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George Melies
French magician and theatre actor. Father of the Trick Film
Actualité Films
developed by the Lumière brothers. documentary, travel, “recherches, voyeurism, realism
Theatrical/Trick Films
developed by George Méliès, fictional, theatrical, exhibitionism, acknowledges the camera, vaudevillian, reaction to “realism”
genre
genres are based on a tacit agreement among filmmakers, reviewers, and audiences, change over time, subgenres, not tidy
Genre conventions
plot elements, themes, manner of presentation, filming techniques (lighting, framing, speed of motion), iconography
narrative image
The idea of the film, arrived at through publicity and marketing, institutionalized public discourses (i.e. journalism), and unofficial word of mouth.
shot
an uninterrupted duration on screen
Long Shot
refers to camera distance
Long take
a single shot that is long in duration
Short lense
focal length of less than 35mm, everything is in focus, very short is called wide angle, exagerated depth, can distort the image on the edge of the film
normal lense
focal length of 35-50 mm, most closely resembles the human eye, horiontal and vertical lines rendered straight/perpendicular
Long lense
focal lenght of more than 50mm, what’s not in focus is very blurry, very long is called telephoto, flattens space, draws the eye to certian focal points
Zoom lenses
permit the camera operator to change the focal length
Focal length 1-18mm
Fish eye
18-35mm focal length
wide shot
focal length 35-70mm
mid shot
focal length 70mm +
telephoto
focal length
the distance bewteen the optical center of a lens and the camera image center, works describing each lens in terms of millimeters
shorter/wider lense
more depth, see image more clearly
long lense
selects a certain place of space to view clearly, but renders everything else blurry
rack to focus
focus of the camera changes during the shot
Themes
an idea or unifying concept that pervades in a work of art or literature (can often be stated in a word or short phrase)
motifs
a repeated narrative element that supports one or more of the themes of the story (can be visual, auditory, or verbal)
Camera angle
vantage- high, low, or eye level
camera height
camera distance above the ground, usually described as where it is to the human body- eye, hip, knee, crane shot, ground level, overhead or Birds Eye, ariel shot
Camera level
Only mentioned if it is canted or tilted- dutch angle
Camera distance
how far the camera is from its subject- extreme close up, close up, medium shot, medium full shot, full/long shot, extreme long shot
Match cut
transitions scene, like 2001’s bone toss scene
Mobile framing
pan, tilt, pedestal, track/dolly, steadicam or gimbal, handheld, zoom in/out
Mise on scene
The stuff you could see without a camera- setting (set design, props), staging/blocking (movement, performance), costumes, hair, makeup, lighting
high-key lighting
low contrast, few to no shadows
low key lighting
high contrast, lots of shadows
hard lighting
sharp edges,
soft lighting
hazy edges
Chiaroscuro lighting
“clear/light obscure”, very dramatic type of lighting characterized by low key hard lighting
Graphic principle of editing relationships
connects shots through matching visual elements, purely pictoral
rythmic principle of editing relationships
impacts the tempo of the film, has to do with shot durations
spactial principle of editing relationships
constructs a sense of space, consideres 180 degree rule, Kuleshov effect- prompts the spectator to infer on a spacial whole on the basis of only seeing portions of the space
temporal principle of editing relationships
controls story time- order, duration, and frequency of events, consider flashbacks/flash forwards, elliptical and overlapping editing
cut
cut on action, cross cut, cutaway, jump cut, match cut
wipe
can go in any direction
smash cut
abrupt transition
invisible cut
gives impression of a single take
Kuleshov effect
Example- shot of actors looking at each other but on moscow streets miles apart, then meeting and strolling together and looking at the white house in Washington- made it seem as though the actors were in DC
any series of shots that prompts the spectator to infer a spatial whole on the basis of seeing only portions of the space
180 degree rule
difference between one shot and the next must be moer than 30 degrees
discontinuity editing
disrupts the sense of time and space- jump cuts, non diagetic inserts, freeze frames, temporal jumps, breaking 18 degree rule
master/cover shot
film recording of an entire dramatized scene with which shots from other distances or angles can be interspersed
montage sequences
shots “joined by dissolves and music to create a quick, regular rhythm and to compress a lenghty series of actions into a few moments”
time of film
how long it takes to watch the entire film
time of action
the total time of the narrative "(in weeks/days/years)
story
the raw material of a story, or the overarching narrative
plot
the unique sequence of evetns that organizes how the story is told
diegetic
elements that are part of the story world and can be experienced by its characters (dialogue, music the characters can hear)
non-diegetic
elements that are external to the story world- narration, score, screen overlays
speed of motion
has to do with frame rate and the number of frames per second- slow motion, fast motion, freeze frame, bullet time
Bullet time
slows down time to show everything as clear as possible- made for the matrix
film sound
consists of speech, music, and noise
Loudness/Volume
very dynamic, related to perspective, related to percieved distance
Pitch
highness/lowness of the tone
timbre
the color, tone, or quality of a sound- the “feel”
rhythmic coordination
mathcing sonic and visual elements
rythmic disparity
not coordinating sonic and visual elements
fidelity
how faithful the sound seems to the source as we might imagine it
spatial conditions
a sense of source gives us a sense of space
temporal conditions
simultaneous/synchronus or nonimultaneous/asychronous sound
Synchresis
the spontaneous and irresistible weld produced between a particular auditory phenomenon and visual phenomenon when they occur at the same time. This join results independently of any rational logic.
Sound bridge
Sound that crosses between two scenes to connect them
dry recording
deviod of sound effects or manipulation
wet recording
sound that has been manipulated
direct sound
Sound recorded at the time of the filming
Film Noir characteristics
morally ambiguous characters, chiarscuro lighting, crime corruption and betrayal, femme fatale, urban setting, end bleakly
Neo Noir
everything after 1959, reimagines noir, emphasizes criminal psychology, violence, misogny, visual palette of noir, but more angles and unbalanced framing
2001: A Space Odyssey director
Stanley Kubrick
Ex Machina Director
Alex Garland
Her Director
Spike Jonze
The Matrix Directors
Lily and Lana Wachowshi
Blade Runner Director
Ridley Scott
Blade Runner 2049 Director
Denis Villeneuve
Total Recall Director
Paul Verhoeven