CAPM - Agile Project Management

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Scrum

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most common method of agile

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Agile

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umbrella term used to refer different types of iterative development

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155 Terms

1

Scrum

most common method of agile

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Agile

umbrella term used to refer different types of iterative development

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Iterative vs Incremental : Goal

iterative: correctness of solution

incremental: speed

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Agile Benefits

  • customer involved throughout life cycle

  • greater customer interaction with all stakeholders

  • constant feedback is required to stay current and successful

  • Greater Value up front

  • Change is welcomed by all stakeholders

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Agile Mindset

  • welcome change

  • work in small value increment

  • use build and feedback loop

  • learn through discovery

  • value-driven development

  • failing fast with learning

  • continuous delivery

  • continuous improvement

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Inverting Triangle

Traditional: Time and Cost change, scope stay

Agile: Scope change, time and cost stay

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The Agile Manifesto Values

  • individual & interaction over Processes & tools

  • Working software over Comprehensive doc

  • Customer collaboration over Contract negotiation

  • Responding to change over Following a plan

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individual & interaction

  • project undertaken by people, not tools

  • problem solve by people, not process

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Working software

  • done in time

  • done just because

  • deliver software does what it should come first, before create doc

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Customer collaboration

manage change, don’t suppress change

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Responding to change

spend effort and energy respond to change

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Agile Guiding Principle 1

satisfy customer through early and continuous delivery

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Agile Guiding Principle 2

welcome change, even late in development

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Agile Guiding Principle 3

deliver working software frequently

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Agile Guiding Principle 4

people and developer must work together daily

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Agile Guiding Principle 5

motivated individual, give support, trust them

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Agile Guiding Principle 6

face-to-face conversation, most efficient and effective

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Agile Guiding Principle 7

working software is primary measure of progress

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Agile Guiding Principle 8

sustainable development, maintain constant pace indefinitely

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Agile Guiding Principle 9

continuous attention to technical excellence and good design enhance agility

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Agile Guiding Principle 10

Simplicity, maximum amount of work not done is essential

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Agile Guiding Principle 11

self-organizing team, create best architecture, requirement, and design

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Agile Guiding Principle 12

regular intervals, team reflect on how to be more effective, then tunes and just its behavior accordingly

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Product Backlog

an agile framework for managing projects, particularly in software development. It’s a prioritized list of everything that might be needed in the product

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Agile Scrum Process

CUstomer/Product Owner → Product Backlog → Sprint Planning Meeting → Sprint Backlog → Sprint/Iteration (include Daily Standup Meeting → Sprint Review Meeting → Sprint REtrospective → Potentially Shippable Product Increment

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Sprint

a short iteration where project teams work to complete the work in sprint backlog(1-4 weeks typical)

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Sprint Backlog

work team selects to get done in the next sprint

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Sprint Planning Meeting

meeting done by agile team to determine what features will be done in the next sprint

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Daily Stand Up Meeting

a quick meeting each day to discuss project statuses, led by Scrum Master (usually 15 mins)

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Sprint Review

an inspection done at the end of sprint by customers

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Retrospective

meeting done to determine what went wrong during sprint and what went right

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Partial Completed Product

customers Demo the product provides feedback, feedback adjust next Sprint priorities

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Release

several sprints wort of work directed to operations for possible rollout and testing

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Product Owner

deigned person rep customer

  • owns product vision

  • define feature, decide release date, content

  • responsible for market success

  • prioritize feature according to market value

  • can change feature and priorities every Sprint

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3 Pillars of Scrum

  • Transparency

  • Inspection

    • timely check

    • look for problematic deviation

  • Adaptation

    • adjust process to minimize further issue

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ScrumMaster

  • responsible for facilitating process

  • focus team and protect them from external interruption

  • look for way to enhance productivity

  • assist product owner in leveraging scrum

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Development Team

  • small team

  • focus on steady delivery

  • generate option for delivery

  • manage own work

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Scrum Activities

  • sprint planning meeting

  • sprints

    • daily stand-up meeting

  • sprint review meeting

  • sprint retrospective

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Sprint Planning Meeting

  • determine what work will be done

  • predict what can be delivered on estimate, projected capacity, past performance

  • determine how this functionality will be built, how team will organize to deliver sprint goal

  • output: sprint backlog

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Sprints

  • timeboxed (time-limited), 1-4 weeks

  • each sprint include sprint planning meeting, daily Scrum, actual work, sprint review meeting, sprint retrospective

  • During sprint, no changes are made that would affect sprint

  • team members are kept same throughout sprint

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Daily Scrum (or Standup)

  • 15 min time-boxed activity for Development Team synchronize activities and create plan for next 24 hours

