FPSYC3400: Decision-Making & Critical Incident Management (Definitons)

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Lecture 10

Last updated 9:31 PM on 12/5/25
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47 Terms

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Critical Incident

high-risk, high-stakes, or uncertain events

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Critical Incident: Canada

unplanned events such as hostage takings, barricaded persons, workplace violence, and other crisis situations

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Critical Incident: UK

any incident where the effectiveness of the police response is likely to have a significant impact on the confidence of the victim, their family and/or the community

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Endogenous Features

  • situational-specific conditions

    • intense time pressure & risk

    • prospective cognitive modelling

    • anticapatory thinking about the future

  • about the problem environment

    • stem from the problem itself

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Exogenous Features

  • related to the effectiveness of the response the endogenous features

  • about the operating system responding to the decision problem

  • issues affiliated with the management problem and the associate team process

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Critical Incident Management (CIM)

is intended to provide a response which satisfies the needs of the victim, their family and the community, but also provides an effective and proportionate outcome to an incident.

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Traditional Decision Making (TDM)

  • Classical decision theory

  • Rational choice model of decision making

  • Traditional approach to decision making

    • Sequence of steps that enhance the probability of attaining a desired outcome

    • the decision making of individuals within tightly controlled research framework and examine basic cognitive processes

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Traditional approach to decision making

Sequence of steps that enhance the probability of attaining a desired outcome

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Naturalistic Decision Making (NDM)

an approach to studying decisions made ‘in the field’/real-world situations; exploring the way people use their experience to make decisions

  • Developed because applied psychologists weren’t happy with classical approaches to decision making

  • A pragmatic research program that utilizes case studies to examine and analyze the decision-making of officers as they perform their responsibilities in

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Hydra: Simulation-Based Training

used to conduct immersive, simulated scenarios for a wide variety of professions (e.g., police, military, emergency personnel, health care professionals)

  • for the delivery of critical decision-making scenarios

  • allows flexibility in decision-making as the environment changes within

  • emulate naturalistic decision-making; replicate practical environments, offer repeated exposure and practice in dealing with critical incidents

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Heuristics & Decision-Making

used to speed up the process of finding a satisfactory solution via mental shortcuts to ease the cognitive load of making a decision

  • Cognitive - typically lead to accurate assessments, but can lead to systematic errors or biases

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Representativeness Heuristic

tendency to assess the likelihood of an event occurring based on impressions about similar occurrences

  • when we try to figure out whether an object belongs to a class

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Availability Heuristic

tendency to base decisions on information readily available in memory

  • estimating the likelihood of an event; people often use this of related information and memory as a cue to its actual probability

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Anchor & Adjustment (Judgment) Heuristic

made by starting from an initial value (anchor) and then making adjustments from that point

  • a person uses a specific target number or value as a starting point (anchor) and then adjusts tha information until an acceptable view is retimed

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Confirmation Bias

  • select information that confirms a current belief

    • tendency to search predominantly for confirming evidence while failing to look or falsifying evdence; people focus disproportionately on evidence favouring their current position

  • interpret information consistently with a current belief

    • people choose an interpretation that is consistent with their prior belief and fail to see that the information may be comptabile with other positions

    • tend to overestimate the robot of value of non diagnostic evidence

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Recognition-Primed Decision-Making (RPD)

Experienced decision-makers use a pattern recognition approach to identify familiar patterns and cues in a given situation

  • Based on past experiences

  • Requires learning and expertise

  • to quickly identify familiar patterns and cues given situation based on their past experiences and expertise, they then use this recognition to generate a set of potential courses of action that may be effective at addressing the problem at hand

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Recognition-Primed Decision-Making (RPD): Situation Assessment

  • Matching current situation to past ones

  • Determines course of action

  • pattern matching to match the current situation to once encountered in the past which identifies reasonable courses of action

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Recognition-Primed Decision-Making (RPD): Evaluation using Mental Simulation

using mental stimulation to imagine how courses of action might play out and see if it’s going to work

  • relies on the ability to identify key patterns an cues in a situation quickly and make effective decisions based on that recognition

