CMC Final

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Last updated 8:32 PM on 12/9/24
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22 Terms

1
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Writing as a Way of Knowing

Writing helps structure and clarify thought, enabling critical engagement with ideas.

2
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Critical Thinking

The process of analyzing, evaluating, and synthesizing information objectively to make informed decisions.

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Fact Claims

Objective assertions that can be verified, such as 'The Earth orbits the Sun'.

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Value Claims

Statements asserting something is good or bad, right or wrong, e.g., 'Violence in media is harmful'.

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Policy Claims

Proposals for actions, for instance, 'We should ban violent video games'.

6
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Multidisciplinarity of Media Studies

The study of media and culture from various disciplines, including sociology, psychology, and politics.

7
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Critical Cultural Studies

A field examining the relationship between culture, power, identity, and societal structures.

8
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Intersectionality

The study of how various social identities intersect to create complex experiences of privilege or oppression.

9
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Fenton’s Approaches

Political economy focuses on media ownership, while cultural studies examine how media shapes culture and identity.

10
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Closure (McCloud's Comic Theory)

The mental process by which readers complete gaps in a narrative, such as between comic panels.

11
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T.Jolls’ Literacy Framework

Media literacy involves recognizing how media is constructed and analyzing values and ideologies within media.

12
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Privilege

Unearned advantages granted to certain groups, significant in addressing social inequalities.

13
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Foucault’s Theories on Power

Argues that power is pervasive and operates through institutions and social practices, rather than being centralized.

14
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Digital Media (Boyd)

Digital media enhances cultural trends and user behavior driven by algorithms of platforms like Facebook.

15
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Gramsci’s Hegemony

Refers to the dominance of certain ideologies accepted as 'common sense', often reinforcing social inequalities.

16
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Patriarchy in Media

A system of male dominance that is reinforced in films through the Male Gaze, objectifying women.

17
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Misinformation

False or misleading information, often countered by credible sources and fostering digital literacy.

18
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Myth of Redemptive Violence

The idea that violence can solve problems, as frequently depicted in media narratives.

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Audience Theory

The concept that audiences actively construct meaning from media texts, rather than being passive recipients.

20
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Types of Interviews in Research

Different interview types include structured, semi-structured, unstructured, and ethnographic interviews.

21
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Stereotypes in Media

Longstanding misrepresentations of Black and Latinx individuals in media, shifting through authentic storytelling.

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Gaming Economics

The monetization of attention in games, influenced by various business models like 'free-to-play'.