AP Exam Review Vocab

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AP Computer Science Principles

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98 Terms

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Binary
A way of representing information using only 2 options.
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Creative Commons
A collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work.
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Analog Data
Data with values that change continuously, or smoothly over time. Some examples include music, colors of a painting, or position of a sprinter during a race.
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Byte
Eight Bits
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Lossy Compression
A process for reducing the number of bits needed to represent something in which some information is lost or thrown away. This process is not reversable.
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Intellectual Property
A work or invention that is the result of creativity, such as a piece of writing or a design to which one has rights and for which one may apply for a patent, copyright, trademark, etc.
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Overflow Error
Error from attempting to represent a number that is too large.
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Sampling
A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.
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Bit
A contraction of “Binary Digit”, the single unit of information in a computer, typically represented as a 0 or a 1
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Digital Data
Data that changes discretely through a finite set of possible values.
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Lossless Compression
A process for reducing the number of bits needed to represent something without losing any information. This process is reversible.
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Round-off Error
Error form attempting to represent a number that is too precise. The value is rounded.
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Bandwidth
The maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
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Computer System
A group of computing devices and programs working together for a common purpose
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IP Address
The unique number assigned to each device on the Internet.
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Path
The series of connections between computing devices on a network starting with a sender and ending with a receiver.
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Computing Device
A machine that can run a program, including computers, tablets, servers, routers and smart sensors
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Protocol
An agreed-upon set of rules that specify the behavior of some system.
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Computer Network
A group of interconnected computing devices capable of sending or receiving data.
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Router
A type of computer that forwards data across a network.
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Internet
A computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols.
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Digital Divide
Differing Access to computing devices and the Internet, based on socioeconomic, geographic or demographic characteristics.
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Packet
A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out of order, or not at all.
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HTTP
HyperText Transfer Protocol – the protocol used for transmitting webpages over the internet.
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Redundancy
The inclusion of extra components so that a system can continue to work even if individual components fail, for example by having more than one path between any two connected devices in a network.
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World Wide Web
A system of linked pages, programs and files.
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Fault Tolerant
Can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times, often in groups.
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Event Driven Programming
Some program statements run when triggered by an event, like a mouse click or a key press.
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User Interface
The inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.
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Debugging
Finding and fixing problems in an algorithm or program
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Program Statement
A command or instruction. Sometimes referred to as a code statement.
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Event
Associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started or by any other defined action that affects the flow of execution.
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Input
Data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
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Documentation
A written description of how a command or piece of code works or was developed.
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Pair Programming
A collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level process.
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Program
A collection of program statements. Programs run or execute one command at a time.
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Comments
Form of program documentation written into the program to be read by people and which do not affect how a program runs.
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Development Process
The steps or phases used to create a piece of software. Typically phases include investigating, designing, prototyping, and testing.
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Output
Any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visual, or text.
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Sequential Programming
Program statements run in order, from top to bottom.
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Function
A named group of programming instructions. Also referred to as a “procedure”.
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Variable
A named reference to a value that can be used repeatedly throughout a program.
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Expression
A combination of operators and values that evaluates to a single value
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Assignment Operator
Allows a program to change the value represented by a variable
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Boolean Value
A data type that is either true or false.
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String
An ordered sequence of characters.
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Comparison Operator
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Function Call
A command that executes the code within a function
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Logical Operator
NOT, AND, and OR, which evaluate to a Boolean value.
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Index
A common method for referencing the elements in a list or string using numbers.
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Infinite Loop
Occurs when the ending condition will never evaluate to true.
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List
An ordered collection of elements