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Decision Avoidance

the passive avoidance of a decision that needs to be made

  • maintaining the status quo

  • deferring the choice to another agency

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Decision Inertia

redundant deliberation for no positive gain; specific form of indecision in which the decision maker engages in redundant cognitive deliberation of choice fo no postive gain

  • excessive information searches

  • inability to decide upon a course of action

  • uncertainty about the situation

  • potential optins

  • projected outcomes can actually hinder, stop, interfere with decision

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Least-Worst Decisions

Decisions where every course of action could lead to negative consequences that are equal to another course of action

  • equally adversive

  • choosing between the least-worst is very difficult

  • lack of good option

  • places decision-maker in a challenging position

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Command Teams

interdisciplinary and cross functional

  • team members who have different backgrounds, different roles and levels of operational expertise

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  1. Preparing for critical incidents

requires chief officers to consider current managements structures, ensuring where possible that staff are trained effectively and the necessary resources are available

  • training

  • developing protocols and action plans

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  1. Managing Critical Incidents

how to identify critical incidents; processes to ensure incidents are notified to the most appropriate person and that they are managed effectively

  • start with early identification & notification

  • attention to victims (needs, family and community)

  • media & communication strategy: based on openness and transparency

  • monitoring of CI ensures that resources are used effectively and appropriately

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  1. Restoring public confidence

how confidence can be rebuilt through community engagement resolution or public inquiry

  • community members may suffer psyc. or emotional trauma b/c of close proximity to event

  • involves dealing with issues raised and being seen to deal with them

  • must be able to learn from their mistakes

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Decision Makers

rational and effective decision maker with decision making comprised of a comprehensive search of all available information and the appropriate inferences being derived from that search

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  1. proficient decision makers

relevant experience and knowledge to rely on their experiences

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  1. process orientation

does not making an attempt to predict which options will be implemented but tries to describe the cognitive processes of proficient decision makers

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  1. situation-action matching decisions rules

  • matching isn’t a generic label; for decisions with the basic structure because it is appropriate for the situation, which means that any options are evaluated one at a time

  • when presented with several options, no by comparing them against each other

  • matching relies on pattern matchig

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  1. context-bound informal modelling

  • Driven by experience and knowledge

  • exert knowledge is dominant and contact specific and decision makers asense tive smeantive indicating that individuals work as well as the suyantiv contexct

  • the structure of language

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  1. empirical-based prescription

actions are baed on experience; options that are optimal in some formal sense but when they cannot be implemented they are considered worthless

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Naturalistic Decision Making (NDM) - Field Studies

provide insight into the demand of the environment on decision-making, the affordances and constraints of those environments

  • provides information regarding the potential sources of difficulty, error or non-optimal performance and how the larger system supports the decision maker

  • structured or unstructured interviews, retrospective analysis, out loud protocols, videos of incidents

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Naturalistic Decision Making (NDM) - Simulations

  • elicit similar behaviour

  • realistic feautures can be built in (i.e., temporal parameters, distractions, workload)

  • subjects’ behaviour can be analyzed as a function of relevant factors (i.e., levels of experience)

  • Example: Minerva, Hydra, 10Kv

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Naturalistic Decision Making (NDM) - Laboratory Techniques

can be used to help further the understanding of decision-making after a level of understanding already exists in a particular domain

  • generate a hypothesis around the types of decisions being made

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10Kv (bolts)

method for running debriefins after simulations or after field studies

  • electronic focus group; anonymous inpute from all those invovled in the simulations

  • sit at a compute and shre thei ideas

  • to be emotiannly honest

  • provides ideas that they may have done differently

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Anchor

how our final judgements depend upon some initial value rather than any kind of objective estimation

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Anchoring Bias

when you focus on 1 piece of information when making a decision or solving a problem

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Action Script

the decision maker chooses the first option and course of action that does not fall out when they evaluate the various options

  • as people developing a game fain more expertise in their field; their ability to make these kinds of important decisions in the better option or least worst option improves

  • are better able to recognize indicators and characteristics of a problem than people who are not

  • can perform a more reliable mental simulations

  • choose a more accurate course of action

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Level 1: Simple Match

familiar situations can be matched with typical actions to facilitate rapid decisions resulting in well-known effects; a sense of tyicality that allows decision makers to quickly categorize situations and recognize how to react as an aspect

