Computer Science Grade 7 Flashcards

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Vocabulary flashcards generated from Computer Science Grade 7 lecture notes covering key concepts across emerging technologies, digital skills, computational thinking, programming, digital citizenship, and digital entrepreneurship.

Last updated 12:58 PM on 8/29/26
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57 Terms

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Emerging Technology

A term used to describe new technologies or advancements in existing technologies that drive technical, institutional, and social changes.

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Robotics

An interdisciplinary branch of computer science and mechanical engineering that involves the design, manufacture, operation, and use of robots.

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Artificial Intelligence

Technologies that allow devices to act and think like humans, incorporating features such as voice recognition and decision-making.

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Self-driving Car

A robotic car capable of sensing its environment and moving safely with little or no human input.

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3D Printing

A process that creates a three-dimensional physical object from a digital design, also referred to as additive manufacturing or fabrication printing.

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Virtual Reality (VR)

A technology that enables a person to interact with an artificial three-dimensional visual or sensory environment.

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Augmented Reality (AR)

The integration of real-world environments with computer-generated content overlaid on top of it.

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3D Imaging

The process of creating a three-dimensional image on a two-dimensional surface.

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Hologram

A truly three-dimensional and free-standing image created with photographic projection.

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Port

A physical point or jack on a computer acting as an interface to connect external devices or transmit data.

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USB

Universal Serial Bus; a plug-and-play interface allowing computers to communicate with peripheral and other external devices.

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Type-C Port

A 24-pin USB port design that handles currents up to 3A3\,A and features a reversible connector with no up or down orientation.

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HDMI

High Definition Media Interface; a digital interface developed to connect high-definition devices like digital cameras, LEDs, and gaming consoles to computers.

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SATA

Serial Advanced Technology Attachment; an interface that enables storage devices such as hard drives and optical drives to communicate with the motherboard via high-speed serial cables.

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PCIe

Peripheral Component Interconnect Express; an interface standard for connecting high-speed components like GPUs, Wi-Fi cards, and SSD cards to a computer system.

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Graphics Card

An expansion card containing a dedicated GPU and RAM designed to generate and output images to a display device.

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Word Processor

A computer application program that enables users to enter, format, save, and print text and numbers.

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Margins

The blank spaces located at the top, bottom, left, and right sides of a document page.

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Clipboard

A temporary storage area on a computer where cut or copied text and images are held.

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Thesaurus

A built-in software tool in Microsoft Word used to find synonyms and antonyms for a selected word.

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Email Attachment

A computer file sent within an email message, such as image, document, spreadsheet, or compressed files.

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Post Office Protocol (POP)

A standard one-way incoming email protocol used by clients to download emails from a server without syncing changes back.

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Internet Message Access Protocol (IMAP)

A standard incoming email protocol that stores messages on a mail server, allowing recipients to view and manipulate them locally.

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Simple Mail Transfer Protocol (SMTP)

The principal email protocol responsible for transferring email messages between clients and servers.

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Computational Thinking

A set of problem-solving skills and techniques used to understand complex problems and develop solutions that computers or humans can execute.

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Decomposition

The computational thinking technique of breaking down a complex task or problem into smaller, manageable parts.

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Pattern Recognition

The technique of finding similarities or recurring patterns among decomposed problems or objects.

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Abstraction

The process of identifying relevant details necessary to solve a problem while ignoring non-essential details.

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Algorithm

A finite sequence of clear, step-by-step instructions followed by humans or computers to solve a problem or accomplish a specific task.

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Brute Force Algorithm

A straightforward algorithm approach that tests all possible solutions sequentially until the required solution is found.

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Recursive Algorithm

An algorithm that breaks a problem into sub-parts and calls itself repeatedly until solved.

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Finite Loop

A control structure that executes its body for a fixed number of iterations and terminates when its condition becomes false.

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Infinite Loop

A loop structure without an explicit end that continues executing indefinitely because its condition remains true.

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Flowchart

A pictorial or symbolic representation of an algorithm using standardized geometric shapes connected by arrows.

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Debugging

The process of identifying and removing errors or bugs from an algorithm or program.

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Bit

Short for binary digit; the smallest unit of data in computing, taking a single binary value of either 00 or 11.

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Byte

A unit of digital data composed of a group of 88 bits.

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Decimal Number System

A base-1010 positional number system that represents numbers using ten symbols (0,1,2,3,4,5,6,7,8,90, 1, 2, 3, 4, 5, 6, 7, 8, 9).

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Binary Number System

A base-22 positional number system used by computers to represent data using only two digits, 00 and 11.

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ASCII

American Standard Code for Information Interchange; a 7-bit character encoding system assigning binary numbers to standard keyboard characters.

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Pixel

The smallest individual picture element or square that makes up a digital image.

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Analogue-to-Digital Converter (ADC)

A system that converts continuous analogue sound waves into digital numerical samples stored in binary format.

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Scratch

A visual block-based programming environment used to create interactive stories, games, and animations.

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Sprite

A programmable graphical character or object in Scratch that can perform actions on stage.

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Variable

A named data structure in a computer program that holds a value that can be read or modified during program execution.

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Digital Ethics

The field concerned with identifying and obeying moral principles and standard practices when interacting in online environments.

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Phishing

A cyber attack technique where scammers send malicious links designed to trick users into revealing sensitive information.

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Copyright

A form of intellectual property right granting legal protection to original created works of an owner.

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Plagiarism

The act of presenting someone else's work, ideas, or content as one's own without proper consent or attribution.

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Piracy

The unauthorized and illegal reproduction, distribution, or theft of copyrighted material such as software, books, or films.

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Media Bias

The phenomenon occurring when news outlets allow opinions or specific perspectives to distort how news is chosen or reported.

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Business Plan

A written document detailing a company's future goals, strategy, market analysis, operations, and financial projections.

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Value Proposition

A concise statement summarizing the tangible and intangible benefits a company promises to deliver to customers purchasing its products or services.

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Quality Assurance

A broad organizational process designed to enforce quality standards and prevent defects across all production and delivery stages.

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Payment

The voluntary transfer of money, equivalent values, or goods from a payer to a payee to fulfill an agreement or legal obligation.

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Transaction

A completed agreement between a buyer and a seller to exchange goods, services, or financial assets in return for money.

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Search Engine Optimization (SEO)

The practice of optimizing a website to increase its visibility and ranking in search engine results pages.