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Sampling Bias
A sample that isn’t representative due to convenience sampling (selecting participants based on availability)
Hawthorne Effect
People change behavior when watched
Nature
How genes influence your behavior
Nurture
How outside situations influence your behavior
Dendrites
Receive incoming NTs; at the beginning of the neuron
Axon
Action potential travels down this branch-like structure
Myelin Sheath
Speeds action potential down the axon and protects the axon
Depressants
Decrease NS activity, like alcohol
Stimulants
Increase NS activity, like caffeine and cocaine
Hallucinogens
Hallucinations and altered perceptions, marijuana
Endocrine System
Send hormones throughout the body
EEG
Within brain research, this shows the broad brain activity; it is not specific
fMRI
In brain research, this shows brain activity in specific regions, measures oxygen
Lesions
In brain research, destruction of brain tissue (lesioning)
Blindsight
Caused by lesions to primary visual cortex; people can “see”—such as catching a ball—despite being blind; this is evidence of association areas
Prosopagnosia
Face blindness—damage to occipital/temporal lobe
Circadian Rhythms
24ish hours biological clock of body temp and sleep; disruption (jet lag) of this makes your internal clock out of sync
Beta Waves
In sleep, awake time (you betta be awake for the exam)
Alpha Waves
In sleep, high amplitude, drowsy NREM stages
NREM 1
light sleep, hypnagogic sensations (falling feeling)
NREM 2
bursts of sleep spindles
NREM 3 Delta Waves
deep sleep
Activation Synthesis
In dream theory, your brain produces random busts of energy that stimulate lodges memories in limbic system and brain stem. Meaning dreams and random and develop meaning
Phantom Limb Pain
pain from a limb that no longer is there (amputated) - caused by brain plasticity
Epilepsy
seizures caused by too much or too little Glutamate or GABA
Consolidation Dream Theory
The brain is combining and processing memories for storage
Consolidation
Sleep is needed in order to store memories
Restoration
Sleep is needed to help regenerate the immune system and restore energy
Insomnia
An inability to fall asleep or stay asleep; it can be due to anxiety or stress
Somnambulism (sleep walking
During stage 3 of sleep (NOT REM) when one gains motor ability to walk
Narcolepsy
Disorder where one falls into REM sleep immediately; it is treated with stimulants
Sleep Apnea
Disorder where one stops breathing while asleep; obesity is among one of the primary causes
REM behavior disorder
The malfunction of mechanism that paralyzes you during REM
Volley Theory
One of the theories of hearing: states that groups of neurons fire APs out of sync; the staggered firing allows encoding of frequencies higher than a neuron could achieve alone
Top-Down Processing
The BIG idea (prior expectations) broken down into SMALLER parts
Bottom-Up Processing
SMALLER parts (sensory info) is built up to the BIG idea
Perceptual Set
The tendency to see something as part of a group; speeds up signal processing
Gestalt Psychology
The mind organizes sensory information into wholes rather than parts.
Figure/ground
A Gestalt principle where one organizes info into figures/objects that stand apart from its surroundings
Closure
Gestalt principle where one mentally fills in gaps (such as letters in a word with spaces between them)
Proximity
Gestalt principle where one groups things together that appear near each other
Similarity
Gestalt principle where one groups things together based on similarities of looks
Constancines
Ability to recognize that objects do not physically change despite changes in sensory input of size, shape, brightness
Apparent Movement
Objects appear to be moving when they aren’t: blinking lights
Selective Attention
Focusing on a particular object and ignoring distractions/irrelevant info
Blindness
Being so focused on the task at hand that you do not realize when something is added
Change Blindness
Failure to notice a change in the scene
Cocktail Party Effect
Ability to focus on one auditory stimulus and filtering out other surrounding sounds in a noisy environment
Binocular Depth Cues
Both eyes making up a 3D image
Retinal Disparity
In each retina, an image is cast slightly different; the location of the image helps us to determine the depth
Convergence
The eyes rotate towards one another as an object draws nearer (they converge)
Monocular Depth Cues
Formation of a 3D image from a 2D image
Interposition
Overlapping images appear closer; the smaller is further away or behind
Relative Size
Objects that are usually similar in size, the smaller one is further away (perhaps the same height person, whoever stands further is smaller)
Linear Perspective
Parallel lines converge with distance: railroad tracks
Relative Clarity
When hazy objects appear further away
Texture Gradient
Coarser/more detailed objects appear closer
Imagery
Attaching images to information makes it easier to remember
Dual Encoding
Using multiple methods of processing to remember (for ex. photo + words)
Psychometric
The field of psychology and education for creating tests
Cross-sectional Study
A study of people of different ages at the same point in time: it is inexpensive and quick, but it can present differences due to generational gaps
Longitudinal Study
Studying the same people over a time period. It eliminates group differences and is detailed, but is expensive and time consuming.