  • simplest case where the situation is recognized

  • the obvious reaction is implemented here

  • the decision makers seize the situation and respond with the initial option that they’ve identified

  • based on the idea that exna epericen decsion maerk can sualer fgenrarte a feasible course of action

  • perceive the situation as typical cases where certain types of actions are typically appropriate and are usually successful

<p>familiar situations can be matched with typical actions to facilitate rapid decisions resulting in well-known effects; a sense of tyicality that allows decision makers to quickly categorize situations and recognize how to react as an aspect </p><ul><li><p>simplest case where the situation is recognized</p></li><li><p>the obvious reaction is implemented here</p></li><li><p>the decision makers seize the situation and respond with the initial option that they’ve identified</p></li><li><p>based on the idea that exna epericen decsion maerk can sualer fgenrarte a feasible course of action </p></li><li><p>perceive the situation as typical cases where certain types of actions are typically appropriate and are usually successful </p></li></ul><p></p>
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Level 2: Diagnose the Situation

an unfamiliar situation forces the decision into a diagnostic process in order to develop the set of expectancies required to select a course of action from their repertoire; expertise is need to construct the mental models needed to find one explanation more plausible than the next

  • the decision maker consciously starts to evaluate the reaction, typically using imagery to uncover problems prior to carrying out

  • often reply on a story

  • building strategy to mentally simulate the events leading up to the observed features of the situation and try to find one explanation more plausible than another

  • 2nd variation under uncertainty describes how the plausibility of alternative stories can decision maker choose in and categorize a situation and then the simple match method is then engaged

<p>an unfamiliar situation forces the decision into a diagnostic process in order to develop the set of expectancies required to select a course of action from their repertoire; expertise is need to construct the mental models needed to find one explanation more plausible than the next </p><ul><li><p>the decision maker consciously starts to evaluate the reaction, typically using imagery to uncover problems prior to carrying out</p></li><li><p>often reply on a story</p></li><li><p>building strategy to mentally simulate the events leading up to the observed features of the situation and try to find one explanation more plausible than another </p></li><li><p>2nd variation under uncertainty describes how the plausibility of alternative stories can decision maker choose in and categorize a situation and then the simple match method is then engaged</p></li></ul><p></p>
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Level 3: Evaluate Course of Action

a satisfactory action may not exist to address even a familiar situation; defined as an ability to mentally stimulate or simulate a course of action in the situation and anticipate how it’s going to play out

  • a mental stimulation process maybe required to develop an appropriate course of actions

  • most complex case which allows the decision maker to evaluate a course of action without comparing it to others

  • evaluation is conducted by mentally simulation the course of action see if it will work and to look if intended consequence that might be unacceptable

<p>a satisfactory action may not exist to address even a familiar situation; defined as an ability to mentally stimulate or simulate a course of action in the situation and anticipate how it’s going to play out </p><ul><li><p>a mental stimulation process maybe required to develop an appropriate course of actions</p></li><li><p>most complex case which allows the decision maker to evaluate a course of action without comparing it to others</p></li><li><p>evaluation is conducted by mentally simulation the course of action see if it will work and to look if intended consequence that might be unacceptable</p></li></ul><p></p>
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RPD Model: Observe

critical incident event

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RPD Model: Orient

pattern match, situational understanding recognition

  • is the situation perceived as typical, yes or no?

  • Four components:

    • relevant (critical/important) cues

    • expectancies

    • plausible goals

    • typical actions

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RPD Model: Orient - Expectancies

what to expect so that your actions can be smooth

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RPD Model: Orient - Plausible Goals

once you’ve identified the situation it tells you what kind of goals you can pursue

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RPD Model: Orient - Typical Actions

suggested as a set of actions that are likely to be successful

  • pattern matching part and tends to happen right away

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RPD Model: Decide

evaluation part; done by mentally simulating or imagining the action

  • do one action at a time and play it out in your mind and if it works you use it and swing into actions

  • if it almost works you can modify the action and try again

  • if can’t modify to make it successful, all together and you try the next action in your list until you find on that is successful