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Writing as a Way of Knowing
Writing helps structure and clarify thought, enabling critical engagement with ideas.
Critical Thinking
The process of analyzing, evaluating, and synthesizing information objectively to make informed decisions.
Fact Claims
Objective assertions that can be verified, such as 'The Earth orbits the Sun'.
Value Claims
Statements asserting something is good or bad, right or wrong, e.g., 'Violence in media is harmful'.
Policy Claims
Proposals for actions, for instance, 'We should ban violent video games'.
Multidisciplinarity of Media Studies
The study of media and culture from various disciplines, including sociology, psychology, and politics.
Critical Cultural Studies
A field examining the relationship between culture, power, identity, and societal structures.
Intersectionality
The study of how various social identities intersect to create complex experiences of privilege or oppression.
Fenton’s Approaches
Political economy focuses on media ownership, while cultural studies examine how media shapes culture and identity.
Closure (McCloud's Comic Theory)
The mental process by which readers complete gaps in a narrative, such as between comic panels.
T.Jolls’ Literacy Framework
Media literacy involves recognizing how media is constructed and analyzing values and ideologies within media.
Privilege
Unearned advantages granted to certain groups, significant in addressing social inequalities.
Foucault’s Theories on Power
Argues that power is pervasive and operates through institutions and social practices, rather than being centralized.
Digital Media (Boyd)
Digital media enhances cultural trends and user behavior driven by algorithms of platforms like Facebook.
Gramsci’s Hegemony
Refers to the dominance of certain ideologies accepted as 'common sense', often reinforcing social inequalities.
Patriarchy in Media
A system of male dominance that is reinforced in films through the Male Gaze, objectifying women.
Misinformation
False or misleading information, often countered by credible sources and fostering digital literacy.
Myth of Redemptive Violence
The idea that violence can solve problems, as frequently depicted in media narratives.
Audience Theory
The concept that audiences actively construct meaning from media texts, rather than being passive recipients.
Types of Interviews in Research
Different interview types include structured, semi-structured, unstructured, and ethnographic interviews.
Stereotypes in Media
Longstanding misrepresentations of Black and Latinx individuals in media, shifting through authentic storytelling.
Gaming Economics
The monetization of attention in games, influenced by various business models like 'free-to-play'.