The Computer

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61 Terms

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Text Entry Devices

These are keyboards, phone pads, handwriting and speech recognition.

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Keyboards

  • The most common text input device

  • Allows rapid entry of text by experienced users

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QWERTY Keyboard

  • standard keyboard layout but non-alpha numeric keys are placed differently

  • They are not optimal for typing

  • Alt designs allow faster typing but people are reluctant to change

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Alphabetic Keyboard

  • The keys are arranged in an alphabetical order

  • Does not improve typing performance

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DVORAK Keyboard

  • Layout where common letters are under dominant fingers - For right handed use

  • Improvement on speed performance and fatigue

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Special Keyboards

  • Designed to reduce fatige for repetitive strain injury

  • Ex. Maltron left-handed keyboard

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Chord Keyboard

  • Only 4 or 5 key combination of keypresses

  • Compact in size

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Phone Pad & T9 Entry

  • Older phones use them

  • Use numeric keys with multiple presses.

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Handwriting Recognition

  • Text can be inputted using pen and tablet

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Speech Recognition

  • Limited vocabulary systems

  • Problems with external noise

  • But rapidly improving

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Numeric Keypads

  • For entering numbers quickly

  • Ex. Calculators, telephones, etc.

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Positioning/Pointing/Drawing Devices

Devices like mouse, touchpads, joysticks, etc.

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Mouse

  • Handheld pointing device that is common and easy to use

  • Planar movement and has some buttons

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Mechanical Mouse

  • Has a ball underside of the mouse

  • Rotates orthogonal potentiometers

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Optical Mouse

  • Has Light emitting diode on underside of the mouse

  • Detects flunctuating alterations in reflected light intensity

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Footmouse

  • Controls mouse movement with feet, not common

  • Ex. Car pedals, sewing macine, organ/piano pedals, etc.

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Touchpads

  • Are touch sensitive tablets on a laptop, operated by sliding a finger

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Trackball

  • The ball is rotated inside a static housing

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Thumbwheels

  • Manipulate horizontal and vertical movement of the cursor

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Joystick

  • Uses indirect pressure of stick for velocity lf movement

  • Has buttons for selection

  • Ex. Used in videogames, aircraft controls, 3D Navigation systems, etc.

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Keyboard Nipple

  • It is a miniature joystick on a keyboard

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Touch-Sensitive Screen

  • It detects the presence of a finger or stylus on the screen

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Stylus Pen

  • It is a small pen-like pointer to draw on a screen.

  • Uses touch sensitive surface or magnetic detection

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Digitizing Tablet

  • Is a mouse-like device with crosshairs

  • Use on special surface

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Eyegaze Technology

  • Controls computer by tracking the eyes.

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Cursor Keys

  • Are 4 Keys (Up, down, left, right) in standard inverted T layout

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Discrete Positioning Controls

  • Mainly used in menu selection in phones, TV controls, etc.

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Display Devices

Devices like CRT & LCD Screens

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Screen

It is a vast number if colored dots

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Bitmap-Base

It means that the display is made of a fixed number of dots or pixels in a rectangular grid

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Anti-Aliasing

It is the softening of edges of the segments

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Cathode Ray Tube (CRT)

  • Uses stream of electrons emitted from electron gun, focused and directed by magnetic fields, hit phosphor-coated screen which glows

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Liquid Crystal Displays (LCD)

  • Smaller, lighter, and no radiation problems

  • Found in most modern screens

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Large Displays

Used for meetings, lectures, etc.

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Situated Displays

Displays information relevant to public location

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Digital Paper

  • Also known as interactive paper

  • Used with a digital pen to create handwritten digital documents

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Virtual Reality/ 3D Interaction

Devices that utilize positioning in 3D space, moving and grasping.

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VR Helmet

  • Detect head motion and possibly eye gaze

  • Small TV screen for each eye

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Whole Body Tracking

  • Accelerometers strapped to limbs and reflective dots for video processing.

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Data Glove

  • Fiber optics sued to detect finger position

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VR Caves/Simulators

  • Scenes projected on walls

  • Realistic environment

  • Hydraulic rams and real controls

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Physical Controls and Sensors

Devices that have special displays and gauges, etc.

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Analogue Presentations

  • Sensor presentations that uses dials, gauges, lights

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Digital Displays

  • Sensors that utilize LCD screens, LED lights, etc.

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Heads-Up Displays

  • These are most often found in aircraft cockpits

  • Shows most important controls depending on context

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Sounds

  • Audio cues such as beeps, clonks, whistles, and whirrs

  • Used for errors

  • Confirmation of actions

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Touch

  • Cues such as vibrations.

  • Feedback in games

  • Are haptic devices

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Physical Controls

  • These are specialist controls for industrial and consumer products

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Printing & Scanning

Are Print technologies, most common printers today are dot-based

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Fonts

  • The particular type of text

  • Size measured in points (1 pt about 1/72) related to its height

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Sans-Serif Fonts

  • Uses square ended strokes

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Serif Fonts

  • Fonts with splayed ends

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lowercase

  • Used to easily read shape of words

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UPPERCASE

  • Used for individual letters and non-words

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Serif Fonts

  • Helps your eye on long lines of printed text

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Scanners

  • Takes paper and convert it into a bitmap

  • Resolutions range from 600-2400 dpi

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Optical Character Recognition (OCR)

  • It converts bitmap back into text

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Memory

Capacities, compression formats, access, etc.

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Short-Term Memory (RAM)

  • Random Access Memory

  • RAM is volatile, content is lost when power is turned-off

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Long-Term Memory (Disks Drives, etc.)

  • Are Magnetic Disks (Hard disks, tapes) and Optical Disks (CD-ROM, DVD)

  • It is rather slow

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Compression

  • It reduces amount of storage required