Teratogens
External agents that can cause abnormal prenatal development
Maturation
Natural course of development that occurs no matter what
Gross Movement
Large muscles involved in strength and coordination—such as walking—develop first
Fine Movement
Small muscles involved in precision and controlled movement (writing)
Reflexes
innate responses that we are born with that are lost with time
Visual Cliff
An experimental apparatus that studied depth perception in babies. The babies have to learn depth and therefore cross a “cliff”
Critical Period
The crucial period where something HAS to be developed or else if won’t happen—language for humans
Jean Piaget Cognitive Development
Stages of cognitive development
Sensorimotor Stage
From birth to 2 years of age, children focus on world exploration. At this stage, lack and gain object permanence.
Pre-operational Stage
2 to 7 years in which children use pretend play and mental symbols. They lack conservation (recognizing substances remain the same despite changes in shape) and reversibility (reverse operations 2+4, 4+2) and theory of mind. They are egocentric and use animism (innanimate objects have feelings).
Concrete Operational
7 to 11 years olds use operational thinking, classification, and can think logically in a concrete context; struggle with abstract.
Formal Operation Stage
11 to 15 years olds use abstract and idealist thoughts and hypothetical-deductive reasoning.
Vygotsky’s Theory
The theory that cognitive development is a social process too, and people need to interact to develop.
Zone of Proximal Development
The gap between what a child can do on their own and what they can do with support.
Language
The shared system of symbols that operate by rules and is infinite. Basically, how people communicate.
Phonemes
The smallest unit of sound (ch in chat)
Morpheme
The smallest unit that carries meaning (-ed means past tense)
Semantics
The set of rules by which we derive meaning (adding -ed makes something past tense). Not to be confused with morpheme.
Temperament
The patterns of emotional reactions in babies - impacts attachment. Often they throw tantrums in the name of this.
Authoritarian
The parenting style characterized by rules and obedience; strict; kids lack initiative and present low self-esteem.
Permissive
The parenting style characterized by lack of rules and too much freedom. Children end up lacking initiative and having too high a self-esteem.
Authoritative
NOT AUTHORITARIAN. The parenting style where parents have a more balanced relationship with their children. A give and take. Children end up socially competent and reliable. It is considered the best parenting style, producing kids with high self-esteem and initiative.
Parallel Play
Children playing side by side without interacting.
Imaginary Audience
When one believes that others are constantly watching them; involves egocentrism.
Personal Fable
Stemming from imaginary audience, when someone believes they are special or unique.
Social Clock
The shared, among culture, expectation of age-appropriate behavior—when to marry, have children, etc.
Gender Roles
The expected behaviors associated with men and women—due to cultural influence.
Erikson’s Socio-emotional Development
The development stages where each stage presents a crisis in need of resolving.
Trust v. Mistrust
Erikson’s first development stage, between birth and 18 months, where infants develop trust if their needs are met.
Autonomy v. Shame/Doubt
Erikson’s second stage, between 1-3 years, where individuals learn to exercise their free will.
Initiative v. Guilt
Erikson’s third stage, between 3-6 years, where individuals learn to initiate tasks and carry out plans; they also learn to be creative.
Industry v. Inferiority
Erikson’s fourth stage, between 6 years until puberty, where individuals learn what they are accomplished or talented in, be it sports or school.
Identity v. Role Confusion
Erikson’s fifth stage, between adolescence through 20s, where one refines themself by testing different roles and forming their identities.
Intimacy v. Isolation
Erikson’s sixth stage, between 20s and 40s, where one forms close relationships and gains the capacity to love.
Generativity v. Stagnation
Erikson’s seventh stage, between 40s and 60s, when one discovers the sense of contributing to the world through their family and work.
Integrity v. Despair
Erikson’s eighth stage, 60s and older, where one reflects on their life and feels either satisfaction or failure.
Foreclosure
Under Marcia’s Identity Theory, the premature commitment without exploration (declaring you want to be a lawyer because your parents say so).
Moratorium
Under Marcia’s Identity Theory, actively seeking an identity without commitment, such as trying many school clubs to see what sticks.