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Hero Archetype: Warrior
a near god-like hero faces physical challenges and external enemies (Odysseus)
Hero Archetype: Lover
A pure love motivates hero to complete his quest (Prince Charming)
Hero Archetype: Scapegoat
Hero suffers for the sake of others (Jesus)
Hero Archetype: Transcendent hero
hero of tragedy whose fatal flaw brings about his downfall, but not without achieving some kind of transforming realization or wisdom (Hamlet, Macbeth)
Hero Archetype: Romantic/Gothic hero
hero/lover with a decidedly dark side (Mr. Rochester from Jane Eyre)
Hero Archetype: Proto-Feminist hero
female heroes
Hero Archetype: Apocalyptic hero
a hero who faces the possible destruction of society
Hero Archetype: Anti-hero
a non-hero, given the vocation of failure, frequently humorous
Hero Archetype: Defiant anti-hero
opposer of society's definition of heroism/goodness
Hero Archetype: Unbalanced hero
the protagonist who has (or must pretend to have) mental or emotional deficiencies
Hero Archetype: The other-the denied hero
the protagonist whose status or essential otherness makes heroism possible
Hero Archetype: The superheroic
has superpower. Someone who does not quite belong but nonetheless needed by society.
Villain Archetype: Tyrant
bullying despot, wants power at any price. He will think nothing of destroying you.
Villain Archetype: Bastard
dispossessed son, burns with resentment. He can't have what he wants, so he lashes out to hurt those around him. Don't be fooled by his boyish demeanor - he's a bundle of hate.
Villain Archetype: Devil
charming fiend, gives people what he thinks they deserve. Able to discover moral weaknesses in others. He will tempt you to disaster.
Villain Archetype: Traitor
double agent, he betrays those who trust him most. Despite supportive smiles and sympathetic ears, he plots destruction of his friends.
Villain Archetype: Outcast
lonely outsider, he wants desperately to belong. Set off from others usually for good cause. Craves redemption, but willing to gain it by sacrificing others.
Villain Archetype: Evil Genius
malevolent mastermind, loves to show off his superior intelligence. Intellectual inferiors are contemptible to him. The game is always rigged in his favor.
Villain Archetype: Sadist
savage predator, enjoys cruelty for its own sake. Violence and psychological brutality are games to him. He will tear out your heart and laugh while doing it.
Villain Archetype: Terrorist
the dark knight, serves a warped code of honor. Self-righteous, judges all around him by a strict set of laws. The end always justifies his nefarious means, no conventional morality will give him pause.
Villain Archetype (F): Bitch
abusive autocrat, lies, cheats, and steals her way to the top. Climb to success left heel mark on backs of others. She doesn't help anyone but herself.
Villain Archetype (F): Black Widow
beguiling siren, she lures victims into her web, goes after anyone who has something she wants, and she wants a lot. An expert at seduction of every variety. Don't be fooled, it's all a lie.
Villain Archetype (F): Backstabber
two-faced friend. Her sympathetic smiles enable her to learn the victim's secrets. Seemingly helpful advice is just the thing to hinder.
Villain Archetype (F): Lunatic
unbalanced madwoman, draws others into her crazy environment. To her, it's the rest of the world that is out of step. Don't try to understand her logic - it's unfathomable.
Villain Archetype (F): Parasite
the poisonous vine, she collaborates for her own comfort. Goes along with any atrocity, so long as her own security is assured. Sees herself as a victim who had no choice, blames others for her crimes.
Villain Archetype (F): Schemer
lethal plotter, devises the ruin of others. Watch out for her complex designs.
Villain Archetype (F): Fanatic
uncompromising extremist, does wrong in the name of good. Justifies her action by her intent, merely shrugs shoulder at collateral damage. Anyone not an ally is an enemy. She firmly believes you are wrong.
Villain Archetype (F): Matriarch
the motherly oppressor, she smothers her loved ones. Knows what's the best and will do all in her power to control the lives of those surround her-all for their own good. Sees no fault with her darlings, unless they don't follow her dictates.
Heroine Archetype: Boss
a real go-getter, she climbs the ladder of success. "Take charge" female, who accepts nothing but respect. Reaching goal is the most important thing in life to her, is not bothered by few ruffled feathers along the way.