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Iteration
A repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met.
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Element
An individual value in a list that is assigned a unique index.
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Traversal
The process of accessing each item in a list one at a time.
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Data Abstraction
Manage complexity in programs by giving a collection of data a name without referencing the specific details of the representation.
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Efficiency
A measure of how many steps are needed to complete an algorithm.
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Sequencing
Putting steps in an order.
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Problem
A general description of a task that can (or cannot) be solved with an algorithm. Problem
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Sequential Computer
A model in which programs run in order, one command at a time.
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Selection
Deciding which steps to do next.
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Heuristic
Provides a “good enough” solution to a problem when an actual solution is impractical or impossible.
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Reasonable Time
Algorithms with a polynomial efficiency or lower (constant, linear, square, cube, etc.) are said to run in
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Distributed Computing
A model in which programs are run on multiple devices. Distributed Computing
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Linear Search
A search algorithm, which checks each element of a list, in order, until the desired value is found or all elements in the list have been checked.
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Algorithm
A finite set of instructions that accomplish a task
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Speedup
The time used to complete a task sequentially divided by the time to complete the task in parallel.
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Decision Problem
A problem with a yes/no answer (e.g. is there a path from A to B?)
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Iteration
Doing some steps over and over
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Binary Search
A search algorithm that starts at the middle of a sorted set of numbers and removes half of the data; this process repeats until the desired value is found or all elements have been eliminated.
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Optimization Problem
A problem with the goal of finding the “best” solution among many (e.g. What is the shortest path from A to B?)
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Parallel Computing
A model in which programs are broken into small pieces, some of which are run simultaneously
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Unreasonable Time
Algorithms with exponential or factorial efficiencies are examples of algorithms that run in
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Undecidable Problem
A problem for which no algorithm can be constructed that is always capable of providing a correct yes-or-no answer
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Argument
The value passed to the parameter
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Library
A group of functions (procedures) that may be used in creating new programs
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API
Application Program Interface – specifications for how functions in a library behave and can be used.
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Procedural Abstraction
A process and allows a procedure to be used only knowing what it does, not how it does it. This allows a solution to a large problem to be based on the solution of smaller subproblems. This is accomplished by creating procedures to solve each of the subproblems.
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Parameter
A variable in a function definition. Used as a placeholder for values that will be passed through the function.
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Return
Used to return the flow of control to the point where the procedure (aka a function) was called and to return the value of expression
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Data Bias
Data that does not accurately reflect the full population or phenomenon being studied.
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Crowd Sourcing
The practice of obtaining input or information from a large number of people via the internet.
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Cleaning Data
A process that makes the data uniform without changing its meaning (e.g. replacing all equivalent abbreviations, spellings, and capitalization with the same word).
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Data Filtering
Choosing a smaller subset of a data set to use for analysis, for example by eliminating / keeping only certain rows in a table.
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Information
The collection of facts and patterns extracted from data.
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Citizen Science
Scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices.
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Correlation
A relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.
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Symmetric Key Encryption
Involves one key for both encryption and decryption
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Personal Identifiable Information (PII)
Information about an individual that identifies, links, relates, or describes them.
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Encryption
A process of encoding messages to keep them secret, so only “authorized” parties can read it.
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Malware
Software intended to damage a computing system or to take partial control over its operation.
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Rouge Access Point
A wireless access point that gives unauthorized access to secure networks.
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Computing Innovation
Includes a program as an integral part of its function. Can be physical (e.g. self-driving car), non-physical computing software (e.g. picture editing software), or non-physical computing concepts (e.g., e-commerce).
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Public Key Encryption
Pairs public key for encryption and a private key for decryption. The sender does not need the receiver’s private key to encrypt a message, but the receiver’s private key is required to decrypt the message.
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Keylogging
The use of a program to record every keystroke made by a computer user in order to gain fraudulent access to passwords and other confidential information.
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Decryption
A process that reverse encryption, taking a secret message and reproducing the original plain text.
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Phishing
A technique that attempts to trick a user into providing personal information. That personal information can then be used to access sensitive online resources, such as bank accounts and emails.
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Multi-factor Authentication
A system that requires at least two steps to unlock protected information; each step adds a new layer of security that must be broken to gain unauthorized access.