Arise when the information is stored but cannot
be accessed, often due to lack of appropriate cues or contexts
The bank metaphor illustrates how memory processes work: depositing
money (encoding), storing it in an account (storage), and withdrawing it
(retrieval).
Real-life implications of memory errors can be seen in eyewitness
testimonies, where encoding and retrieval errors can lead to false
memories.
Studies on memory recall tasks show that the effort required varies
significantly between recognition and recall tasks, impacting performance.
Recall
Requires generating information from memory without cues, which
can be more challenging and effortful.
Different types of recall tasks include free recall (no cues) and
cued recall (with prompts), each varying in difficulty and cognitive
load.
Retrieving information without cues, which can be tested through
short answer or essay questions.
Recognition
Involves identifying previously encountered information from a set
of options, making it generally easier than recall tasks.
Identifying previously learned information from a set of options,
often used in multiple-choice tests.
Implicit
Refers to unconscious retention of information, often
demonstrated through priming effects, where prior exposure
influences later retrieval without conscious awareness.
Example: A person may recall lyrics to a song after hearing it
repeatedly, even if they were not actively trying to memorize it,
riding a bike, playing an instrument, classical conditioning
Includes skills and conditioned responses
Explicit
Involves conscious recollection of information, such as recalling
facts or events that one has studied.
Examples: recalling historical dates and facts from a textbook
Priming
Setting a participant up for specific outcome by giving them stimuli that would prep them for that outcome, for example asking for them to talk about birds as a B word, but before giving them that task showing them a picture of a crow.
Sensory Memory
Brief storage of high-fidelity information from the
environment, lasting only a few seconds.
Information in sensory memory is fleeting; if not attended to, it
quickly fades away, illustrating the transient nature of sensory
input.
Sensory Memory
The concept of auditory replay is likened to old technology, where
functions like rewind allow for brief access to information before it
disappears.
Sensory memory serves as the first stage in the memory process,
filtering what information is deemed important enough to transfer
to short-term memory.
Sperling's experiments demonstrated the limitations of sensory
memory, showing that individuals can recall only a small portion of
information presented briefly.
Whole report technique
In the whole report technique, participants are
shown a visual stimulus for a brief period (e.g., 50
milliseconds) and asked to recall as much
information as possible.
This method often leads to frustration, as
participants struggle to retrieve all the information
they perceived, highlighting the limitations of STM.
The results indicated that individuals could only
recall a limited number of items, demonstrating the
rapid decay of sensory memory.
The technique emphasizes the importance of
attention and focus in memory retrieval, as
distractions can lead to incomplete recall.
Sperling's findings laid the groundwork for
understanding the fleeting nature of sensory
memory and its transition to STM.
Partial report technique
The partial report technique improved upon the
whole report method by directing participants to
focus on a specific row of information after a brief
presentation.
This approach allowed participants to recall a
higher number of items (9-12) from the designated
row, illustrating the capacity of sensory memory
when attention is directed appropriately.
The technique revealed that even though sensory
memory holds a wealth of information, retrieval is
contingent on focused attention and the specific
cues provided.
Delaying retrieval by even one second significantly
reduced recall ability, emphasizing the rapid decay
of sensory information.
Sperling's partial report technique is a pivotal
example of how methodological innovations can
enhance our understanding of cognitive processes.
STM
Holds a limited amount of information (about 7
items) for approximately 30 seconds without rehearsal (millers law 7
+-2items)
Information can be maintained in STM through rehearsal, which
can be either rote (maintenance) or elaborative, depending on the
depth of processing.
Rote rehearsal involves repeating information to keep it active,
while elaborative rehearsal connects new information to existing
knowledge, facilitating transfer to long-term memory.
The 'whole report' and 'partial report' techniques highlight the
challenges of retrieving information from STM, with retrieval
efficiency decreasing significantly with delays.
Short-term memory is likened to a computer's desktop, where
currently active information is readily accessible.
LTM
Theoretically unlimited storage for information
retained over extended periods, potentially a lifetime and can be
categorized to make retrieval more efficient
Long-term memory (LTM) is characterized by its potentially
unlimited capacity and duration, storing information for extended
periods, possibly a lifetime.
