Biomechanics Vocabulary

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Flashcards covering key vocabulary and definitions related to Biomechanics, including types of motion, Newton's Laws, levers, projectile motion, and balance.

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43 Terms

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Biomechanics

The study of motion and the effects of forces relative to the body; it applies the laws of mechanics and physics to human performance.

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Linear Motion

Movement along a straight or curved line where there is no rotation and all body parts move in the same direction at the same speed.

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Rectilinear Motion

Linear movement that occurs through a straight line.

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Curvilinear Motion

Linear movement where objects move through a curved trajectory.

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Angular Motion

Rotary movement about an axis where all parts of a body move through a rotational pathway, through the same angle, in the same direction and at the same time.

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General Motion

A combination of linear and angular motion. Human movement usually consists of general motion rather than purely linear or angular motion.

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Distance

The path of a body as it moves from one location to another.

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Displacement

How far you finish from your start point in a set direction; a vector quantity.

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Speed

Measure of the distance an object travels per unit of time. Speed = Distance / Time

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Velocity

Speed in a given direction. Velocity = Displacement / Time

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Acceleration

The rate at which the velocity of a body changes with respect to time. Acceleration = (Final velocity - Initial velocity) / Time

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Angular Distance

The exact length of an angular path

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Angular Displacement

The angle between the initial and final position of the body

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Angular Speed

Angular distance divided by time.

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Angular Velocity

Angular displacement divided by time.

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Angular Acceleration

Final angular velocity minus initial angular velocity divided by time.

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Force

Any interaction (e.g., a push or pull) that, when unopposed, will change the motion of an object. F = MA (Mass x Acceleration)

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Inertia

Describes the amount of resistance to a change in an object’s state of motion. The greater an object’s inertia, the greater the force required to initiate its movement or change its state of motion.

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Newton's 1st Law

A body continues in its state of rest or state of motion unless acted upon by force. Also referred to as the Law of Inertia.

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Newton's 2nd Law

The acceleration of a body is proportional to the force applied to it and inversely proportional to the object's mass. Also referred to as the Law of Acceleration and can be expressed as F=MA.

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Newton's 3rd Law

For every action, there is an equal and opposite reaction.Forces cannot act alone and must exist in pairs.

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Momentum

A measure of the amount of motion possessed by a moving body i.e. Momentum = Mass x Velocity

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Impulse

The application of force over a period of time to change the momentum of an object. Impulse = force × time

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Conservation of Momentum

The principle that states the total momentum of two objects before and after impact are equal. This occurs when a perfectly elastic collision occurs, i.e., where no energy is lost to sound and heat.

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Lever

A rigid object that is used with a fulcrum or pivot point to multiply the mechanical force that can be applied to another object.

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Axis (Fulcrum)

The pivot point around which the lever rotates.

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Resistance (Load)

The weight or load to be moved by the lever.

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Force (Effort)

The application of force or effort, e.g., muscular force to move the resistance.

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1st Class Lever

Lever with the axis located in the middle, with the force and resistance on either side (ARF or FLE).

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2nd Class Lever

Lever with the axis located at the end, with the resistance in the middle and force applied at the end (ARF or FLE).

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3rd Class Lever

Lever with the axis located at one end, with the application of force in the middle and resistance applied at the opposite end (ARF or FLE).

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Projectile Motion

The motion of an object propelled into the air or water and affected only by the forces of gravity and air resistance.

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Trajectory

The path of a projectile.

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Angle of Release

The angle at which a projectile is released, determining trajectory shape, time in the air, and horizontal distance.

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Speed of Release

The speed or velocity at which a projectile is released, which determines the height and length of the trajectory.

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Height of Release

The height at which a projectile is released, affecting the horizontal distance it will cover.

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Parabola

When the landing height and release height are equal, the trajectory of a projectile forms a smooth symmetrical curve.

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Balance

The ability to neutralise forces that disturb equilibrium.

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Static Balance

The ability to hold a stationary position.

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Dynamic Balance

The ability to hold a moving position to execute an outcome.

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Centre of Gravity

The theoretical point in an object where all of the body’s mass is equally distributed.

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Line of Gravity

An imaginary vertical line passing downwards through the centre of gravity to the ground or surface the person is on.

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Base of Support

The area bound by the outermost regions of contact between a body and support surface.