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Food Production and Farming
Cultivating plants and domesticating animals to replace foraging.
Accelerated Mass Spectrometry
Technique for precise radiocarbon dating by measuring isotopes.
Archaeobotany/Paleoethnobotany
Study of ancient plant remains to understand past agriculture.
Elements of Animal Domestication
Traits making animals suitable for domestication like docility and group living.
Breeding
Controlled reproduction to promote desirable traits.
Containment
Restriction of animal movement to manage domestication.
Feeding
Importance of diet adaptability in domesticable animals.
Sociality
Group living tendency in animals, aiding domestication.
Flotation
Archaeological technique to recover seeds and small remains by floating them in water.
Foot tethering
Tying animals by the foot to restrict movement.
Hierarchy
Ranked social organization; important in managing domesticated animals.
Holocene
Epoch starting ~11,700 years ago; agriculture develops.
Interpersonal Violence
Increased violence in settled societies over resources.
Monumental Architecture
Large public structures reflecting social organization and central authority.
Population Densities
Number of people in an area; farming allowed larger densities.
Rachis
Plant part connecting seeds; tougher in domesticated cereals.
Sedentarism
Living permanently in one place, often from farming.
Social Structure
Organized patterns of relationships in societies.
Specialization
Emergence of specific jobs due to food surplus.
Teosinte
Wild ancestor of maize.
The Recovery Revolution
Adoption of better archaeological recovery methods like flotation.
The Three Sisters
Corn, beans, and squash planted together to aid mutual growth.
Theories of Farming
Ideas explaining why agriculture developed.
Boserup Model
Theory that population growth drives farming.
Circumscription and Sedentism
Limited resources and settled living push for hierarchy.
Climatic
Climate changes influenced farming origins.
Ecological
Environment and resource availability shaped farming.
Hilly Flanks
Theory that farming began in Near Eastern uplands.
Oases
Theory that humans and animals domesticated near water sources during dry periods.
Settling In
Gradual move from mobile to settled life.
Transportation
Use of animals for moving goods and people.
Domesticated Plants and Animals
Near East: wheat, barley, sheep; East Asia: rice, millet, pigs; Mesoamerica: maize, beans, squash; South America: potatoes, llamas; Africa: sorghum, cattle.
Three Sisters
Corn: supports beans; Beans: fix nitrogen; Squash: shades soil.
Livestock Domestication
Meat, milk, labor vs. dogs for companionship, cats for pest control.
Plant Storage Solutions
Pits, granaries, ceramic vessels.
Health Repercussions
Poorer diet, new diseases, cavities, shorter stature.
Acequias
Communal irrigation canals.
Adena and Hopewell
Early mound-building cultures of Eastern North America.
Ancestral Pueblo
Southwest culture known for cliff dwellings.
Bands
Small egalitarian foraging groups.
Big Man
Leader who gains influence by personal achievement.
Burial Mounds
Earthworks over graves.
Cahokia
Major Mississippian settlement with large mounds.
Chaco Canyon
Center of Ancestral Pueblo culture.
Chief
Hereditary leader in a ranked society.
Chiefdoms
Centralized leadership with social ranking.
Eastern Moundbuilders
Adena and Hopewell cultures.
Economic Inequality
Unequal distribution of wealth.
Effigy Mounds
Animal-shaped earth mounds.
Egalitarian
Equal access to resources and status.
Great Houses
Large ceremonial structures at Chaco.
Heterarchy
Multiple and flexible rankings in society.
Hohokam
Southwest culture known for irrigation.
Institutional Variability
Diversity in political and economic organization.
Kinship
Social ties by blood or marriage.
Kivas
Ceremonial underground structures.
Lapita Culture
Ancestral Pacific Islanders known for pottery.
Mesa Verde, Colorado
Cliff dwellings site.
Mica
Mineral used in ceremonial artifacts.
Mississippian Culture
Mound-builders of the Southeastern U.S.
Mode of Production
Organization of production and distribution.
Pithouses
Semi-subterranean homes.
Pueblos
Stone or adobe communal dwellings.
Reciprocity
Exchange of goods to reinforce social bonds.
Resources
Essential natural materials.
Soapstone Effigy Pipes
Ceremonial pipes shaped like animals.
Social Complexity
Specialized roles and social hierarchy.
Sociopolitical Inequality
Unequal political power.
Surplus
Excess production beyond immediate needs.
Technology
Tools and innovations.
Tribes
Larger kin-based horticultural societies.
Unilineal Social Evolution
Outdated theory of social stages.
Factors influencing inequality
Surplus, trade control, religious authority, military strength.
Big Man vs. Chief
Big Man = earned influence; Chief = inherited, centralized authority.
Infighting in Chiefdoms
Competition for resources and status.
Settlement Choices
Defensive positions, fertile land near rivers.
Agency Theories
Focus on individual actions in state formation.
Bureaucracy
Hierarchical, rule-based administration system.
Capital
Resources used to generate wealth and power.
Economic Power/Capital
Wealth and resource control.
Ideological Power/Capital
Influence over belief systems.
Political Power/Capital
Control over governance structures.
Social Power/Capital
Influence through social networks.
Centralization
Concentration of political power.
City-States
Independent urban centers with surrounding territories.
Civilization
Complex societies with cities, social classes, and writing.
Coercive State Control
Use of force to maintain power.
Dynasty
Family rule across generations.
Environmental Model
State formation driven by environmental challenges.
Horizontal Integration
Cooperation among similar status groups.
Ideology Theories
Power maintained through shared beliefs.
Intergenerational Wealth/Power
Wealth and status passed through families.
Redistribution Model
Centralized collection and distribution of goods.
State
Centralized political unit with authority over a population.
The Hydraulic Hypothesis
States form to manage irrigation.
The Urban Revolution
Transition from villages to cities.
Warfare Model
States form through conquest and defense.
Wealth Accumulation
Gathering of surplus resources to maintain elite status.
Civilization Factors
Cities, writing, social hierarchy, centralized government, monumental architecture.
Agency vs. Ideology Theory
Agency = individuals' actions; Ideology = belief systems create states.