  • should be held at same time and place each day

  • each team member should answer 3 questions

    • what did you do yesterday

    • what will you do today

    • are there any impediments in your way

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Sprint Review

  • at the end of Sprint

  • gather feedback

  • demo work completed

  • create conversation b/t Team and stakeholder about how make product better

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Sprint Retrospective

  • inspect and create plan for improvement to be done during next Sprint

    • what went well

    • what went wrong

    • what to do more

    • what to do less

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Scrum Artifacts

  • Product increment

  • Product Backlog

  • Sprint Backlog

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Product Backlog

  • prioritized list of all works

  • dynamic list, evolves as more work i added and prioritized

  • items prioritized by product owner and sort by value

  • most valuable items listed first

  • constantly being refined as more work is added to it

  • team and product owner will “groom backlog”

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Product Increment

  • part of product that is done after each sprint

  • done to get feedback after each sprint

  • product owner and team needs to agree upon “definition of done” before team starts working on product

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Sprint Backlog

  • product backlog selected for a specific sprint

  • plan to how to achieve sprint goal, forecast for functionality that will be part of sprint

  • visible view of work being undertaken and may only be updated by development team

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Definition of Done (DoD)

  • shared understanding of what it means when work is considered done, defined at beginning of project, applies globally to project

  • crucial element of a successful scrum software development

  • might include thing

    • DoD for Unit & functional tests

    • Dod Documentation

    • Dod for a Writing code

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XP Practices - Planning Activities

Release Planning

  • push of new functionality all the way to production user

  • customers outline functionality required

  • Developers estimate difficult build

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XP Practices - Planning Activities

Iteration Planning

  • short development cycles within a release (Scrum calls “sprint”)

  • conduct at start of every iteration, or every 2 weeks

  • customer explain functionality they would like in iteration

  • developer break functionality into task and estimate work

  • based on estimate and amount accomplished in the previous work

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XP Practices

Small Release

  • frequent, small release to test environment

  • demo progress and increase visibility for customer

  • quality maintained: rigorous testing or continuous integration

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XP Practices

Customer Tests

  • customer describes one or more tests to show software is working

  • team builds automated tests to prove software is working

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XP Practices

Collective Code Ownership

  • any pair of developer can improve any code

  • multiple ppl work on all code, which results in increased visibility and knowledge of code base

  • lead to higher level of quality, more ppl look at it, greater chance defect will be discovered

  • less risk if programmer leave, since knowledge is shared

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XP Practices

Code Standards

  • follow consistent coding standard

  • code looks as if it has been written by a single, knowledgeable programmer

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XP Practices

Sustainable Pace

repeated overtime is unsustainable

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XP Practices

Metaphor

  • XP use metaphor and similes to explain designs and create a shard technical vision

  • description establish comparison that all stakeholders can understand help explain how system should work

  • I.e. “the invoicing module is like an accounts receivable personnel who makes sure money collected from our customers

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XP Practices

Continuous Integration

  • integration involves bringing code together and make sure it all compiles and works together

  • critical, because it brings problems to surface before more code is built on top of faulty or incompatible designs

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XP Practices

Test-Driven Development (TDD)

  • write test then code

  • if test work, initial code entered will fail test

  • code will pass test once it is written correctly

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XP Practices

Pair Programming

  • code written by 2 developers

  • provide real-time feedback

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XP Practices

Simple Design

  • code is testable, browsable, understandable, explainable

  • self-organizing teams

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XP Practices

Refactoring

  • remove redundancy, eliminate unused functionality, rejuvenate obsolete designs

  • saves time and increases quality

  • Code is kept clean, so easy to understand and modify, extend

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Lean Software Development Principles

  • using visual management tool

  • identify customer-defined value

  • build a learning and continuous improvement

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Lean Software Development

  • Eliminate Waste

    • include partially done work delays, handoffs, unnecessary feature

  • Empower team

  • Deliver fast

  • Optimize whole

  • Build quality in

  • Defer decision

    • balance early planning with making decision and committing to things as late as possible

  • Amplify learning

    • facilitate communication early and often

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7 Wastes of Lean

  1. Partially done work

  2. extra processes

  3. extra features

  4. task switching

  5. waiting

  6. motion

  7. defect

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Kanban Development

  • derived from lean production system

  • Kanban is Japanese meaning “signboard”

  • Items

  • In Progress

  • Testing

  • Done

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Kanban 5 Principles

  • Visualize workflow

  • Limit WIP (work in progress)

    • reduce issues

  • Manage Flow

  • Make process policies explicit

  • improve collaboration

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Feature-Driven Development

first develop overall model, then build list, plan work

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Crysal

  • customized methodologies coded by color names

  • small team work on non-critical project

  • Crystal magenta used for larger team work on more critical work

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Scalable Agile Framework (SAFe)