Heroine Archetype: Seductress
an enchantress, she gets her way. Long accustomed to sizing up everyone in the room. Mysterious and manipulative, she hides a streak of distrust. Cynicism guides her action. A tough sense of survival means do whatever is necessary to come out ahead.
Heroine Archetype: Spunky Kid
gutsy and true, she is loyal to the end. Favorite of many writers for good reason. Girl with moxie. Not looking to be at the top, just wants to be in her own little niche. Always ready to lend a hand.
Heroine Archetype: Free Spirit
eternal optimist. Playful and fun-loving, she travels through life with hop, skip, and jump, always stopping to smell flowers. Acts on a whim and follows her heart, not her head.
Heroine Archetype: Waif
distressed damsel (young unmarried woman), bends the wind. Original damsel in distress. Child-like innocence evokes a protective urge in the beastliest of heroes. Has tremendous strength of will. She won't fight back; she will endure.
Heroine Archetype: Librarian
controlled and clever, she holds back. Prim and proper belies a passionate woman. Dressed to repress, might be the know-it-all in class.
Heroine Archetype: Crusader
dedicated fighter, meets her commitments. She is on a mission, and she marches right over anyone in her way. Tenacious and headstrong, she brushes off any opposition to her goal.
Heroine Archetype: Nurturer
serene and capable and optimistic, she nourishes the spirit. She takes care of everyone. Wonderful listener, and a joy to have around.
Archetypal Journey
The quest for identity | physical or psychological journey to define oneself
Hero's Journey Stage
Departure | hero is called to adventure but is reluctant to accept
Hero changes internally
Hero's Journey Stage: Return and Reintegration with Society | uses new wisdom to restore fertility and order to the land
Naive/Inexperienced
Hero is naive and inexperienced
Monsters
Meets monsters or monstrous men
Mentor
Has a strange wise being as a mentor
Beautiful Lady
Yearns for the beautiful lady who is sometimes his guide or inspo
Lesson
Must go on a journey, learn a lesson, change, and return
Crossing
Often crosses a body of water or bridge
Rural Setting
Born and raised in a rural setting away from cities
Mysterious Origin
Origin of hero is mysterious, loses parents at young age, raised by animals or wise guardian
Return in Disguise
Returns to land of his birth in disguise or unknown
Represents Culture
Hero is special; might represent a whole nation or culture
Divine Aid
Has help from divine or supernatural forces
Guides
Has a guide or guides
Rite of Passage
Goes thru a rite of passage or initiation, marks a change from immature to more mature understanding of the world
Ceremony
Undergoes some time of ritual or ceremony after initiation
Companions
Has a loyal band of companions
Stirring Speech
Makes a stirring speech to companion
Tests
Engages in tests or contests of strength to show pride in excellence
Unhealable Wound
Suffers an unhealable wound, sometimes emotional or spiritual from which they never completely recover
The Quest
What the hero must accomplish to bring fertility back to wasteland (a talisman) to fix a troubled land; Moana must restore the heart of Tafiti.
The Task
Nearly superhuman feat hero must perform to complete quest; King Arthur pulling blade to prove his right to throne.
The Journey
Sends hero in search of some truth, to save kingdom; Simba's journey to save his kingdom.
The Initiation
Adolescent comes into maturity with new awareness and problems; Jem Finch after watching Atticus's trial.
The Ritual
Actual ceremonies that initiate experiences; clear sign of character's role in his society; the sorting ceremony when Harry is announced as Gryffindor.
The Fall
Often punishment for transgression; loss of innocence; Macbeth dying at hands of Macduff.
Death and Rebirth
Most common; parallel between cycle of nature and cycle of life; morning and springtime = birth, youth, rebirth; evening and winter: old age, death; the Beast's physical rebirth in Beauty and the Beast.
Battle between Good and Evil
Eternal optimism; good triumphs over evil despite great odds; Harry vs Voldemort and Harry wins.
The Unhealable Wound
Physical or psychological and cannot be fully healed; loss of innocence; Quasimodo's physical impairment in the Hunchback of Notre Dame.
Light vs Darkness
Light usually suggests hope, renewal, or intellectual illumination; darkness implies the unknown, ignorance, or despair - TKAM - Atticus Finch represents light while racist society of Maycomb represents darkness.
