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Behavioral Perspective
Focuses on how behavior is learned through interaction with the environment.
Classical Conditioning
Learning by linking two things together to create a new response.
Association
Connecting two events or stimuli in your mind.
Acquisition
The process of learning when the connection between a stimulus and response is made.
Associative Learning
Learning by making connections between things.
Unconditioned Stimulus (UCS)
Something that naturally causes a reaction (like food causing salivation).
Unconditioned Response (UR)
The automatic reaction to a stimulus (like salivating to food).
Conditioned Stimulus (CS)
Something that is learned to cause a reaction (like a bell after conditioning).
Conditioned Response (CR)
The learned reaction to a conditioned stimulus (like salivating to a bell).
Extinction
When a learned behavior disappears because the stimulus is no longer paired.
Spontaneous Recovery
When a behavior that was "gone" suddenly comes back.
Stimulus Discrimination
Telling the difference between similar things and responding only to the correct one.
Stimulus Generalization
Reacting the same way to things that are similar to the original stimulus.
Higher-Order Conditioning
Using a conditioned stimulus to create a new conditioned stimulus.
Counterconditioning
Changing a bad reaction to a good one through new pairings.
Taste Aversion
Avoiding a certain food after getting sick from it once.
One-Trial Conditioning
Learning something in one try, like associating food with sickness.
Biological Preparedness
We're naturally ready to learn some associations, like fearing snakes.
One-Trial Learning
Learning something important after just one experience.
Habituation
Getting used to something and reacting less to it over time.
Operant Conditioning
Learning based on rewards and punishments.
Reinforcement
Anything that makes a behavior happen more often.
Punishment
Anything that makes a behavior happen less often.
Law of Effect
Behaviors followed by good things are repeated; bad outcomes make them less likely.
Positive Reinforcement
Adding something good to increase a behavior (like giving candy).
Negative Reinforcement
Taking away something bad to increase a behavior (like stopping a loud noise by pressing a button).
Primary Reinforcers
Things that motivate behavior because they satiate an individual's basic survival needs, like food or water.
Secondary Reinforcers
A stimulus that reinforces a behavior after it has been associated with a primary reinforcer, like praise or money.
Reinforcement Discrimination
Knowing when you will or won't get a reward, like being told to choose an apple from a bowl of fruits.
Reinforcement Generalization
Reacting the same way to similar situations where you've been rewarded before.
Shaping
Rewarding small steps toward the desired behavior.
Instinctive Drift
Animals going back to their natural instincts even after being trained.
Superstitious Behavior
Accidentally linking a behavior to a reward, even if they aren't connected.
Learned Helplessness
Giving up after repeatedly failing to escape or solve a problem.
Reinforcement Schedules
Rules for when and how often rewards are given.
Continuous Reinforcement
Rewarding every time a behavior happens.
Partial Reinforcement
Rewarding only some of the time.
Fixed Interval
Rewarding after a set amount of time.
Variable Interval
Rewarding after different amounts of time.
Fixed Ratio
Rewarding after a set number of behaviors.
Variable Ratio
Rewarding after a random number of behaviors (very addictive, like gambling).
Scalloped Graph
A pattern of pauses and bursts of activity seen with fixed interval rewards.
Social Learning Theory
Learning by watching others.
Vicarious Conditioning
Learning by seeing others get rewarded or punished.
Modeling
Copying the behavior of someone else.
Insight Learning
A sudden "aha!" moment where you figure something out.
Latent Learning
Learning that's hidden until you need to use it.
Cognitive Maps
Mental pictures of places to help you navigate.
Procosical
Actions that benefit other people or society as a whole.
Antisocial
Behavior that disregard the rights and well-being of others.
Intrinsic Motivation
A desire to perform a behavior effectively for its own sake.
Extrinsic Motivation
A desire to perform a behavior to receive promised rewards or avoid threatened punishment.
Problem Focused Coping
Attempting to alleviate stress directly—by changing the stressor or the way we interact with that stressor.
Emotion Focused Coping
Attempting to alleviate stress by avoiding or ignoring a stressor and attending to emotional needs related to our stress reaction.
Watson
Founder of behaviorism; showed fear could be learned through classical conditioning in the "Little Albert" experiment.
Skinner
Studied operant conditioning; showed how behavior is controlled by reinforcement and punishment using the Skinner box.
Bandura
Showed that people learn by observing others; famous for the Bobo doll experiment and social learning theory.
Garcia
Discovered taste aversion and biological preparedness; showed that some associations are learned faster than others.
Pavlov
Discovered classical conditioning; trained dogs to salivate at the sound of a bell by pairing it with food.