prompts & cues

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16 Terms

1
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prompts

more direct; explicit instruction

2
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cues

more subtle; hint

3
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why dont you overprompt

  • Whatever you provide as a prompt, you will have to fade later

  • Don’t instill prompt dependency

  • If you’re having to prompt a lot, reconsider your activity

  • Motivate, Motivate, Motivate!

4
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least → most prompt

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5
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thoughts on behavior chart

we dont want to put neurodivergent kids at a risk of abuse. we are telling them its ok to tolerate situations where they are overwhelmed and/or distresed

6
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why is play so important?

they are learning so much! like math, concentration, sensory exploration, science, language, social and emotional skills, creativity, physical development

7
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play in a way that facilitates…

communication

8
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create what for interacting and language learning

a positive environment

You have to be the most interesting, fun thing in the room. Extrinsic rewards (stickers) reduce intrinsic motivation.

9
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Use what as a starting point in play?

the child’s interests

You don’t need to use “non-preferred” items...we already know they don’t prefer them. Let them choose

10
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Avoid using the phrase…

Be careful with using…

“say ___”

“don’t _____”

11
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Don’t withhold items to force communication. what should you do instead?

provide the object as you’re providing the model

12
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Don’t test the child. example?

what’s this, what’s this, what’s this?

13
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Replace questions with what?

comments

14
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Use more ____ language (_____, _____) and less _____ language (_____, _____)

declarative (comments, observations)

imperative (questions, directives)

15
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Don’t artificially sabotage. what does that mean?

continually take things away to have them request

16
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Praise with ____

intent (be specific)