Computer Networks Notes Review

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Vocabulary flashcards covering core concepts from Session 1 and Session 2 notes: network types, topologies, OSI/TCP-IP models, encoding techniques, framing and data-link practices.

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40 Terms

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Computer Network

A collection of interconnected computers and devices that communicate and share resources.

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Resource Sharing

Using network resources such as printers, files, and storage across multiple devices.

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Communication

Methods for exchanging information over a network (e.g., email, chat, video conferencing).

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Data Sharing

Transfer or access of data between systems over a network.

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Remote Access

Accessing a computer or network from a distant location.

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E-commerce

Online banking, shopping, and other services that rely on networks.

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Entertainment over Networks

Online gaming and streaming services delivered via networks.

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LAN

Local Area Network; network covering a small geographic area, typically a building.

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MAN

Metropolitan Area Network; spans a city or campus.

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WAN

Wide Area Network; covers broad geographic areas, often using public or leased lines.

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Topology

The layout or arrangement of devices and cables in a network.

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Bus Topology

Devices connect to a single main cable; pros: simple and cheap; cons: a fault in the cable can bring down the entire network.

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Star Topology

All nodes connect to a central hub or switch; pros: easy to manage; cons: hub failure can disrupt the network.

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Ring Topology

Devices connected in a circle; pros: equal access; cons: a break disrupts the network.

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Mesh Topology

Each device connected to every other device; pros: high reliability; cons: expensive and complex.

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Hybrid Topology

Combination of two or more topologies.

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Client-Server Network

A network where a central server controls and provides resources to clients.

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Peer-to-Peer Network

All computers are equal and share resources directly without a central server.

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OSI Reference Model

Open Systems Interconnection model; a 7-layer framework for standardizing network communications.

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Application Layer (OSI)

User interface and applications (e.g., email, web).

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Presentation Layer (OSI)

Data translation, encryption, and compression.

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Session Layer (OSI)

Establish, manage, and end sessions between communicating parties.

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Transport Layer (OSI)

Provides reliable delivery of data (TCP/UDP).

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Network Layer (OSI)

Routing of packets between networks (IP).

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Data Link Layer (OSI)

Error detection and framing on a data link.

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Physical Layer (OSI)

Transmission media and signals.

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TCP/IP Reference Model

A four-layer model used for internet communications.

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Application Layer (TCP/IP)

Protocols such as HTTP, FTP, SMTP used by applications.

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Transport Layer (TCP/IP)

Provides process-to-process data transport (TCP/UDP).

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Internet Layer

Addresses and routes packets (IP addressing, routing).

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Network Access Layer

Physical and data link functions in TCP/IP model.

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Unipolar Encoding

Uses only one polarity (+ voltage); simple but inefficient.

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Bipolar Encoding

Uses +, 0, – voltages with alternate polarity.

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NRZ (Non-Return-to-Zero)

Encoding where the signal does not return to baseline between bits.

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RZ (Return-to-Zero)

Encoding with a return-to-zero level within bit intervals.

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Manchester Encoding

Bi-phase encoding with a transition in the middle of each bit for clocking.

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Bit Stuffing

Inserting an extra bit to distinguish data from a frame delimiter (as used in HDLC).

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Framing

Dividing data into frames for transmission.

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Byte Count Framing

Framing method where the first field indicates the number of bytes in the frame.

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Byte Stuffing

Inserting a special byte (ESC) to avoid confusion with the frame delimiter.