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Goal:
Dream with a deadline
Types of goals
Outcome goals, Performance goals, Process goals
Outcome goals:
Win by 30 points, not always in your control
Performance goals:
Personal performance (Scores, stats, time)
Process goals
How am I going to increase my performance
SMARTER acronym
Specific, Measurable, Action based, Realistic, Time based, Exciting, Recorded
Specific goal example
Score a 75 on the test
Measurable goal
Have a number or metric
Realistic goal
Not too hard or easy
Time Based goal
Long term: Not motivation
Intermediate (2-4 weeks)
Short term (5-7 days)
Exciting goal
Have to be interested
Recorded goal
42% more likely to achieve if written down
Interval goal method
Best, Midpoint, Upper (Statistical method to set goals)
Calculations:
Average over last 2-5
Best- best performance over last 2-5
Difference: difference between best and average
Goal interval:
Best- best performance over last 2-5Midpoint: best plus difference
Upper: Midpoint plus difference
Goal setting and amount:
Long range goal - 1
Short range goals week 1 - 3 goals
Short range goals week 2- 3 goals
Intermediate goals: 1 goal
Short range goals week 3 - 3 goals
Imagery
Using the senses to create or recreate an experience in one’s mind
Mental Practice
Practicing a physical task in some mental covert way
External perspective
You see yourself in action (Easiest to do, not most beneficial)
Internal Perspective
You imagine yourself on the beach (emotions, senses)
Uses of imagery:
Mastery: Getting more practice
Boost self confidence: See yourself doing it well boosts your confidence
Coping: help deal with stress and anxiety, F.E.A.R (Forget,everything, and, run)
Psych up: Use imagery to get yourself excited, anxious
Familiarity: Getting used to your environment, going to different arenas and the effect
Prepare for unexpected:
Injured athletes: Should go to practice to visualize themselves healing and stay in rhythm
How to develop an imagery program
Education, Acquistion (PETTLEP model), implementation
PETTLEP Model
Physical: Use props, equipment
Environment: The sounds, smells
Task: Recreate things associated with the task
Timing: 2-3 times a week
Learning:
Emotion: Getting nervous, anxious in practice
Perspective: Getting the athlete to experience it
Mental training tools
Goal setting
Self talk
Cue words
Relaxation
Energization
Imagery
Triggers
Releases
Mental Plans
Preparation
Performance
What am i going to do
Recovery
When things go bad how am i going to bounce back
Creating a preparation plan
Goal?
Start strong with positive mindset
What specific emotions/aspects
Focused
Confident
Emotionally ready
Motivated
Create
Mental and physical warm up
Often becomes a pre competition routine
Tools
Physical aspects: What to include for how long and why
Mental aspects: What to include
Imagery
Relaxation
Energization
Self-talk
Goals
Creating performance plans:
Goal:
Create plans with predetermined response for critical situations (increases performance and confidence)
Decreases anxiety
Theoretical support
Self efficacy theory
Multidimensional model of momentum
Arousal/anxiety theories
Plans are based on the type of activity. The three common types are:
Self paced tasks- closed skills (golf, bowling, diving)
Races and Routines : 400 yard dash
Interactive sports: Team sports
Creating a self paced performance plan
Goal:
Create plans with a predetermined response for critical situations
What is the critical situation in a self paced activity (Serve, free throws)
Create:
Preperomance routine
Creating a self-paced performance plan
Readying (Relaxation)
Imaging (Imagery)
Focusing (Cue words, self talk)
Executing (Perform with a quiet mind)
Evaluating (Incorporate suggests from p. 220
Creating a Race/routine performance plan
Goal:
Create plans with predetermined response for critical situations
What are the critical situations for races and routines
The meaningful parts or stages of the race/routine
Tools:
Cue words
Self talk
Imagery
Creating interactive performance plans
reating interactive performance plans
Goal
Create plans with a predetermined response for critical situations
What are the 2 kinds of critical situations for interactive sports
Create
Plan for each of the critical situations and precipitating events
Way to capitalize on positive momentum and minimize negative
Tools
Triggers
Cue words
Relaxations/energization
Creating a recovery plan
Goal
Damage control and emotionally flustered
Spotlight analogy
Theoretical support (Catastrophe model)
Create
Identify the different models of sport and what their purpose is
Youth Model - Educational
Professional Model - Make money
Top Reasons why Children participate in sports
reasons for Participating
To have fun
To learn and improve skills
To be with friends and make new ones
For excitement
To be good at something
To exercise and become physically fit
To test skills against others
To please others
To receive awards
To win
Reasons for quitting
Lost interest
Not having fun
Coach was a poor teacher
Too much pressure
Wanted non sport activity
Tired of it
Needed more study time
Coach had favorites
Sport was boring
Overemphasis on winning
Methods of promoting a youth model of sport
Meet children's needs
Sport types
Rules (3 hits for volleyball)
