6 - Mischel's Cognitive Social Learning Theory

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Psychology

25 Terms

1
cognitive-affective personality theory
holds that behaviour stems from relatively stable personal dispositions and cognitive affective process interacting with a particular sitaution
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2
consistency paradox
observation that clinical intuition and the perceptions of laypeople suggest that behaviour is consistent, whereas research finds that it is not
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3
person-situation debate
launched by Mischel’s critique of perosnality traits
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4
fundamental attribution
individual's tendency to attribute another's actions to their character or personality, while attributing their behaviour to external situational factors outside of their control

* trait psychologists have committed this in an attempt to explain the behaviour of others
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5
situationism
behaviour is hihgly situation specific
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6
person-situation interaction
  • Mischel argued that traits were unstable form one situation to another

  • behaviour is shaped by personal dispositions PLUS specific cognitive and affective processes

  • objected idea that traits are predictors of behaviour

  • “if I am in this situation, then I do X; but if I am in that situation, then i do Y”

    • people intuitively think this, upheld by the study about the girl who is either friendly, teachers pet, etc. and people thought she would act differently to different people

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7
cognitive-affective personality system

accounts for variability across situations as well as stability of behaviour within a person

  • most sophisticated learning approach

  • apparent inconsistencies in behaviour are potentially predictable behaviours that reflect stable patterns of variation within a person

  • if-then profiles

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8
behavioural signatures of personality
stable patterns of behaving differently in different situations
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9
behaviour prediction

if personality is a stable system that processes the information about the situations, external or internal, then it follows that as individuals encounter different situations, their behaviours should vary across the situations

  • if-then theory

  • assumes some temporal stability of personality, but behaviours vary

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10
situation variables
conditions that influence person’s choice of reward

* 8th grader reward experiment
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11
8th grader situation variable experiement
  • those successful waited for valuable, contingent rewards

  • those who failed took immediate, less valuable rewards

    • those who got no information made decisions based on their expectancies

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12
cognitive-affective units

psychological, social, and physiological aspects of people that cause them to interact with their environment in a relatively stable pattern of variation

  1. encoding strategies

  2. competencies and self-regulatory strategies

  3. expectancies and beliefs

  4. goals and values

  5. affective responses

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13
encoding strategies

(cognitive-affective unit)

people’s ways of transforming stimulus inputs into information about themselves, other people, and the world

  • same person may encode similar events in different ways depending on the situation

  • children can change the way environmental events are experienced by focusing on different aspects of stimuli

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14
competencies and self-regulatory strategies

(cognitive-affective unit)

competencies: people’s cognitive and behavioural construction of what they can and cannot do, based on their observations of the world, themselves, and others

self-regulatory strategies: techniques used to control one’s own behaviour through self-imposed goals and self-produced consequences

  • this aspect is more stable

  • apparent consistency of traits may be rooted in intelligence, which is stable over time

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15
expectancies and beliefs
(cognitive-affective unit)

how we behave in a given situation is closely connected to our specific expectancies and beliefs about the consequences of each behavioural possibility

* behaviour outcome expectancy and stimulus outcome expectancy
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16
behaviour outcome expectancy
we learn to behave in ways that will lead to valued outcomes or enact behaviours that were reinforced in the past
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17
stimulus outcome expectancy
various stimuli that influence consequences of behaviour
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18
goals and values
(cognitive-affective unit)

people do not react passively to situations but are active and goal directed

* fairly stable, deeply connected with emotion
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19
affective responses
(cognitive-affective unit)

emotions, feelings, and physiological reactions

* interconnected with cognition
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20
biochemical-genetic level
individuals differ in diverse biochemical-genetic-somatic factors that may be conceptualized as predispositions
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21
predispositions
  • help to construe dispositions

  • influences personality relevant aspects of self

  • impacts psychological CAPS system

  • interacts with conditions throughout development and influence how person thinks, feels, and acts

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22
marshmallow tests
  • wait: higher SAT scores, educational achievement, greater self-worth, better coping with stress

  • couldn’t resist: 30% more likely overweight, develop borderline personality disorder features

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23
redirecting attention
looking away or attending to something other than the object
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24
cognitive reframing
direct away from hot features (yumminess) and towards cold features (cylinder shape)
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25
critique of CAPS
  • logical issues

  • research utility

  • how much info will we really gain from this?

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