4TH QTR: MEDIA INFORMATION AND LITERACY

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41 Terms

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MASS MEDIA

Channels of communication that involve transmitting information in some way, shape, or form, to large numbers of people

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MEDIA EFFECTS

  • The intended or unintended consequences of what the mass media does

  • It has an effect to us and a wide number of people

  • Only takes place for mass media

  • Can appear in print, broadcast, digital/new media

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THIRD-PARTY THEORY

  • People are more immune to media influence than others

  • There is a certain degree of denial that media plays over the things we do

  • Controlling technology or being controlled by technology?

  • Affects and shapes our opinions and decision-making

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RECIPROCAL EFFECT

  • When a person/event gets media attention, it influences the way the person acts or the way the event functions

    • E.g.: when a picture of you is taken, when you get interviewed

  • Media coverage often increases self-consciousness, which affects our actions

    • The thought that you will be seen by people

    • Thus, people patronize filters and face-altering tools

  • Idea that the presence of media heightens your self-consciousness 

    • Want to appear good to project a certain image

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BOOMERANG EFFECT

  • Refers to media-induced change that is counter to the desired change

    • Individualized perspectives from the viewers interprets differently

    • Whatever you put out on social media, regardless of intention and purpose, will be received by others in their own ways, perceptions, values

  • Dangerous combination of the 2

    • We have no control as to how people will react

    • Subject to whatever interpretation they have, no matter of your intention

  • But, we can curate what people will have access to

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CULTIVATION THEORY

  • George Gerbner

  • States that media exposure, specifically television, shapes our social reality by giving us a distorted view on the amount of violence and risk in the world

  • The more we are exposing ourselves to negative notions in the media, the more you are desensitized with its real definition

    • You live in a state of fiction, so violence and the likes are normalized

    • E.g.: MTRCB is in-charge of controlling and filtering what Filipinos are exposed to

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MASS MEDIA - MEDIA EFFECTS

  • Refers to channels of communication that involve transmitting information in some way, shape, or form to large numbers of people

  • Are the intended or unintended consequences of what the mass media does (Denis McQuail, 2010)

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AGENDA-SETTING THEORY

  • Lippmann/McCombs and Shaw

  • Process whereby the mass media determine what we think and worry about

  • Public reacts not to actual events but to the pictures in our head, created by media

  • In a tech-savvy world loaded with information, Understanding different media effects is crucial for becoming a critical consumer, allowing individuals to recognize biases, evaluate information, and make informed choices in a world saturated with information.

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MEDIA LITERACY

  • Ability to access, analyze, evaluate, and create media. The word media refers to the different means to communication such as television, radio, newspaper, magazines, and internet

    • If you can understand the complex message from the different media

    • If you are knowledgeable to the different elements and variables that affects the different media

    • If you can recognize how the media works and its connection to the society

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IMPORTANCE OF MEDIA LITERACY

  • Evaluate the logical connection between ideas

  • Will be able to understand the significant role of the media in our society and how largely it influences its users – ability to discern

  • Data - unstructured facts and figures that create the least impact on the receiver

  • Information - organized data with relevance and purpose made meaningful by a person

  • Knowledge - storage of information within your memory

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AGE OF NEW MEDIA

  • The ANM enabled the receiver as creator of content results to the influx of massive information we have now

  • Massive information are being sent and received by people every second

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INFORMATION LITERACY

  • Recognizing when and how to locate information

  • Skills to analyze, evaluate, and filter the information received

  • Use the received information effectively

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FAKE NEWS

Those news stories that are false: the story itself is fabricated, with no verifiable facts, soruces, or quotes. DIS CAN BE PROPAGANDA

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ORIGIN OF FAKE NEWS

How misinformation and disinformation produced is directly related to who the author(s) is and ht edifferent reasons why it is created

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MISINFORMATION

false or innacurate information that is mistakenly or uninentionally created or spread; the intent is not to deceive

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DISINFORMATION

false information that is deliberately created and spread “in order to influence public opinion or obscure the truth”

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SATIRE OR PARODY

no intention to cause harm, but has potential to fool

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MISLEADING CONTENT

Misleading use of info to frame an issue or individual

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IMPOSTER CONTENT

Genuine sources are impersonated

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FABRICATED CONTENT

Content is 100% false, designed to deceive and do harm

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FALSE CONNECTION

Headlines, visuals, or captions don’t support the content

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FALSE CONTEXT

Genuine content is shared with false contextual information

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MANIPULATED CONTENT

Genuine information or integrity is manipulated to deceive

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HOW TO SPOT FAKE NEWS

  • Consider the source

  • Check the author

  • Check the date

  • Check your biases

  • Read beyond

  • Supporting sources

  • Is it a joke? 