LOTF
Ralph and Piggy want order and reason (light) whereas Jack's tribe represents chaos and savagery (Darkness).
Symbolic Archetype: Innate Wisdom vs Educated Stupidity
Some characters exhibit wisdom and understanding of situations instinctively as opposed to those supposedly in charge. Loyal retainers often exhibit this wisdom as they accompany the hero on the journey.
The Pearl
Gains the wisdom through suffering, while the supposedly educated townspeople act out of greed and manipulation.
TKAM
Scott, though a child, understands more moral truths than the educated adults surrounding him.
Symbolic Archetype: Supernatural Intervention
Spiritual beings intervene on the side of the hero or sometimes against him.
Macbeth
The witches provide prophecies that drive Macbeth's ambition - supernatural forces meddling in mortal affairs.
Symbolic Archetype: Fire and Ice
Fire represents knowledge, light, life and rebirth, while ice, like the desert, represents ignorance, darkness, sterility and death.
LOTF Fire
Represents rescue and civilization when used correctly, but also destruction (burned the island).
Macbeth Lady Macbeth
Her cold calculation nature (ice) contrasts with Macbeth's fiery ambition.
Symbolic Archetype: Nature vs Mechanistic World
Nature is good while technology is evil.
Animal Farm
Nature (animals' natural lives) is corrupted by the mechanistic oppressive political system led by the pigs.
Symbolic Archetype: Threshold
Gateway to a new world which the hero must enter to change and grow.
Macbeth Threshold
Macbeth crosses the threshold when he murders Duncan; there is no going back.
Symbolic Archetype: The Underworld
A place of death or metaphorically an encounter with the dark side of the self.
Macbeth's Inner Descent
Reflects a metaphorical journey into the underworld of guilt and paranoia after killing Duncan.
Symbolic Archetype: Haven vs Wilderness
Places of safety contrast sharply against a dangerous wilderness.
LOTF Shelters
The shelters built by Ralph represent a temporary haven; the jungle is the dangerous wilderness.
Symbolic Archetype: Water vs Desert
Water is necessary to life and growth, commonly appearing as a birth symbol, while the desert suggests the opposite.
The Ocean and the Pearl
The ocean gives the pearl (life/hope), but eventually becomes the place where he loses everything - suggesting transformation.
Symbolic Archetype: Heaven vs Hell
Man has traditionally associated parts of the universe not accessible to him with the dwelling places of the primordial forces that govern his world.
Symbolic Archetype: The Crossroad
A place or time of decision when a realization is made and change or penance results.
Symbolic Archetype: The Maze
A puzzling dilemma or great uncertainty, search for the dangerous monster inside oneself, or a journey into the heart of darkness.
Symbolic Archetype: The Castle
A strong place of safety which holds treasure or princess, may be enchanted or bewitched.
Symbolic Archetype: The Tower
A strong place of evil, represents isolation of self.
Symbolic Archetype: The Magic Weapon
The weapon the hero needs in order to complete his quest.
Symbolic Archetype: The Whirlpool
Symbolizes the destructive power of nature or fate.
Symbolic Archetype: Fog
Symbolizes uncertainty.
Symbolic Archetype: Colors
Red: blood, sacrifices, passion, disorder. Green: growth, hope, fertility. Blue: highly positive, security, tranquility, spiritual purity. Black: darkness, chaos, mystery, the unknown, death, wisdom, evil, melancholy. White: light, purity, innocence, timelessness (negatives: death, horror, supernatural). Yellow: enlightenment, wisdom.
Symbolic Archetype: Numbers
3 - light, spiritual awareness, unity (holy trinity), male principle. 4 - associated with the cycle, cycle of life, four seasons, female principle, earth, nature, elements. 7 - most potent of all the symbolic numbers signifying the union of three and four, the completion of a cycle, perfect order, perfect number, religious symbol.
Character Archetype: The Hero
The protagonist whose life is a series of well-marked adventures, characterized by courage, strength, and honor.
Character Archetype: Young Man from the provinces
The Hero returns to his home and heritage where he is a stranger who can see new problems and new solutions.
Character Archetype: The Initiates
Young heroes or heroines who must go through some training and ceremony before undertaking their quest.
Character Archetype: Mentor
An older, wiser teacher to the initiates who often serves as a father/mother figure.