Unlike STM, LTM requires retrieval processes to access stored
information, which can be slow and dependent on the organization
of the information.
The use of elaborative rehearsal is crucial for transferring
information from STM to LTM, as it involves deeper processing
and connections to prior knowledge.
LTM can be conceptualized as a vast database, where information
is stored in an inactive state until actively searched for and
retrieved.
The organization of information in LTM can be influenced by
thematic connections, similar to how books are categorized on
library shelves.
Multi Store Approach
Atkinson & Shiffrin (1968, 1971)
A foundational model describing memory as a series of stages:
sensory memory, short-term memory, and long-term memory.
Sensory Register/Memory: very brief storage (milliseconds to
seconds)
STM: Limited capacity for storage, control processes located here
(15-30 seconds without rehearsal)
LTM: Unlimited, permanent storage (potentially lifelong)
Control processes of multi store approach
Mechanisms like rehearsal that help maintain information in
short-term memory.
Rehearsal: process of actively maintaining information in
short-term memory to facilitate transfer to long-term memory
Encoding Strategies: Techniques such as chunking and
mnemonic devices that enhance memory retention
Iconic Memory
A type of sensory memory that retains visual information for a very short
duration (milliseconds).
Example: Writing a name in the air with a sparkler, where the visual trace
remains for a brief moment after the sparkler is moved.
Echoic Memory
Definition: A type of sensory memory that retains auditory information for
a short period (up to a few seconds).
Example: The phenomenon where a person may not immediately
respond to a question because the auditory information has not been fully
processed.
Rote rehearsal
involves the simple repetition of information to keep it
active in short-term memory, often used for memorizing lists or phone
numbers.
This technique is effective for short-term retention but does not facilitate
deeper understanding or long-term retention of information.
An example of rote rehearsal is memorizing a phone number by repeating
it multiple times until it can be dialed, illustrating its practical application.
Rote memorization is often criticized for its lack of engagement with the
material, leading to superficial learning.
While useful for immediate recall, rote rehearsal is limited in its
effectiveness for complex or abstract concepts
Elaborative rehearsal
involves connecting new information to existing
knowledge, enhancing understanding and retention in long-term memory.
This technique encourages deeper processing, making it more likely that
information will be stored and retrievable later.
An example of elaborative rehearsal is relating a new concept in a
textbook to prior knowledge or personal experiences, which aids in
encoding.
The effectiveness of elaborative rehearsal is supported by research
indicating that meaningful connections improve memory retention.
This method is essential for academic success, as it promotes a deeper
engagement with the material being studied.
What are the three differences between LTM and STM
access
activity
captivity
Forgetting
Decay Theory: natural decay of memory trace/memories fade over time
if not actively maintained or retrieved.
Interference Theory: one memory trace disrupts another/new
information can disrupt the retrieval of previously stored memories
Serial position effects
The serial position effect refers to the phenomenon where items at the
beginning (primacy effect) and end (recency effect) of a list are
remembered better than those in the middle.
In experiments, participants typically recall the first few and last few items
from a list of words more effectively than those in the middle,
demonstrating the importance of rehearsal and short-term memory.
The primacy effect is attributed to the rehearsal of early items, while the
recency effect is due to the last items still being active in short-term
memory.
Coding
Memory is often formed through integrated episodes rather than isolated
snapshots, which allows for a more meaningful recall of events.
Integrated episodes combine sensory information (visual and auditory)
into coherent memories, enhancing long-term retention.
The concept of the episodic buffer plays a crucial role in integrating
sensory inputs into meaningful episodes for storage in long-term memory.
Example: Recalling a birthday party involves not just visual images but
also auditory memories, such as voices and sounds, creating a rich
memory.
This integration process is essential for effective memory retrieval, as it
allows for contextual cues to aid recall.
Attention acts as a control mechanism that directs sensory information to
the episodic buffer for integration.
The process of breaking down sensory information into components
(spatial and phonological) is crucial for memory formation.
Attention can be influenced by external distractions, which may interfere
with the encoding of memories.
Case Study: The impact of background noise on memory retention
illustrates how attention can be diverted, affecting recall.