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Vocabulary flashcards covering core concepts from Session 1 and Session 2 notes: network types, topologies, OSI/TCP-IP models, encoding techniques, framing and data-link practices.
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Computer Network
A collection of interconnected computers and devices that communicate and share resources.
Resource Sharing
Using network resources such as printers, files, and storage across multiple devices.
Communication
Methods for exchanging information over a network (e.g., email, chat, video conferencing).
Data Sharing
Transfer or access of data between systems over a network.
Remote Access
Accessing a computer or network from a distant location.
E-commerce
Online banking, shopping, and other services that rely on networks.
Entertainment over Networks
Online gaming and streaming services delivered via networks.
LAN
Local Area Network; network covering a small geographic area, typically a building.
MAN
Metropolitan Area Network; spans a city or campus.
WAN
Wide Area Network; covers broad geographic areas, often using public or leased lines.
Topology
The layout or arrangement of devices and cables in a network.
Bus Topology
Devices connect to a single main cable; pros: simple and cheap; cons: a fault in the cable can bring down the entire network.
Star Topology
All nodes connect to a central hub or switch; pros: easy to manage; cons: hub failure can disrupt the network.
Ring Topology
Devices connected in a circle; pros: equal access; cons: a break disrupts the network.
Mesh Topology
Each device connected to every other device; pros: high reliability; cons: expensive and complex.
Hybrid Topology
Combination of two or more topologies.
Client-Server Network
A network where a central server controls and provides resources to clients.
Peer-to-Peer Network
All computers are equal and share resources directly without a central server.
OSI Reference Model
Open Systems Interconnection model; a 7-layer framework for standardizing network communications.
Application Layer (OSI)
User interface and applications (e.g., email, web).
Presentation Layer (OSI)
Data translation, encryption, and compression.
Session Layer (OSI)
Establish, manage, and end sessions between communicating parties.
Transport Layer (OSI)
Provides reliable delivery of data (TCP/UDP).
Network Layer (OSI)
Routing of packets between networks (IP).
Data Link Layer (OSI)
Error detection and framing on a data link.
Physical Layer (OSI)
Transmission media and signals.
TCP/IP Reference Model
A four-layer model used for internet communications.
Application Layer (TCP/IP)
Protocols such as HTTP, FTP, SMTP used by applications.
Transport Layer (TCP/IP)
Provides process-to-process data transport (TCP/UDP).
Internet Layer
Addresses and routes packets (IP addressing, routing).
Network Access Layer
Physical and data link functions in TCP/IP model.
Unipolar Encoding
Uses only one polarity (+ voltage); simple but inefficient.
Bipolar Encoding
Uses +, 0, – voltages with alternate polarity.
NRZ (Non-Return-to-Zero)
Encoding where the signal does not return to baseline between bits.
RZ (Return-to-Zero)
Encoding with a return-to-zero level within bit intervals.
Manchester Encoding
Bi-phase encoding with a transition in the middle of each bit for clocking.
Bit Stuffing
Inserting an extra bit to distinguish data from a frame delimiter (as used in HDLC).
Framing
Dividing data into frames for transmission.
Byte Count Framing
Framing method where the first field indicates the number of bytes in the frame.
Byte Stuffing
Inserting a special byte (ESC) to avoid confusion with the frame delimiter.