  • implements Scrum at enterprise level

  • approach consume whole enterprise, not just a team

  • deal with big global teams

  • all aspect of organizations are managed

  • 3 important parts

    • Lean Production Development

    • Agile Software Development

    • System Thinking

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Servant Leadership to Lead Effectively

  • shield team from interruptions

  • remove impediment to progress

  • recommunicate project vision

  • carry food and water

    • give them resource they need to succeed

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12 Principles for Leading Agile Projects

  1. learn team member needs

  2. learn project requirements

  3. act for simultaneous welfare of team and project

  4. create an environment of functional accountability

  5. have a vision of completed project

  6. use project vision to drive your own behavior

  7. serve as central figure in successful project team development

  8. recognize team conflict as positive step

  9. manage with an eye toward ethics

  10. remember ethics is not an afterthought, but an integral part of our thinking

  11. take time to reflect on project

  12. Develop trick of thinking backwards

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Leadership Tools and Techniques

  • modeling desired behavior

    • honesty

    • forward-looking

    • competent

    • inspiring

  • communicating project vision

  • enable other to act

    • inclusive tools

  • willing to change status quo

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Leadership Task

  • practice transparency through visualization

  • create safe environment for experimentation

  • experiment with new technique and process

  • share knowledge through collaboration

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Prioritization techniques

  • simple Scheme

  • MoSCoW prioritization

  • Monopoly Money

  • 100-point method

  • Dot Voting or Multi voting

  • Kano Analysis

  • Requirements Prioritization Model

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Simple Scheme

  • priority 1, 2 ,3, etc

  • could be problematic as many items become first priority

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MoSCoW Prioritization

  • Must have

  • Should have

  • Could have

  • Would like to have, but not this time

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Dot Voting or Multi-voting

each person gets a certain number of dots to distribute requirements

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Monopoly Money

  • give everyone equal monopoly money

  • distribute funds to what they value most

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100-point Method

  • each person is given 100 points

  • use that to distribute to individual req

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Kano Analysis

help to understand customers satisfaction

  • Delighter/Exciter

  • Satisfier

  • Dissatisfier

  • Indifferent

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Deliver value incrementally

reduce amount of rework

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Minimal Viable Product (MVP)

  • refer to set of functionality that is complete to be useful, but small enough not to be entire project

  • usually a module in a software

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Tools for Agile Projects

low-tech, high-touch over computer models

no stakeholder interaction

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Low-Tech, High-Touch Tools

  • card, chart, whiteboard, wall

  • skip Gantt chart to Kanban board

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Kanban/Task Board

  • “information radiator” - ensure efficient diffusion of info

  • make iteration backlog visible

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Engage Stakeholder

  • short iteration and release keep them engage

  • keep them engage lead to stakeholder being more involved

  • identify risk and issue early

  • if some stakeholder causing problem, agile PM need to use interpersonal skill

  • need to have a process for escalating skatekholder issue

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Methods of Stakeholder Engagement

  • get right stakeholder

  • cement stakeholder involvement

  • actively manage their interest

  • frequently discuss what done look like

  • show progress and capability

  • candidly discuss estimate and projection

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Set a Shared Vision

ensure customer and agile project team has same vision.

Methods:

  • Agile Charter

  • Definition of “Done’

  • Agile Modeling

    • use case diagram

    • Data models

    • screen design

    • wireframes

    • personas

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Definition of “Done” should be done for

  • user story

  • release

  • final project deliverable

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Agile Modeling

Case Diagram

visually show how user would use an app

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Agile Modeling

Data Model

how data are structured in table and their relationship

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Agile Modeling

Screen design

simple screenshots

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Agile Modeling

Wireframes

  • quick mock-up of product

  • “low-fidelity prototyping”

  • clarify what “done” look like

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Agile Modeling

Personas

quick guides or reminder of key stakeholder and interest

  • provide description of user

  • be grounded in reality

  • be goal-oriented, specific, relevant

  • tangible and actionable

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Communicating with Stakeholders most effective

  • face to face

  • two-way

  • knowledge sharing

  • info radiator

  • social media

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Two-way communication

just dont ask for confirmation or concern, but actually listen to what they have to say

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Knowledge sharing

  • use Kanban board or wireframe

  • low-tech like whiteboard

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Levels of Conflict (1-5)

  • Level 1: problem to solve - sharing info

  • Level 2: Disagreement - Personal protection

  • Level 3: Contest - Must win

  • Level 4: Crusade - Protect one’s group

  • Level 5: World War - Must destroy other

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Simple Voting

vote “for” or “against” it

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Thump up/down/sideway

way of support, sideway if they can’t make up their mind

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