Hero's Journey - Situational Archetypes

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9 Terms

1
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The Quest/Journey

A mission that the hero/protagonist must accomplish to restore peace, order, and normalcy to a troubled/decaying world

2
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The Task

The nearly impossible/superhuman feats that a hero/protagonist must complete along his journey

3
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The Initiation

When the protagonist/hero grows into his role as a savior by becoming aware and by becoming involved with new problems/situations

4
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The Ritual

The ceremonies that the new initiate undergoes that will mark his/her rite of passage into his/her heroic state - helps to define the hero’s new role in society

5
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The Fall

The hero’s descent from a high state to a low state of being, usually as a result of his supposed “rebellion” against the current state of affairs as he is trying to change it

6
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Death and Rebirth

A cycle of symbolic death and rebirth associated with an important character, setting, or theme of the novel. Takes place when an old self/way of life “ends” and a new one is able to begin”

7
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The Threshold

A physical or psychological barrier that the heromust cross to attain enlightenment or to be victorious in his/her quest. Crossing this threshold symbolizes the next phase or the ultimate end to the hero’s task.

8
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The Threshold Guardian

Someone or something (a creature or beast) responsible for guarding the threshold in an attempt to thwart the hero’s passing

9
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Battle between Good and Evil

One of the most common situational archetypes to appear in movies, literature, and real life. The “battle” usually takes place between a hero figure and an evil figure. Good usually triumphs over evil in the end.