Dimensions (Field size)
Equipment (balloon)
Time (shorter quarters)
Do’s of promoting a youth model of sport
Teach skills
Show appreciation
Reward (within 30 seconds)
Decreasing eros
Encourage (especially when performing poorly)
Reduce stress
Don’ts of promoting a youth model of sport
Ignore effort
Punish (10% of time) (taking something away is more effective than running)
Compare
Legal Liability
Responsibilities enforceable by the court
Negligence
Failed to fulfill your duty
Four elements of legal negligence
Harm (injury)
Duty
Breach (How good you have to do it) (failing to act in a certain way)
Cause (Your negligence caused the accident)
Common causes of negligence
Supervise properly
Instruct properly (How to take a charge)
Provide safe conditions
Employ proper first aid
Provide proper transportation
Ergogenic aid
any substance or phenomenon that enhances performance
Ergolytic Substance
any substance that has detrimental effects on performance
Placebo effect
Something that helps you mentally but not physically
Sports drinks
Ergogenic if used correctly (if exercise lasts longer than 60 min)
<19g of carbs it is rehydrating
>19g of carbs it is an energy recovery drink
Energy drinks
Ergolytic because it is uncontrolled and research doesnt show it helps
Food bars
Ergogenic because research shows it helps replenish
Pre exercise bar (40-50g of carbs)
- Post exercise (12-15g of protein)
Energy performance Gels
Ergogenic because study’s show it helps
Candy Bars
Ergolytic because you get a sugar high but crash
Caffeine
Ergogenic because it helps you stay energized longer
Also ergolytic because it can make you more hyper (dart, golfer)
Beer
Ergolytic because it slows you down (takes 3-5 days to leave your system)
Nicotine
Eroglytic (no evidence show it improves performance)
Protein Powder
Ergogenic because it improves performance
Steroids
Ergogenic because it helps performance
Herbal supplements
Ergolytic because it is uncontrolled
Aspirin
Ergogenic because it helps you stay cooler in hot weather
Also ergolytic for athletes because of cuts and bruises
Vitamins and minerals
Ergogenic because most people don’t have a good diet (Placebo for some)
Baking Soda
Ergogenic because it helps absorb your lactic acid
Breathing Pure Oxygen
Placebo because it pure oxygen does you no good if your healthy
Nose bandages
Ergogenic if you struggle breathing, placebo if not
Analgesic Ointments
Placebo because it just irritates the skin and makes your skin warmer
Beta Alanine
Ergogenic helps
Aggression
Intention of a person to inflict pain or harm another person
Hostile Aggression
Intending to harm another person who has anger or provoked you
Instrumental aggression
Your intent to harm someone to achieve a goal
Assertiveness
Use of legitimate force to achieve ones purpose
Catharsis hypothesis
Aggression keeps building until a blow up and then it goes down (no research supports this)
Frustration-Aggression hypothesis
Everyone has a certain level of aggression all the time throughout life and when you get frustrated it goes up. Will eventually go back down
(When people get frustrated they get more aggressive) (Research supports)
Social Learning theory
Aggression is a learned behavior (Research supports)
Aggression-Performance Relationship
Research supports inverted U theory when it comes to aggression
Arousal level effect on aggression:
Higher heart rate leads to higher aggression
Weapons effect on aggression
Weapons make you more aggressive
Drugs effect on aggression
more aggressive
Alcohol effect on aggression
less aggressive, but more likely to not back down from a fight
Marijuana effect on aggression
less aggressive
Steroids effect on aggression
Roid rage, higher aggression
Temperature effect on aggression
Hotter it is, more aggressive
Fear of retaliation
Less aggression
Game structure effect on aggression
End of game you are more aggressive because you are frustrated
Noise effect on aggression
More Noise, more aggression
Colors effect on aggression
Colors can change your aggression (red, black)
What does PETTLEP stand for
Physical, Environment, task, timing, learning, emotion, perspective
Uses of imagery
Mastery
Boost self confidence
Coping
Psych up
Familiarity
Prepare of unexpected
Injured athletes
Three different types of activity
Self paced tasks- closed skills (golf, bowling, diving)
Races and Routines : 400 yard dash
Interactive sports: Team sports
Self-paced performance plan steps
Readying (Relaxation)
Imaging (Imagery)
Focusing (Cue words, self talk)
Executing (Perform with a quiet mind)
Evaluating (Incorporate suggests from p. 220
What are the four elements of legal negligence?
Harm (injury)
Duty
Breach (how good you have to do it) (failing to act a certain way)
Cause (your negligence cause the accident)
Catharsis hypothesis
Aggression keeps building until a blow up and then it goes down (no research supports this)
Frustration-Aggression hypothesis
Everyone has a certain level of aggression all the time throughout life and when you get frustrated it goes up. Will eventually go back down
(When people get frustrated they get more aggressive) (Research supports)
Aggression-Performance Relationship:
Research supports inverted U theory when it comes to aggression
What is the dropout rate of athletes in high school
80%