AP Psychology: Unit 4 Flashcards

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59 Terms

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Behavioral Perspective

Focuses on how behavior is learned through interaction with the environment.

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Classical Conditioning

Learning by linking two things together to create a new response.

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Association

Connecting two events or stimuli in your mind.

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Acquisition

The process of learning when the connection between a stimulus and response is made.

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Associative Learning

Learning by making connections between things.

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Unconditioned Stimulus (UCS)

Something that naturally causes a reaction (like food causing salivation).

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Unconditioned Response (UR)

The automatic reaction to a stimulus (like salivating to food).

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Conditioned Stimulus (CS)

Something that is learned to cause a reaction (like a bell after conditioning).

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Conditioned Response (CR)

The learned reaction to a conditioned stimulus (like salivating to a bell).

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Extinction

When a learned behavior disappears because the stimulus is no longer paired.

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Spontaneous Recovery

When a behavior that was "gone" suddenly comes back.

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Stimulus Discrimination

Telling the difference between similar things and responding only to the correct one.

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Stimulus Generalization

Reacting the same way to things that are similar to the original stimulus.

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Higher-Order Conditioning

Using a conditioned stimulus to create a new conditioned stimulus.

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Counterconditioning

Changing a bad reaction to a good one through new pairings.

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Taste Aversion

Avoiding a certain food after getting sick from it once.

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One-Trial Conditioning

Learning something in one try, like associating food with sickness.

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Biological Preparedness

We're naturally ready to learn some associations, like fearing snakes.

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One-Trial Learning

Learning something important after just one experience.

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Habituation

Getting used to something and reacting less to it over time.

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Operant Conditioning

Learning based on rewards and punishments.

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Reinforcement

Anything that makes a behavior happen more often.

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Punishment

Anything that makes a behavior happen less often.

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Law of Effect

Behaviors followed by good things are repeated; bad outcomes make them less likely.

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Positive Reinforcement

Adding something good to increase a behavior (like giving candy).

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Negative Reinforcement

Taking away something bad to increase a behavior (like stopping a loud noise by pressing a button).

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Primary Reinforcers

Things that motivate behavior because they satiate an individual's basic survival needs, like food or water.

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Secondary Reinforcers

A stimulus that reinforces a behavior after it has been associated with a primary reinforcer, like praise or money.

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Reinforcement Discrimination

Knowing when you will or won't get a reward, like being told to choose an apple from a bowl of fruits.

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Reinforcement Generalization

Reacting the same way to similar situations where you've been rewarded before.

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Shaping

Rewarding small steps toward the desired behavior.

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Instinctive Drift

Animals going back to their natural instincts even after being trained.

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Superstitious Behavior

Accidentally linking a behavior to a reward, even if they aren't connected.

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Learned Helplessness

Giving up after repeatedly failing to escape or solve a problem.

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Reinforcement Schedules

Rules for when and how often rewards are given.

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Continuous Reinforcement

Rewarding every time a behavior happens.

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Partial Reinforcement

Rewarding only some of the time.

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Fixed Interval

Rewarding after a set amount of time.

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Variable Interval

Rewarding after different amounts of time.

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Fixed Ratio

Rewarding after a set number of behaviors.

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Variable Ratio

Rewarding after a random number of behaviors (very addictive, like gambling).

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Scalloped Graph

A pattern of pauses and bursts of activity seen with fixed interval rewards.

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Social Learning Theory

Learning by watching others.

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Vicarious Conditioning

Learning by seeing others get rewarded or punished.

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Modeling

Copying the behavior of someone else.

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Insight Learning

A sudden "aha!" moment where you figure something out.

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Latent Learning

Learning that's hidden until you need to use it.

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Cognitive Maps

Mental pictures of places to help you navigate.

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Procosical

Actions that benefit other people or society as a whole.

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Antisocial

Behavior that disregard the rights and well-being of others.

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Intrinsic Motivation

A desire to perform a behavior effectively for its own sake.

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Extrinsic Motivation

A desire to perform a behavior to receive promised rewards or avoid threatened punishment.

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Problem Focused Coping

Attempting to alleviate stress directly—by changing the stressor or the way we interact with that stressor.

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Emotion Focused Coping

Attempting to alleviate stress by avoiding or ignoring a stressor and attending to emotional needs related to our stress reaction.

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Watson

Founder of behaviorism; showed fear could be learned through classical conditioning in the "Little Albert" experiment.

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Skinner

Studied operant conditioning; showed how behavior is controlled by reinforcement and punishment using the Skinner box.

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Bandura

Showed that people learn by observing others; famous for the Bobo doll experiment and social learning theory.

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Garcia

Discovered taste aversion and biological preparedness; showed that some associations are learned faster than others.

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Pavlov

Discovered classical conditioning; trained dogs to salivate at the sound of a bell by pairing it with food.