  • Ask the experts

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INTELLECTUAL PROPERTY

  • Anything which is an output of their minds and expressed afterwards

  • Sell to a firm/corporation and they can do whatever they want with it

  • Moral rights, rights of attribution

  • If it’s entirely yours, you have right to attribution

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COPYRIGHT

Anything artistic

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PATENT AND INDUSTRIAL DESIGN

Inventions; functions of things

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TRADEMARKS

Businesses

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GEOGRAPHICAL ORIGIN

Affiliation with the location/place

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GOVERNED BY ONE SIGNIFICANT NOTION

Origin

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TYPES OF IP: COPYRIGHT-ORIGINAL

  • Legal term used to describe the rights that creators have over their literary and artistic works

  • Books, music, paintings, sculpture, and films, to computer programs, etc.

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TYPES OF IP: PATENT

  • An exclusive right granted for an invention - 3 types

    • Utility: function 

    • Design: unique, original, design of things

    • Plant: specie

      • Discovered

      • Experimented

  • Provides the patent owner with the right to decide how or whether the invention can be used by others

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INDUSTRIAL DESIGN

  • constitutes the ornamental or aesthetic aspect of an article

  • May consist of three-dimensional features, such as lines, shapes, etc. 

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PLANT

  • Intellectual property right that protects a new and unique plant’s key characteristics from being copied, sold, or used by others

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TYPES OF IP: TRADEMARKS

  • A sign capable of distinguishing the goods or services of one enterprise from those of other enterprises

  • The symbol can generally be used by any person or business to indicate that a particular wordm phrase, or logo, is intended to serve as an identifier to the source of that product/service

  • The R symbol individates that this word, phrase, or logo, is  a registered trademark for the product or serice

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TYPES OF IP: INDICATIONS AND APPELATION OF ORIGIN

  • Signs used on goods that have a specific geographical origin and possess qualities, a reputation or characteristics

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INFRINGEMENT

  • An encroachment or tresspass on a right or privilege

  • In the PH, IP rights are protected by R.A. 8293 aka IP Code of the Philippines - As mentioned in Cruz’s article, the scheme of penalties for IP Offenders involve the following:

  • First offenders: PHP 50,000 - PHP 100,000 and/or imprisonment for 3-6 years

  • Second offenders: PHP 150,000 - PHP 500,000 and/or imprisonment of 3 to 6 years

  • Third offenders: fine of PHP 500,000 - PHP 1,500,000 and/or imprisonment of 6-9 years

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FAIR USE POLICY

  •  means you can use copyrighted material without a license only for certain purposes. These include:

    • Commentary

    • Criticism

    • Reporting

    • Research

    • Teaching

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GUIDLINES FOR FAIR USE

  • A majority of the content you create must be your own

  • Give credit to the copyright holder

  • Don’t make money off of the copyrighted work

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CREATIVE COMMONS

  • American non-profit organization devoted to expanding the range of creative works available for others to build upon legally and to share. The org has released several copyright-licenses known as Creative Commons licenses free of charge to the public

  • Attribution: compulsory - must always credit me

  • Noncommercial: use it but don’t make money

  • Non-Derivatives: your version must equal mine– no changes

  • Share alike: if I allow you to change it, repeat my creative commons license

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PUBLIC DOMAIN

  • Traditional copyright: work cannot be used, adapted, copied, or published, w/o the creator’s permission

  • Creative commons: work may be used w/o permission, but only under certain circumstances

  • Public Domain: work can be used, copied, and published, completely without restrictions, no permission needed